Ross Moorhouse -> Uncommon Valor v.1.40 online! (8/30/2002 9:56:47 PM)
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The official Uncommon Valor 1.40 Patch is now online! You can grab it using our True Update feature or directly from the downloads section. Please note that all future support questions and responses will depend on you having this patch installed properly first. 1. In your Uncommon Valor program folder, find the icon labeled "True Update". Left click on it. 2. Click on next to check for a new patch. It will find the patch, although it will not report a size. Don't worry, go ahead and download the patch. 3. When the download is finished, the patch will open an installer in its own windows. If you installed UV in the default directory, you can just keep clicking next until everything is updated. Otherwise, point it to the directory you installed UV in, then let it install the patch. 4. Close things up when you're done. If you installed the patch correctly, running True Update again will tell you that there are no newer versions of UV available than the one you now have. 5. Run UV 1.40 and enjoy! A full list of the patch changes can be found in a new UV Changes in "UV Patch History" PDF file in your UV program folder post-patch. This can also be found in your main UV directory. For your convenience, the list for this patch is reproduced in full below. Patch Items for Uncommon Valor version 1.40 1) Destroyers should now be more involved in surface combat. 2) Transports should now be more forthcoming as reinforcements for the human player. 3) Moving the mouse over enemy bases during the execution phase or replay should no longer show detailed information about enemy troops, air bases or naval bases. 4) Creating a task force by transferring all ships out of another and then back into the original task force should no longer make the ships transferred to the new task force, the creation of which was aborted, disappear and reappear when a task force with the same name is created, some where else. 5) The fuel listing on the upper left hand side of the task force screen was listed in red, if no destination was assigned, using the logic that since the required fuel was unknown, it could be excessive. This has been changed. The fuel level is now listed in green, if no destination is assigned, under the assumption that going no where will take very little fuel. 6) Using the move all command for ground units at Charter Towers (or any primary or secondary airfield) no longer results in the base moving. 7) The artificial intelligence no longer is sending damaged submarines on patrol and then recalling them a turn or two later end an endless cycle. 8) Players may now order task forces loading troops to not load supply, by choosing “Load troops only” orders instead of “load troops”. 9) Players may now load friendly troops who are at an enemy controlled location using normal transport task forces as well as fast transport. This is useful for evacuating troops in a failed invasion. These task forces use the over the beach loading rate. The option to load only troops must be selected, as supply may not be loaded 10) The combat reports option will now turn off the combat. 11) Now, turning off the combat summaries by pressing the “F8” key should no longer turn off the combat reports. This will allow the player to avoid having to watch the combat resolution and close all the combat summary boxes. He may now go eat or visit with a loved one (you know you should) and come back later, read the combat reports and know what happened during the turn. 12) Air groups on aircraft carriers with more than 50% system or flood damage no longer receive replacement aircraft, even though flight operations are not possible. 13) The ship class name has been added to the individual ship screen, following the ship’s name. Also, now right clicking on a ship name in the Form/Transfer TF display will cause a line of information about the ship (including class) to appear at the bottom of the list of ships). When transferring ships from one task force to another or from a base to a task force or when creating a task force, right clicking a ship name in the upper pop-out box will now display data about the ship in the center of the screen. This data includes the ship name, ship class name, the gun size of the main battery, the number of torpedo tubes, the number of anti-submarine devices and the relative anti-aircraft strength of the ship. Note that the anti-aircraft value listed is not used in the combat routines and is meaningful only in relation to the values of other ships. It is calculated by multiplying the number of each type anti-aircraft or dual-purpose gun by the general effectiveness value of that gun. In the actual combat routines, the aircraft altitude, bearing from the gun, speed and other factors are considered. If the gun has an arc of fire that can hit the aircraft and is not otherwise occupied, it will then fire. The relative anti-aircraft strength of the ship is now listed in the ship display screen, next to the maneuver value. 14) In automatic supply task forces and routine task forces assigned a specific base, any tankers in the task force will now carry fuel. If there are only tankers in the task force, they will load, carry and unload fuel. Note that in cases of tanker only task forces, the automatic supply routine choosing the base to carry fuel to will choose one that needs supply. This is because it has less than no idea what the long range staging planes of the player are and assumes that the bases needing supply, probably need fuel too. Also, note that only one routine supply task force may be assigned to a specific base. Assigning more will cause all but one to abort the mission. 15) If a base has a road connection with Brisbane that is clear of enemy troops, it will receive up to 5000 supply points per turn. 16) The change in a Base Force’s expected full strength level discussed in Section 19.8 in the manual only applies to Base Forces controlled by the computer player. Human player Base Forces will not have their expected full strength level change. 17) The northeast hexside of hex 27,32 had been changed from water to land, thus eliminating the mistaken water path through the middle of Bougainville. Also note : Included in this patch is the ship data to correct the data that was sent out by mistake in 1.30. Also included are some corrections to the aircraft graphics.
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