Tarhunnas -> VPs that encouraged historical strategy (3/19/2011 4:20:37 PM)
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There is some concern voiced here in the forums that the Germans are not pushing hard enough, or the Soviets are giving ground too fast or avoiding encirclemenst etc etc. Given that the players know that they are in for the long haul in the GCs, it is not surprising that players act rationally and try to preserve forces rather that risk encirclement to hold cities whose loss do not mean much anyway. So, why not have victory conditions that encouraged the holding of cities for as long as possible. In the Road to scenarios, players are awarded points for holding cities each turn, why not do that in the campaigns as well. For example, if players were awarded one VP each turn for each city hex, perhaps 2 or 3 for important cities like Kiev, Kharkov, Rostov etc, or maybe VPs based on population. That would encorurage players to try to keep cities, and hopefully to risk more to take them. Resource hexes could also render points, like for example Krivoi Rog, which figured in Hitlers reluctance to retreat in the Ukraine. Or to encourage more agressive play, the Axis could be awarded a one time bonus for capturing certain cities, like Stalingrad. To encourage Soviet defiance, there might be a bonus for all cities held on 31st december each year. These are just a few suggestions, because I think a game should have a mechanism for rewards that encouraged players to have the same motives as their historical counterparts.
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