Altaris -> A use for mobile units that's not been discussed much... (1/24/2011 3:29:06 PM)
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One thing I've found discussed very little, and to me is a key use for armor/motorised units, is the conversion of enemy hexes for the infantry to move into the following turn. As I was playing some early test runs, I noticed that my infantry would get hopelessly bogged down as turns went on and fatigue went up. After doing some research, I realized that I had been thinking all wrong about my approaches. In my current PBEM, I've taken the approach of making sure my mobile units always convert the hexes where I want my infantry to be the next turn. This in turn means those infantry go at least twice as far (over normal terrain) since they aren't paying costs to move through EZOC hexes. I'm finding that doing this is almost as effective as having your INF put on motorized each turn in my old method of letting the infantry convert those hexes. It's definitely something to consider in planning, as you'll need those infantry up to the front lines ASAP. Tanks are great in a lot of circumstances, but once you run into rough/heavy wooded/swampy/major river terrain, they are useless. Any major offensive needs those INF moving forward at a fast pace, and this is the best method I've found for doing so. Anyone else have thoughts around this?
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