CapAndGown -> RE: AGS Turn 1 Moves (2/15/2011 12:56:56 AM)
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ORIGINAL: CharonJr I have come to like this opening, it removes all but 1 mobile corps from 2. Panzergruppe, 1 assigned to 1. Panzergruppe and the other one just helping AGS. It is possible to reach Kiev by turn 3 and cross the Dnepr by turn 4 with this setup, just be sure to have lots of transports/level bombers close to drop fuel at the spearheads. If the Soviets try a forward defense it is fairly likely that you can bag a large portion of the units down there due to the large number of mobile forces which will still have lots of MPs during turn 2 and the units that get activaetd on turn 2 will still have good MPs during turn 3. The screenshot is from my AAR, so dont worry about some of the comments ;) [image]local://upfiles/16421/FA8C3ACE76B042E89F33A177FDDEC727.jpg[/image] One problem with this is at the very southern part. The isolation can be broken. That would mean on turn 2 you could not begin cleaning the Lvov pocket because the units would route out of the pocket rather than surrender. To ensure that isolation is maintained, you need two divisions down by the Prut. One needs to displace the NKVD regiment, the other needs to convert hexes after the NKVD regiment is displaced.
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