Obsolete -> RE: Game Complexity (3/31/2011 3:38:46 AM)
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ORIGINAL: kam99 Obsolete, Thanks for the reply. By 'abstract' I meant the term 'tanks'. Is there any way of establishing what type of tanks they are? Either the model of tank, or at least whether they are light, medium or heavy. In a grand tactical game that seems to me to be fairly important. Regards, kam Kam, I don’t think you are looking at the scale just right. Companies with vehicles often are made up of varying classes of them, and often include classes for various secondary purposes, and so on. It would be very rare to say, find a company made up of only Mark IV tanks, and so on. I’m not saying it never happened... but it doesn’t always work out that way. Even in a very highly specialized heavy-tank company with a name of say.... SS-Tiger xx, it is still going to most likely be predominately made up of older heavy Panzers, mixed in with the Tigs. And then some... It is the scenario designer, who after doing his research to the best of his ability as to the assets within these companies... who should do a weighted average and then assign the proper settings to these counters. This would include the mobility factors, size, armour rating, AT, fire-power, defense, quality, and so on. For starters, I would predominantly focus more on your Att/Def values and keep it simple, rather than getting over-whelmed by too much info. Later on, if you’re trying to make your mark in the ladder rankings, you can then start to fine-tune into the other details & mechanics more.
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