feygan -> RE: Planet Outposts (12/23/2010 3:40:03 PM)
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After reading most of this with some interest something has become evidently clear, many of the arguments being put forward are using our own real world as an example, this will always fall face down since there are so many factors in the real world that you couldn't hope to emulate in the game, which does render comparing oil fields on earth with flags to giant gas planets 350 light years away a mute point. However in the end it all does fall down to force, put as many civillian flags and oil fields down as you want, if you aren't sending the navy in when they get taken over by some hostile invasion then you will always loose them. This has happened numerous times in the past here on earth, and always it wasn't the civilians with their "but we own this land" cry that solved the issue, it always came down to guns. I'm in the UK so a prime recent example would be the Falklands war, here you have a tiny island, with a big village worth of English population who are the subject of a hostile takeover, now had the UK not sent the navy there to start a war then the island would now be back as part of Argentina, not because someone came and took it but more importantly because someone "didn't" defend it. At the end of the day miners/villagers/rabbits&frogs do not defend anything thats why we have navies. So to have a simple (even if giant planet wide) mining station lay a claim seems somewhat odd, if you want to keep your resources then you have to show that they are yours and shout out "from my cold dead hands" whilst aiming a proton beam. Some may cry that this then becaomes unfair because your take a rep hit, well again to use earth and the UK. England once held territory in every single part of the globe, we controlled most of the earths resources and so on. Why? because simply if anyone didn't like it we went to war with them and swiftly wiped them out, however this also meant that we don't now have a nice fluffy history of the entire world loving us as a nation because of our past. So yes an opposing colony ship landing on the planet may seem annoying that they stole your shiny resource, but then did they really steal it, or did you just not defend it? PErsonally I think the game mechanics function well enough already without it becoming hugely complex and then encounter horrid balance issues. All I would like to see is perhaps an option on ships/stations to attack anything that comes near of X class vessel, so when I have a large empire I don't have to micromanage the destruction of rogue colony ships.
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