crsutton -> RE: Patch 06 - Public Beta - Build 1108j (build03) (7/9/2011 4:20:29 PM)
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ORIGINAL: CV 2 quote:
ORIGINAL: crsutton quote:
ORIGINAL: m10bob Hello..Dunno if this is possible, but I have a major irk since day one. When building a combat naval TF, I pay extra to be able to acquire my own TF commanders. (Willis Lee is my favorite BB CO), but once that TF comes back to port, I lose the commander of that TF and am left to re-purchasing my CO's all over again. Is there a way to make this "loss" or swap optional? Thank you. This is also an issue in that whenever I form a new carrier TF and select "auto select" commander the AI almost aways will choose an unsuitable surface fleet commander for the TF rather than any number of skilled carrier commanders available-forcing me to spend valuable PPs on replacing the commander. This does not seem to be a problem when setting up a SCTF. What I do (sometimes) is select a ship plus a DD. If I dont get a suitable commander for what I want, I make another. For example, if I want a decent CV commander and dont have a lot of PPs to play with, I will: 1) Select a carrier and 1 DD (say the Lex for example). If the commander isnt up to task, then 2) Select the Lex and a different DD (thus leaving the first DD in the other TF). If that commander isnt up to it, I repeat this procedure until I get one I want, then disband all the 1 DD TFs I made to get him. -( waits for the chorus of "gamey" from the same old people )- I dont see it as any more "gamey" than leaving a 1 DD TF with Halsey aboard. Like Halsey would set foot on a DD [:D] Not really gamey but a good temporary fix. A lot of clicking but worth it. Thanks for the tip. I just made a small surface combat TF off Cls and DDs any checked the commander and it was Marc Mitchner!!!! I have yet to have him show up in a carrier TF.
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