Dili -> RE: War in the West (1/10/2012 7:02:07 AM)
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quote:
ORIGINAL: Blind Sniper quote:
So what would be your idea? everyone plots their moves at same time? Yes, I know that WEGO system is not a easy thing to do but I'm getting tired to play in this way (speaking about pc wargame of course). WitP is a perfect example how this system can be funny to play and more challenging as well. Also I remember Ageod American Civil War, two weeks per turn and still absolutely playable. WitE is a fantastic game, very detailed and complicated but I noticed that something is missing, I discussed about that with other players and personally, I found what I think is missing for my taste: the simultaneity. Initially is intriguing discover the right path, which attack will be more efficient or the best defence against a breakthrough, then I understand that surprise is a factor too important. Thanks to good recon you know exactly where the units are, no way to do a probe attack or mask an encirclement, playing WitP or AACW there is a totally different feeling, your units can be intercepted or moved in a wrong direction, with IGO-UGO is almost impossible. Said that, I think that WitE is a very good game but simply I don't like the design system decisions [:)] Sorry i have understood you wrong. Yes the WEGO is much better. I actually i am a bit disapointed by strategy games evolution's, it seems going in circles. I don't know if that is due to lack of developments in code language to make it easier to do -know nothing about that -, AI or other things. I think it is telling that i still remember the failed Road to Moscow and what it promised.
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