RE: Operational Boot Camp (tutorial) (Full Version)

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Gandalf -> RE: Operational Boot Camp (tutorial) (12/29/2010 10:19:36 PM)

quote:

ORIGINAL: jjdenver

quote:

ORIGINAL: Gandalf
quote:

ORIGINAL: jjdenver
dlazov - is there going to be a strategy guide released soon as you mentioned earlier in the thread?

Try reading thru the thread... You might just stumble across the link to the strategy guide PDF...


I've read it 3 times. I see a link to the operational bootcamp - in fact 3 links to it: 1 that doesn't work - too busy, 1 that is rar, and 1 that is zip.

However I don't see a link to the strategy guide. If you see it and I don't can you tell me who posted it so I can search for their name?

Thanks


My Bad. I was mistaking the Boot Camp download for the strategy guide. I don't think the strategy guide is posted yet.




sandman2575 -> RE: Operational Boot Camp (tutorial) (12/30/2010 3:14:22 PM)

@dlazov -- just wanted to add my "Thank you VERY much!" for the operational bootcamp -- really excellent.  look forward to your strategy guide as well.




janbak -> RE: Operational Boot Camp (tutorial) (12/30/2010 6:13:16 PM)

First of all thank you very much dlazov!!!

I've just finished to study your beautiful Operational Boot Camp and now I've some noob questions (I refer to page numbers in the .pdf version)

- sometimes you move your divisions in two or three step instead of in a unique movement (p. 202, 208), why do you do that?

- what do I have to do when one of my division is out of supply or fuel (p. 231, 233) to fix this issue?

- what's the general rule to decide to split a division in three regiments (p. 189, 202)? ARe not they (the regiments) too weak in case a battle?

More questions will follow ;)

Thanks again




Zovs -> RE: Operational Boot Camp (tutorial) (12/30/2010 7:15:12 PM)

janbak,

Lets see if I can answer your questions.

quote:

- sometimes you move your divisions in two or three step instead of in a unique movement (p. 202, 208), why do you do that?


Essentially there are a number of reasons I do this; I'd like to see other possible routes, or in some cases when the map is full or the units have a large portion of MP to use I want to see how it looks on the map first before proceeding and sometimes just to gain owner ship of a hex pause and move another unit to gain some more ownership and then continue on with the first unit, warning here you movement points may eat up a bit, so it's really dependent on the situation and what I am seeing.

quote:

- what do I have to do when one of my division is out of supply or fuel (p. 231, 233) to fix this issue?


You'll have to make sure you re-gauge the rail ways first and foremost. Usually your infantry no matter how far you may move them will be able to be mostly in supply if you re-gauge and most importantly never leave anyone out of command range. I can't stress the later enough, stay in command range, you're units will receive less if not much of anything if they are out of command, you need ammo and supplies for the infantry. Motorized and Tank units need lots of fuel, so you'll have to watch that as well. If these units out run the supply lines you'll need to supply them by air as part of the first part of your turn.

quote:

- what's the general rule to decide to split a division in three regiments (p. 189, 202)? ARe not they (the regiments) too weak in case a battle?


For the Axis and the Germans in particular, in 1941 you should not have too many worries about being weaker as long as you maintain cohesion and command and control and too get too crazy with splitting up units. In 1942 it gets tougher and 1943 even more so (in fact I won't split infantry in 1943). I don't have a hard and fast rule its sort of a mix between art and science I guess. Be very careful when playing against a human as well and make sure you're well supplied and if he or the AI counter attacks you'll want to have the line formed so that it bends but does not break.




janbak -> RE: Operational Boot Camp (tutorial) (12/30/2010 10:57:49 PM)


quote:

ORIGINAL: dlazov66

janbak,

Lets see if I can answer your questions.


Thank you very very much! [&o][&o][&o]






Encircled -> RE: Operational Boot Camp (tutorial) (12/31/2010 12:09:12 PM)

Fantastic work dlazov!!!

I followed your instructions perfectly on turn 1, and then struck out on my own, and I'm struggling!

Only way to learn though

Thanks again




janbak -> RE: Operational Boot Camp (tutorial) (1/1/2011 1:16:58 PM)

Hi dlazov

I hope I do not diturb you with another nood question [sm=00000924.gif]

At page 52 (.pdf version) you describe the Supply Details panel ... but it is not clear to me how to use this informations to improve my game perfromance ...




Gandalf -> RE: Operational Boot Camp (tutorial) (1/1/2011 5:27:46 PM)

possible errata:





[image]local://upfiles/36884/51EAEF2F3EA743E4B128C84497EA613C.jpg[/image]




drizzt73 -> RE: Operational Boot Camp (tutorial) (1/1/2011 7:42:37 PM)

Thanks very much dlazov66. After trying the game tutorial and then road to Smolensk twice for 3 losses I had no idea what to do. I tried your boot camp, and continued on from where you left off and got a major victory- I completely wiped the map of the russians and took all of the objectives (on easy level)

Cheers

[&o]




heliodorus04 -> RE: Operational Boot Camp (tutorial) (1/1/2011 8:13:32 PM)

Yeah, I'm busy blowing my mind with the Leningrad scenario your work starts us on, and I think it's a really great way to learn the game while playing the game.  Very excellent job, and thank you for it.




Gandalf -> RE: Operational Boot Camp (tutorial) (1/2/2011 5:29:26 AM)

probable errata:



[image]local://upfiles/36884/6E0920092C114D4EB57F41B7514DAEE5.jpg[/image]




Encircled -> RE: Operational Boot Camp (tutorial) (1/2/2011 11:34:42 AM)

Managed a minor victory on Normal level on my first go

I think it might be time to read the manual now, as I've still loads to learn




Jabba -> RE: Operational Boot Camp (tutorial) (1/2/2011 9:55:42 PM)

quote:

2. What's the difference between "lock" and "add" support?

Add means to increase the support level, subtract means to subtract the level and lock means to lock it where it's at now. So for example (IIANM) at the start of any scenario/campaign all support levels are locked at either 0 or 3 (they used to be set to 3 IIRC but it seems they are not set to 0). Essentially, this means if you have it set to three (3) then the system will try to send 3 artillery, 3 engineers, 3 AT, 3 Mortar, etc to the HQ.


This makes no sense to me. [&:]

First of all, the manual says that the effect of LOCK is to disable the automatic transfer of support units to that HQ (and all its subordinate units). This sounds like something quite different from fixing the support level at "where it's at now". It implies that the attachment of support units to that HQ is done manually or not at all.

Secondly, I do not understand why one would need to lock the number at it current level. Why would that number ever change, unless you changed it?

So either I have completely misunderstood all this, or the explanation you have provided is wrong.




Zovs -> RE: Operational Boot Camp (tutorial) (1/2/2011 10:06:26 PM)

Sorry I wrote that part wrong. Lock means to prevent the automatic flow of support units.




Jabba -> RE: Operational Boot Camp (tutorial) (1/2/2011 10:17:55 PM)

Thanks for clarifying that. Nice work on the "Boot Camp".[:)]




Zovs -> RE: Operational Boot Camp (tutorial) (1/3/2011 8:09:55 PM)

I may make an update if needed but the piece that Jabba brings up would/should be re-written as:

quote:

Add means to increase the support level for this HQ, subtract means to subtract the level from this HQ and lock means to prevent the automatic flow of support units. So for example at the start of any scenario/campaign all support levels are either set to Locked or to 3 (depending on if you selected Locked or unchecked that option at start in the preferences). Essentially, this means if you have the Support Level set to 3 then the auto system will try to send 3 artillery, 3 engineers, 3 AT, 3 Mortar, etc to the HQ. On the other hand if you have the Support Level 0 then that HQ will will send back the support units (back up the chain of command). But if you have the Support Level set to Locked then its up to you the player to move the support units to the HQs (and ultimately to the divisions/corps) you want to move them to.





strategicu -> RE: Operational Boot Camp (tutorial) (1/3/2011 10:23:21 PM)

Only to tell that your boot camp is very good. A little prayer: can you write something about the mechanism of REFIT (what it means exactly, how works, and so on)? For me, I am italian, the manual is not so clear. Thanks.




sth1119 -> RE: Operational Boot Camp (tutorial) (1/3/2011 11:25:54 PM)

Great walk through!
I just got the game and this information is invaluable. I have been picking at the manual but not digging too deep yet. as has been said it can be overwhelming.

One thing i am having trouble grasping is the logistics aspect. You mentioned keep the PG HQ with in 5 hexes of the advancing panzer divisions. I look forward to your document describing best practices in keeping an offense supplied.

Great job, and thank you!




henri51 -> RE: Operational Boot Camp (tutorial) (1/3/2011 11:47:34 PM)


quote:

ORIGINAL: sth0009

Great walk through!
I just got the game and this information is invaluable. I have been picking at the manual but not digging too deep yet. as has been said it can be overwhelming.

One thing i am having trouble grasping is the logistics aspect. You mentioned keep the PG HQ with in 5 hexes of the advancing panzer divisions. I look forward to your document describing best practices in keeping an offense supplied.

Great job, and thank you!


This is true for ANY Corps HQ, otherwise the divisions can sometimes get supplies from a railhead or maybe a city, but the HQ cannot lend them support units if they are more than 5 hexes away.

Henri




Jabba -> RE: Operational Boot Camp (tutorial) (1/4/2011 6:00:19 PM)

I am going through the opening steps of the Road to Leningrad scenario as detailed in this tutorial.

Why is that when I ask the AI to fly reconnaisance air missions, it says "Recon aircraft unavailable or out of range"?

Is the AI basically telling me that it is not worth carrying out air recon missions? (FOW is off). How come you got a mission and I didn't?

Was the recon mission that you did manually worthwhile, or did you just do it to explain the interface?




Zovs -> RE: Operational Boot Camp (tutorial) (1/4/2011 6:43:23 PM)

quote:

Why is that when I ask the AI to fly reconnaisance air missions, it says "Recon aircraft unavailable or out of range"?


Could be a couple of reasons, I am using the latest testers patch and there is a new feature that allows you to turn on/off ground support and air escort for recon and if you have it off some of the missions may not be flow, we have noticed with patch that AI recon is not flying as many missions as it used to or it does fly them but does not show them. Check the battles tab on the CR and you can also try setting your Air Doctrine to 25%.

quote:

Is the AI basically telling me that it is not worth carrying out air recon missions?


No the AI is not that smart, what this normally means is that your air recon units are out of miles that can be flown based on your AD settings.

quote:

Was the recon mission that you did manually worthwhile, or did you just do it to explain the interface?


Yes and yes. Its always worthwhile to fly air recon missions, just because you the player sees a hex, your units may not (you'll have to check the detection level of the hex if things get wonky).





Gandalf -> RE: Operational Boot Camp (tutorial) (1/4/2011 6:45:11 PM)


quote:

ORIGINAL: Jabba

I am going through the opening steps of the Road to Leningrad scenario as detailed in this tutorial.

Why is that when I ask the AI to fly reconnaisance air missions, it says "Recon aircraft unavailable or out of range"?

Is the AI basically telling me that it is not worth carrying out air recon missions? (FOW is off). How come you got a mission and I didn't?

Was the recon mission that you did manually worthwhile, or did you just do it to explain the interface?


I didn't have any issues performing the recon missions in the tutorial. Perhaps, you missed something along the way or you have something set differently in the air doctrine screen other than the original default settings.




Zovs -> RE: Operational Boot Camp (tutorial) (1/4/2011 7:12:31 PM)

quote:

One thing i am having trouble grasping is the logistics aspect. You mentioned keep the PG HQ with in 5 hexes of the advancing panzer divisions. I look forward to your document describing best practices in keeping an offense supplied.


You need to keep in mind the dynamic nature of all things, the 5 hex range is the command radius that units must be in in order to receive support units from their HQ, this is important when or if you would like your unit to have artillery assets used if the leader for the HQ can pass his checks. On top of that each HQ Type can use their command range (5, 15, 45 or 90) which can also serve as a supply source to all units that are directly attached to them.

For the Unit Logistics Requirements within each unit these are for the actual supplies, fuel and ammo that the unit will need to function properly and the amounts are listed by type of supply on hand (or in the unit) compared to 100 percent of the amount of that type of supply that is required in the unit for the unit to be at 100 percent for that category. Add to this is the support squads that are built into the unit and what the HQ can try to supply to that unit if they are short of support squads.

Lastly, leaders which are assigned to the HQ use the HQ type command range to influence or help the units assigned to them for combat, supplies and a bunch of other things like morale, fatigue, front line attrition, movement points, etc....

So if your units exceed the command range not only will they not get the combat support units, support squads or supplies during the logistic phase they will also be out of leader range so a lot of bad things can then begin to happen rather quickly.




Jabba -> RE: Operational Boot Camp (tutorial) (1/4/2011 8:01:43 PM)

quote:

Its always worthwhile to fly air recon missions, just because you the player sees a hex, your units may not


So why did you just fly a recon mission to Kaunas, but nowhere else? You bombed several targets but only flew recon over one of them.




sth1119 -> RE: Operational Boot Camp (tutorial) (1/4/2011 8:04:56 PM)

thanks for the feedback henri51-

this is extremely useful information to me...




Zovs -> RE: Operational Boot Camp (tutorial) (1/4/2011 8:19:27 PM)


quote:

ORIGINAL: Jabba

quote:

Its always worthwhile to fly air recon missions, just because you the player sees a hex, your units may not


So why did you just fly a recon mission to Kaunas, but nowhere else? You bombed several targets but only flew recon over one of them.


For brevity's sake and demonstration, that is all.




Jabba -> RE: Operational Boot Camp (tutorial) (1/4/2011 8:25:25 PM)

So you are saying that you should always recon airfields (and every other target?) before bombing them?

If this is true, then why doesn't the AI do this as a matter of course? It is hard to understand why something that is always worthwhile must be done manually.

Sorry for these persistent questions. I am simply struggling as a newbie to understand points such as these.






Zovs -> RE: Operational Boot Camp (tutorial) (1/4/2011 8:32:45 PM)

It really depends on how much you want to micromanage the game. When playing solo (and even against a live body) I like to run AI Air Recon a few times and let it decide on which hex (some are empty, since I tend to play with all FOW on) the AI will select and then if I am going to bomb an airfield I like to make sure the Detection Level is as high as possible (10). Sometimes when your adjacent to hexes if your recon is not high enough (say a regiment) you won't see what the enemy hex is (fort level how many, etc.) and if you attack it blindly your units may suffer the dreaded 'held' result.

Run a few tests, via the AI and don't move anything and turn the message level up as high as it will go and see what takes place. Or run a test where you split a security division up and move a regiment to a hex (with FOW all on) and then attack the hex without air recon and see what happens, then do the same thing but get the detection level up to 10 and see the result.

You should not have enough air movement to recon every single hex, but in a full CG you should be able to get at least a 100 missions out prior to bombing.




HappyHedonist -> RE: Operational Boot Camp (tutorial) (1/5/2011 12:37:26 AM)

It's been said but thanks a ton for taking the time to write this.  I've been using the guide for a couple days now and feel so much better about the game.




Gandalf -> RE: Operational Boot Camp (tutorial) (1/5/2011 8:16:48 PM)

errata:



[image]local://upfiles/36884/6F4808E4A41A45BE9F79C18A43164B4F.jpg[/image]




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