ogar -> RE: high supply (12/23/2010 6:50:05 PM)
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Larry, Panama, I can confirm that supply units do increase supply. A couple of weeks ago, I got curious and re-ran a turn in 3.4.191 after I had pulled all supply units back to the main supply point. The effect was clear and dramatic. Also, I dimly recall from somewhere that you are not supposed to dig in your supply units -- 'makes the trucks slower ?', I dunno, but that may also be happening in Larry's example. And what drove me to make my experiment, was I too wondered if supply units were doing anything. I found out that what you think is supply radius (new rules) is often overestimating it -- remember the 50% density cost, plus terrain and environment costs. So instead of using the documentation's example and placing a supply unit 2*supply radius from a supply point, I try to keep the unit at about 1.5*radius from the point. So far, that seems to be working. As Silvanski pointed out, there's no discernible effect other than HQ-like 50% boost (for adjacent cooperating units) of using supply units. Essentially, if you get the supply unit placed within the [1.5*] radius, ordinary units that would be at 60% of supply without any supply unit, will now be at about 80% (and those at 40% will now be at 60%). BUT where a unit is unsupplied, it is unsupplied even with a supply unit a hex or two away -- those badlands stop 'em cold. And sadly, Panama, I tried, but I could not get a chain of units working -- they help, but there's no magic relaying of suppply past 1 unit in the chain. HTH
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