michaelm75au -> RE: Sub System Damage (11/28/2010 1:20:58 PM)
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I can see why the damage is happening. The class weapon array no longer resembles the array the ship is equipped with. [Very similar to the LCU device mismatch that caused issues with TOE upgrades and replacements in the initial release.] Using a single ship weapon slot as an example, slot 3 on the sub has 1 x gun. The corresponding weapon for that slot on the new class is 2 x TT. When damage is determined on slot 3, it is comparing 1 against 2 and deciding there is 1 device damaged with a corresponding system damage applied. The type of device is assumed to be the same. When the ship gets back to port, the damage should be repaired. This code has been in place since release and was in used when the first data patch ( included in patch 1 or 2 IIRC), but I don't recall if there was a restructuring of the class weapons in that one. ( I am not generally involved in data as my time is spent on coding.) Going forward, I can protect against this misalignment in the next patch. I can use your save to check my results.
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