Zovs -> RE: Operational Boot Camp (tutorial) (12/30/2010 7:15:12 PM)
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janbak, Lets see if I can answer your questions. quote:
- sometimes you move your divisions in two or three step instead of in a unique movement (p. 202, 208), why do you do that? Essentially there are a number of reasons I do this; I'd like to see other possible routes, or in some cases when the map is full or the units have a large portion of MP to use I want to see how it looks on the map first before proceeding and sometimes just to gain owner ship of a hex pause and move another unit to gain some more ownership and then continue on with the first unit, warning here you movement points may eat up a bit, so it's really dependent on the situation and what I am seeing. quote:
- what do I have to do when one of my division is out of supply or fuel (p. 231, 233) to fix this issue? You'll have to make sure you re-gauge the rail ways first and foremost. Usually your infantry no matter how far you may move them will be able to be mostly in supply if you re-gauge and most importantly never leave anyone out of command range. I can't stress the later enough, stay in command range, you're units will receive less if not much of anything if they are out of command, you need ammo and supplies for the infantry. Motorized and Tank units need lots of fuel, so you'll have to watch that as well. If these units out run the supply lines you'll need to supply them by air as part of the first part of your turn. quote:
- what's the general rule to decide to split a division in three regiments (p. 189, 202)? ARe not they (the regiments) too weak in case a battle? For the Axis and the Germans in particular, in 1941 you should not have too many worries about being weaker as long as you maintain cohesion and command and control and too get too crazy with splitting up units. In 1942 it gets tougher and 1943 even more so (in fact I won't split infantry in 1943). I don't have a hard and fast rule its sort of a mix between art and science I guess. Be very careful when playing against a human as well and make sure you're well supplied and if he or the AI counter attacks you'll want to have the line formed so that it bends but does not break.
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