notenome -> RE: Strat movement & game balance (1/22/2011 3:32:00 AM)
|
quote:
Yes, I believe that ComradeP and notename have an AAR. This is a good example of a novice sov player vs a vet axis player, even notenome acknowledged this at the start of the game. According to ConradeP notenome is using 'Sir Robin/Robinovich' strategy and just withdrawing his line back east and avoiding any large traps. As I already know from my human vs human game, if the sov are able to start the winter offensive with these troops it means big trouble for the axis. I had removed about 4 mil of the sov army before winter bliz in my game and still got smacked around by sov units for 12 turns blizzard. IMO, essentially what you'll see as the 'norm' will be a low exp sov player with a single strategy to just pull back east will give even the most vet axis player a hard time. I know some people don't want believe the game is in an unbalanced state, but I have real data from at least one game know. Starting March 1942 the sov player already has 2x soldier's and 4x planes than the axis. Yes, some of those may be inferior of course. But all these units are now in a line that is already 4-5 hexes deep almost everywhere but extreme North. With some guards and shock army units back as reserves. I not sure what kind of summer offensive is possible in 42 for the axis player even if he has a decent 41. Also, the sov player still has 2 months of snow/mud to dig in more. I'm not bringing this up because I'm some axis 'fanbon'. No, I just want the possibility for the axis player to do better than historical if he outplays his opponent. Currently, with the harsh blizzard mechanics any advantage the axis player may have gained in 41 if he did well is nullified. Even if the axis players is smarter than Hitler (not hard to do) and stops offensive operation in Autumn and attempts to dig in and rest his units. You'll still suffer as badly as did historically if when all the historic factors that cause the disasters of that winter don't exist. It might take some time as these games progress and more people have similar experiences and real data, but I do believe some future changes will happen to balance the game a bit more. BTW, playing an AI sov opponent will not give you any insight into the axis problems I've just conveyed. It's a great AI, don't get me wrong, but still no substitute for a decent human player which is fine. quote:
We could argue about Smolensk. But Pskov after a good turn 1 only in turn 9? Sov player notenome shows in his AAR for this game that he had substancially reinforced Pskov as of turn 2, as well as formed a nice riverline defense running south of this city. Many of these units must have been thrown to this region via rail. Skillful move, painful for Axis. Nicely illustrates that mobility has a huge impact for building defenses. If you further follow notenomes AAR have a look at the AGS situation on page 2, post 38, where notenome created a huge checkerboard, after railing in units from "everywhere", as he wrote. Poof, up went a carpet in front of the axis spearheads... Now tell me again Soviet rail capacity does not create problems for Axis early in the game. Oh boy. Alright first things first, I find the way people have referred to ComradeP in this thread to be rather disrespectful, and honestly it makes no sense to write an AAR if it just feeds reactions like this. Now I find this (and many, many other threads) are confusing a host of issues and trying to establish one clear cause, which I find to be non-existant. A few soviet players also aren't helping by throwing out magnanimous comments which can sometimes border on trolling, but this is the internet and the level of discourse tends to plummet at any given time. I do believe that the Red Army's capability to maneuver units is somewhat inflated. I do not believe this is solely due to rail capacity. Though soviet rail capacity is awfully high, it tends to go down as cities get captured. One also has to factor the lack of aerial interdiction, which was a huge problem for the Soviets in 41, along with a host of other factors, such as relatively light disengagement penalties etc. Part of the reason so many red army divisons can get moved about is that most of these are shell divisons, sometimes only batalion strength, which greatly reduces the logistic cost. As for my game vs P, I'm certaintly not utilizing the Robinovich en masse. Honestly I don't even have an overriding doctrine. I have delayed where I could, dug in where it suited me, and counterattacked if I thought I could achieve something by it. Not to mention fielding the largest checkerboard in WitE history. Withdrawing troops from a Salient is not a Robinovich, its common sense. As for this insane emphasis on 1941, I find this to be quite misguided. Many people consider it quite possible (as John has demonstrated in his playtester AAR) that the Red Army could possibly have been defeated in the field in 42. Though not as popular as the 'what if Guderian didn't turn south' what if, the Moscow 42 scenario has been debated for years. Also, do remember that few Axis players will put themselves in the position the Germans did in 42 with Stalingrad, loosing a whole army plus all the axis allies. So it is quite likely that come 43 the Axis will be in a stronger position militarily then they were IRL, with many more allied divisions and anywhere between 100k to 200k more soldiers. Ultimately, though, none of this matters because both sides of this debate prefer to call each other's point of view science fiction and/or fantasy, which means any valid points will probably be ignored.
|
|
|
|