Panama -> RE: Turn burn unknown when defender ignores losses (12/14/2010 9:49:38 PM)
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Max Rounds Per Battle It is possible to set Max Rounds Per Battle (MRPB) value for a Scenario by using the Edit > Set Max Rounds Per Battle item in the Force and Deployment Editor menus. This value sets the maximum number of rounds that the attacking forces will execute, for all battles, in each series of combats. The default value is 99. The minimum value is 1 and the maximum is 99. This value can have a wide variety of different effects, particularly when coupled with Shock events. Low MRPB values can minimize “Turn burn,” but at the cost of attacks not having enough tactical rounds to retreat defenders. Low MRPB values can also yield better results from using Tactical and Local Reserve Deployments. You can more safely use progressively higher Loss Tolerance settings for Attacks, with low MRPB values, since the number of tactical rounds that stubborn units continue attacks and defenses will be attenuated. While some Scenarios will benefit from very low MRPB values, it is generally not recommended to set it lower than 3, as this also attenuates the number of rounds that Artillery, Naval, and Air units will bombard for, at their higher Loss Tolerance settings, and may also adversely affect the net bonuses that positive shock values have in reducing the number of tactical rounds expended during combat. It is recommended that Scenario de- signers using Shock events generally set this value to be no less than the following: (Highest Value Shock – 70) / 10 Your mileage may vary; playtest for overall effect throughout the campaign. Another effect to keep in mind when setting this value is that the chance for ending the Turn by a “Proficiency Check” is not affected. Thus, while players may realize more sets of Attacks throughout their Turn, with low MRPB values, they will conversely be more likely to have the Turn ended (eventually) by a failed Proficiency Check, since one is made at the end of each series of Attacks. See Turn Over (14.1) for details. Scenario designers who change this from the default should indicate the value used in their Scenario Briefing. Six boxes in the attack planner is not a good thing. Throw in an amphibious assault and you are sure to get one combat round. Keep the number of boxes in the attack planner at a minimum. In following rounds try not to add more than one or two new boxes if possible. Try and plan moves so that your units start a combat round adjacent to the hexes you plan to attack the next turn. However, like I said earlier, there are no guarentees, just as in the real world. Open the scenario you are having problems with to see what the MRPB value is. Never mind, looked myself. It's 99. So, according to the manual it should be no less than 8. Maximum shock ((150) - 70)/10 = 8.
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