morganbj -> RE: Random weather too random? (2/3/2011 2:15:50 PM)
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The problem, as I see it, is that there are not enough different types of weather. Clear, Mud, Snow, Blizzard. Is that all, or did I miss one? So, when it's mud, it's mud. Always the same. Why not have A little Mud, Light Mud, Some Mud, More Mud, A Lot Of Mud, Frickin' QUAGMIRE, etc. (I made all those up.) Add a few more weather types that basically apply some percentage of the effect of that weather type. In the summer, instead of the same mud turn one gets in the fall and spring, the player may get two or three truns of A Little Mud, or More Mud, or something. The same with Snow. This could also solve the Blizzard problem (yes, I think there is one) by having Blizzard turns equal 100% of the snow effects, with lesser snow effects possible that would, somewehere on the continuum, include the current Snow turn effects. This would mean the Soviets don't get 10 or so turns in a row, but a few really good turns to attack interspersed with a few pretty good turns for attack. The true Blizzard effects could be much less in the south. So there might be Frost, Light Snow, Snow, Heavy Snow, Blizzard. Just an idea that will go nowhere, because the devs will not want to deal with it. But, I'm a bettter person for having said it. [;)]
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