the1sean -> RE: Planet Outposts (1/2/2011 8:13:25 AM)
|
Wow, this is an amazingly heated discussion, and I think that it is heated because it touches on some of the core concepts of Distant Worlds, and the unique aspects of it's game play that make it so much fun. I would like to chime in with my two bits worth [:D] quote:
ORIGINAL: elliotg Hi all. I tend to agree that some form of territory and borders would help the game, though I don't think 'claiming' planets as described in the post is a good way to do this. ...Of course, with a free-roaming space game like DW, territory is a pretty hard concept to enforce [:)] So any ideas on this are most welcome. First off I want to note that I am of the opinion that DW already has some great mechanisms in place to deal with the outpost/border issues. I just want to make suggestions to help refine the simple yet powerful system to deal with some of the more common areas of friction. quote:
ORIGINAL: Duckfang As WoodMan said, I don't think there should be a hard line actually -stopping- anyone from settling in "your" systems, but they should certainly face diplomatic repercussions. I totally agree that there need not be colored borders. DW already has borders, star systems are each their own bordered entity once colonized. My suggestion is that colonizing or mining in an already "settled" system should be met with immediate diplomatic statements giving the player the choice of whether to cancel the action, or not. Failure to comply should result in an IMMEDIATE relations hit (this could as usual lead to unpleasantries like war). Also, a massive devaluation of those "squatter" colonys/stations in trade negotiations should ensue. quote:
ORIGINAL: Duckfang While I like the idea of our planets projecting a sphere of influence, I'd like to add that perhaps we could "claim" planets near to our borders that have valuable resources? Or, for example, that World Annihilator wreckage. My idea for the implementation of this though is effectively what I've already been doing -- building a starbase on top of it and shooting anyone who comes close. I just want a way to automate that. This is the heart of how the issue should be handled. DW supports combat outside of wartime, and it's a great way to deal with this issue. There needs to be some sort of command that can be given to ships and starbases that will set them to violently stop other empires from capitalizing on resources/planets. Currently I usually do this manually, which is a real pain. Some way to automate this would be great, I want to be able to "fire a shot across their bow", and send the offending colony or constructor running. I dont mind the possible tensions it will cause relations, maybe a "advisor suggest" sort of popup could be implemented... quote:
ORIGINAL: Duckfang EDIT: Actually, perhaps the easiest way to implement that last thing would just be to give us a Relations screen where we check boxes to determine how our ships react to other empires. This would also solve the problem of neutrals refueling at your starbases -- you could check a box to prevent that. Another great suggestion. There should be some sort of explicit "right of passage" treaty that can be negotiated with AI empires, that way it would be possible to negotiate the right for a player's ships to be able to get the same kind of privileges at AI ports. I also would like to see settings/treaties that will effect things like tourism and immigration. Personally I dont like a non-trade-treaty empire emigrating to my colonies or having my citizens emigrate to them. Emigration between allies should be enhanced. (as a side note, although emigration rates have been increased in RoTS, they need to be increased quite a bit more still) Lastly, I suggest that Declaration of War and End of War negotiations be fleshed out more. A great game series to emulate here is the Europa Universalis series. "Causus Belli", "Cease Fire" negotiations and many other concepts could be adopted in DW to really push the diplomatic system in the right directions without the need for a new artificial border system. (another note: it should be possible to negotiate for embargoes and declaration of war from any empire to any other empire, regardless of whether you are at war with the target or not, it will lead to more proxy wars; dont implement this until the AI will make use of it too)
|
|
|
|