challenge -> Start lines .... (8/27/2002 1:56:21 AM)
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I think this is the way it would work. I say "think" because I played with the start lines one or twice, but never set one up the way described: The map is a rectangle with Player One on the left and Player Two on the right. Put Player One's start line in one hex from the right and Player Two's start mark on the far right hex. P2 will not be able to deploy any units on this row; P1 can in any except the two far right hexes. Place this arrangement in three or four rows and you have an "East - West" running start line. Move to the bottom of the board and place P1's start mark on the far left hex and P2's one hex to the right of that and you reverse the situation. I think that's what the diagram shows ... Wait, that means I understand what made sense in G_X's head. Oh, drek. You can put the center start lines along the side with P1 on far left, P2 on the far right and no units can be deployed in the center, or stagger them down the length of the map to get a diagnal start line. From what I've seen, this is how I would try it. Also, I never tried, but I wonder if the start lines can be overlapped so you can set up units anywhere you want. That would be a confusing battle.
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