molchomor -> RE: determined outcome (4/16/2011 7:15:35 PM)
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quote:
ORIGINAL: pompack quote:
ORIGINAL: bodmerm Agree. Despite 9.1 millions inflicted losses, Soviet union has 80k arty, 23k planes (having destroyed 24k!) and 15k armored vehicles. I am holding Leningrad till Yaroslavl in the north, I held all big southern cities till Voronoezh and I am 5 hexes from Moscow. I encircled 250 k men in the north within 3 turns only to see there are 50k corps coming up there 3 turns afterwards. I suggest to balance this game out and let the axis player have a chance if he avoids crucial mistakes as happened in the ral conflict (Stalingrad, Crimea, Kuban, Kursk...). It is simply not motivating, thats all. Once again, I have to disagree. I got an auto-victory in 43 after inflicting fewer casualties than that. I do agree with the part that says the real contest (usually but not always) is in 44 to see if you can hold out longer than IRL. But that is only after you fail in 41 and 42 to set up for total victory in 43. Now I think that (at least in 1.03) while it is possible to totally defeat the Russian AI (Challangeing) about two times out of five, I have only seen two AARs for human-human play that did (could have) achieved that. But once again, if you want to get an even game between two perfectly matched human players than all you have to do is adjust the handicap bars to do it. The 41-45 and 42-45 campaigns are totally different in terms of balance (or lack thereof). My view is that the '42 campaign as axis is a waste of time currently (1.03), as you will never be able to win the war for real it seems. If anyone beat the cheating Soviet AI on normal in the '42 campaign, please post and prove me wrong.
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