RE: Diverse Worlds v13 - Kiadian (Full Version)

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Simulation01 -> RE: Diverse Worlds v13 - Kiadian (1/17/2011 11:47:31 PM)


quote:

ORIGINAL: WoodMan

Thanks Bal!

So this is a bit of a boring update, not much to see just an unassuming ship. However, I wanted to post this because it is the first randomly generated ship I've made in photoshop. Not completely random, there is some work to do with the Eraser to cut out the ship from the junk, but this could mean the end of struggling for hours to come up with a ship when out of ideas. [:D]

When I've finished the mod, if anyone is interested I can try and make a tutorial on how to make random ships, I can try to write it for GIMP, assuming the tools are available (I've not used it before so not sure whats available).

[image]local://upfiles/35265/1F80FF2B74CF443A8298F0709A73F761.jpg[/image]



A tutorial would be awesome! I already do some editing and creating on my own, but nothing compared to what you are putting out. Put simply, I was never an artist..even with paint.




Baleur -> RE: Diverse Worlds v13 - Kiadian (1/18/2011 12:11:19 AM)

This is how the Ketarov always looked in my mind anyway [:'(]

[image]http://api.ning.com/files/I26-jI1cRK056aEW*A2G*1zieRHqydk7Yo1kIsMapePopqHJ6BMwYgJ6Zusx4AOje*qZpUcBYym6Rf-WILK0NuzPNhsZfCJSnqbF40UGm7E_/57.jpg[/image]




Simulation01 -> RE: Diverse Worlds v13 - Kiadian (1/18/2011 12:24:02 AM)


quote:

ORIGINAL: Baleur

This is how the Ketarov always looked in my mind anyway [:'(]

[image]http://api.ning.com/files/I26-jI1cRK056aEW*A2G*1zieRHqydk7Yo1kIsMapePopqHJ6BMwYgJ6Zusx4AOje*qZpUcBYym6Rf-WILK0NuzPNhsZfCJSnqbF40UGm7E_/57.jpg[/image]



Stalin never looked so good![:D]




WoodMan -> RE: Diverse Worlds v13 - Kiadian (1/18/2011 1:29:05 AM)

lol! Some of the pictures winding up in this thread are completely random [:D]

I've hardly done any work on ships since the last update I'm sorry to say [:(], was planning on doing some tonight but had a headache, typical, I've now recovered and its 1:30am [:D] So not sure when next one will be, maybe the day after tomorrow.

But in the meantime here is a Sluken big'un, Capital at the moment. Due to the way I'm making this set (using semi transparent textures to make variety) I've had to sharpen them more than usual, but in game they look just fine [;)]



[image]local://upfiles/35265/7655E042A875474B8D1BEAF2261F7186.jpg[/image]




Simulation01 -> RE: Diverse Worlds v13 - Kiadian (1/18/2011 1:32:26 AM)

Something that i've been wanting ( and I've toyed around with ) is a shipset/race that utilizes asteroids as their ships and bases.  Any thoughts?

No worry's bout the headache and production. My headaches are complete showstoppers for me too!




WoodMan -> RE: Diverse Worlds v13 - Kiadian (1/18/2011 1:36:27 AM)

It had crossed my mind, but I don't think it particularly suits any of the remaining races.  I am however planning on making the extra shipsets that pirates use after I've finished the playable races and ancient pair.  Perhaps this could be a good theme for them, especially for their bases!

Edit: lol, those sets don't have bases [:D] But there are two generic bases, actually often found laying around in asteroid fields that usually have names like Smugglers Den.

2nd Edit: Actually brilliant idea Sim. I've been working on the Ugnari shipset for ages, but keep putting it off. Basically, I was having image size problems, with the images being too small, and thought that the Spaceports (which ideally need to be around 300x300) would be a total nightmare to make. But, they are moles, moles live underground [:D] I can put the spaceports popping out of asteroids! That should be fun!

But I still like the idea of at least one of the two generic bases usually found in asteroid fields also being asteroid based.




Simulation01 -> RE: Diverse Worlds v13 - Kiadian (1/18/2011 2:17:11 AM)


quote:

ORIGINAL: WoodMan

It had crossed my mind, but I don't think it particularly suits any of the remaining races.  I am however planning on making the extra shipsets that pirates use after I've finished the playable races and ancient pair.  Perhaps this could be a good theme for them, especially for their bases!

Edit: lol, those sets don't have bases [:D] But there are two generic bases, actually often found laying around in asteroid fields that usually have names like Smugglers Den.

2nd Edit: Actually brilliant idea Sim. I've been working on the Ugnari shipset for ages, but keep putting it off. Basically, I was having image size problems, with the images being too small, and thought that the Spaceports (which ideally need to be around 300x300) would be a total nightmare to make. But, they are moles, moles live underground [:D] I can put the spaceports popping out of asteroids! That should be fun!

But I still like the idea of at least one of the two generic bases usually found in asteroid fields also being asteroid based.

LMAO! When you mentioned the mole race and popping out the asteroids the first thing that hit my mind was Whack-a-Mole! LOL Awesome though! I'm looking forward to seeing what you come up with, and I completely agree about the pirate bases/generic bases being asteroids....that would make the word 'Den' so very appropriate![:D]




unclean -> RE: Diverse Worlds v13 - Kiadian (1/18/2011 3:01:34 AM)

The Sluken fly around in Gradius 3 boss ships? I HAVE to play them now, that's just awesome.

[image]local://upfiles/37088/0A7E5181CE7245D3ADF88BA32A143FC1.jpg[/image]




J HG T -> RE: Diverse Worlds v13 - Kiadian (1/18/2011 6:50:57 AM)

The Sluken cap looks nice.
It's quite usual in Scifi that Space pirates (and sometimes other factions) have asteroid bases. It's practical, easy and has certain charm in it.

Slightly off-topic:
And regarding headaches: They suck. My third 50 lap Nurburing endurance race in Forza 3 was almost totally ruined by one of the worst headaches i've ever had. That was painful experience.





Data -> RE: Diverse Worlds v13 - Kiadian (1/18/2011 7:35:23 AM)

The Sluken cap looks more than nice, it's awesome




2guncohen -> RE: Diverse Worlds v13 - Kiadian (1/18/2011 8:22:37 AM)


quote:



The Sluken cap looks nice.
It's quite usual in Scifi that Space pirates (and sometimes other factions) have asteroid bases. It's practical, easy and has certain charm in it.



I realy hope soon we can mod specific pirate factions with a specified ship set and unique race avatar. [:D] I have some nice ships saved on my hd for this moment.




WoodMan -> RE: Diverse Worlds v14 - Sluken (1/18/2011 9:33:58 PM)

Hey all!

Version 14 now available on front page with Sluken.  Have fun.




Data -> RE: Diverse Worlds v14 - Sluken (1/18/2011 10:19:39 PM)

thumbs up, woodman, thank you.....when there's not a patch, there is a new mod goodie or a new aar
it's always something, can't get a momment to rest [:D]




2guncohen -> RE: Diverse Worlds v14 - Sluken (1/18/2011 10:38:06 PM)

Just when I download he uploads a new version [:-] bad boy
Dont worry  [:D] Ill redownload tomorow!!!




J HG T -> RE: Diverse Worlds v14 - Sluken (1/19/2011 7:17:59 AM)

Great stuff as always Woodman!

BTW. If my memory serves, you said something about enhancing the existing sets once you get all races done. What I mean is that some of the sets have duplicate designs (Kiadian medium and large spaceports and Quanemo spaceports for example). I don't have major problem with this, but did you still plan to replace some of them with new ones in the future?




moonraker65 -> RE: Diverse Worlds v14 - Sluken (1/19/2011 9:32:38 AM)

Great stuff again WoodMan [&o].




WoodMan -> RE: Diverse Worlds v14 - Sluken (1/19/2011 2:37:59 PM)

Cheers guys!

@JHGT - First priority is to get the sets all done, but I will probably come back and replace some of the duplicates after, also the undersized images (the poor Teekans and there big blurry large Spaceport for instance[:D] I will include a new Kiadian Spaceport in the next update for you [;)]

Here is my first attempt at combining a spaceport with an asteroid, needs a little work, it actually looks better in game than in Photoshop. But, yep, its definately doable.



[image]local://upfiles/35265/A24FEF059830477FA146444DF8FC46D2.jpg[/image]




J HG T -> RE: Diverse Worlds v14 - Sluken (1/19/2011 2:54:16 PM)

I was just curious, not making any demands, but thanks a lot nonetheless!

The Ugnari spaceport looks good. I thought something similar that Ugnari would park their bigger ships on asteroids and make bases out of them.





Simulation01 -> RE: Diverse Worlds v14 - Sluken (1/19/2011 3:10:11 PM)

AWESOME JOB WOODMAN!  Have you thought about adding more rock and maybe making it a bit darker?  Just a thought?.




Data -> RE: Diverse Worlds v14 - Sluken (1/19/2011 3:22:22 PM)

WOW.....i can just see bussard ramjets pushing that asteroid / ship




WoodMan -> RE: Diverse Worlds v14 - Sluken (1/19/2011 3:36:14 PM)

Thanks Data!

@Sim: I can do more asteroid to technology, but I can't just make it bigger by adding more rock because the game scales the images.  So adding more rock would just make the Spaceport bits smaller, while the overall image remains the same size.  It might not look right if the technology bits get too much smaller because that ship thats sitting next to it for example is only a freighter [:D]




Simulation01 -> RE: Diverse Worlds v14 - Sluken (1/19/2011 5:14:06 PM)

quote:

ORIGINAL: WoodMan

Thanks Data!

@Sim: I can do more asteroid to technology, but I can't just make it bigger by adding more rock because the game scales the images.  So adding more rock would just make the Spaceport bits smaller, while the overall image remains the same size.  It might not look right if the technology bits get too much smaller because that ship thats sitting next to it for example is only a freighter [:D]




I love it either way.[:D]

Do you intend to make their larger ships a hybrid asteroid/ship?




elanaahova -> RE: Diverse Worlds v14 - Sluken (1/19/2011 10:35:44 PM)

Hey woodman; awesome mod... thank you




WoodMan -> RE: Diverse Worlds v14 - Sluken (1/20/2011 1:52:41 AM)

Thanks Elan!

@Sim, at he moment their larger ships are sphere-like. Screenie a few pages back [;)] I will make one ship an asteroid/ship hybrid though, the Resupplyship. Simply because an Asteroid ship would be really cool [:D]

So people were requesting a specific shape for the Ketrov ships, I tried my best, its really difficult to make this style ships, because it seems no matter what I put in the middle, something looks iffy. But, I promised to show as soon as I had something, so here we go, a Ketarov Frigate.

I didn't make it Black like some suggested, I feel we have a lot of black and dark ships, I also think of Ketarov as good guys, so I went with a different coloour scheme.

[image]local://upfiles/35265/EB4763289207473587925F4743F7D6FA.jpg[/image]




Simulation01 -> RE: Diverse Worlds v14 - Sluken (1/20/2011 2:26:55 AM)


quote:

ORIGINAL: WoodMan

Thanks Elan!

@Sim, at he moment their larger ships are sphere-like. Screenie a few pages back [;)] I will make one ship an asteroid/ship hybrid though, the Resupplyship. Simply because an Asteroid ship would be really cool [:D]

So people were requesting a specific shape for the Ketrov ships, I tried my best, its really difficult to make this style ships, because it seems no matter what I put in the middle, something looks iffy. But, I promised to show as soon as I had something, so here we go, a Ketarov Frigate.

I didn't make it Black like some suggested, I feel we have a lot of black and dark ships, I also think of Ketarov as good guys, so I went with a different coloour scheme.

[image]local://upfiles/35265/EB4763289207473587925F4743F7D6FA.jpg[/image]



I think that Ketarov ship looks awesome. I also like that color scheme even though I too like dark and menacing colors. I actually was wanting a race that had an alternating black and red color scheme. That would probably be good for an insectoid race. There was a sci-fi book written that had something like that once ( on the cover art ).




J HG T -> RE: Diverse Worlds v14 - Sluken (1/20/2011 7:11:07 AM)

That ships looks great indeed! Definetly has it's own style and color scheme look great too. Black would have probably looked a bit odd on ship shaped like that.

EDIT: Just noticed that I wrote excatly same as Simulation at first (didn't read his post). What are the odds...
Changed now.




WoodMan -> RE: Diverse Worlds v14 - Sluken (1/22/2011 1:16:40 AM)

Hey all! Its been longer than usual for an update [:D]

Just to let you know I'm still alive and breathing and the Ugnari update will be available tomorrow evening [;)] Its not exactly the best set in the mod, they've been a bit of a nightmare, but they have some interesting things, asteroid bases and spherelike capitals.



[image]local://upfiles/35265/E8221AF2F6934965A2698399F85C3036.jpg[/image]




Simulation01 -> RE: Diverse Worlds v14 - Sluken (1/22/2011 5:18:37 AM)

I think that they add a lot of flavor Woodman.  They are very different from what you've been doing and they add spice.  Actually they remind me of the Teekan in the sense that they seem like they are scraping by to extend their influence in space by whatever means they have to.  If they have to use asteroids then damnit they will use asteroids! 

I really like the gritty appeal they have.  Once again, great job!




Simulation01 -> RE: Diverse Worlds v14 - Sluken (1/22/2011 5:23:48 AM)


quote:

ORIGINAL: J HG T

That ships looks great indeed! Definetly has it's own style and color scheme look great too. Black would have probably looked a bit odd on ship shaped like that.

EDIT: Just noticed that I wrote excatly same as Simulation at first (didn't read his post). What are the odds...
Changed now.



You know what they say about great minds!? We type alike! [:D]




J HG T -> RE: Diverse Worlds v14 - Sluken (1/22/2011 9:04:34 AM)


quote:

ORIGINAL: WoodMan

Hey all! Its been longer than usual for an update [:D]

Just to let you know I'm still alive and breathing and the Ugnari update will be available tomorrow evening [;)] Its not exactly the best set in the mod, they've been a bit of a nightmare, but they have some interesting things, asteroid bases and spherelike capitals.



[image]local://upfiles/35265/E8221AF2F6934965A2698399F85C3036.jpg[/image]


What the zok are you talking about! They look excellent and unique! Definetly in my current top 5 of the shipsets. So many good ones out there.




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