Ratzki -> RE: PC: Ostfront Vs CM: Normandy (4/14/2011 7:48:01 PM)
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I don't know about the map generators in the other games that you mentioned, but the CM maps that the AI would make were nothing short of terrible. I mean, they would do in a pinch but they really had nothing going for them. The landscape often looked like some olympic mogul course. Clumps of trees scattered all about, sections of fence and walls here and there, buildings that appeared to be just dropped on the map, fllag locations that made no sense whatsoever, and setup zones that were too shallow. As well the maps were always too wide and not deep enough. I think that we lived with them, because there was no other option, but they are not good. Heck they are not even bad, more like terrible.
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