Joel Billings -> RE: How much (11/29/2010 9:50:58 PM)
|
Ok, let's all calm down. We understand that different people are willing to spend different amounts on the game. There's no problem being up front about this. If we knew what every possible customer was willing to pay, we could quickly calculate out where we would make the most profit and Matrix would be foolish to price it anywhere else (unless by gaining additional customers for this game it was serving as advertising for future purchases). Of course we don't have that info. Getting a few data points from a few customers is nice, but really is not a scientific survey of customer behavior so I doubt anyone is going to make too much of it, or take it as an indication of the market at large. Ideally I would like to see the game priced so that many more players could enjoy it, but since I think games like this are price inelastic, and since we (and Matrix) make our livings selling these games, we have to price it to maximize income, not number of units sold. If you don't like this game then any price is too much. If you end up liking this game and play it until you tire of it, you could end up playing for hundreds, even thousands of hours. The very first War in Russia game that was published in 1984 cost $79.95. That game was the monster of it's time, but does not compare to this game in terms of the number of hours of expected gameplay. But none of that really matters. In the end Matrix will price the game to maximize profits. For those that feel the ultimate price is too high, you can always wait a year or two and likely be able to pick it up during a holiday sale. If you're unsure whether you will like it, there's plenty of information available on the game, and more info that will be coming. You can also follow the forum and see the reaction of those that buy the game. This conversation seems to happen with any much anticipated release, but I don't think there is enough new data to impact things one way or the other.
|
|
|
|