marty_01 -> RE: determined outcome (4/19/2011 8:07:57 PM)
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quote:
ORIGINAL: Rasputitsa quote:
ORIGINAL: LiquidSky The Germans themselves had no 'victory' plan for Russia. During the planning for Barbarossa they would talk in grandiose terms like smashing their armies. Hitler said: "Wiping out the very power to exist of Russia! That is the goal!" Operation Barbarossa says this about victory: "The German Armed Forces must be prepared to crush Soviet Russia in a quick campaign before the end of the war against England." The rest of the directive deals in considerable detail about how to attack. Hitler is quoted as saying - "We have only to kick in the door and the whole rotten structure will come crashing down." Barbarossa was a plan to kick in the door, in the expectation that there would be little resistence to futher advances. A more realistic plan may have concentrated the German Armee Groups into obtaining certain objectives, rather than expecting to spread out and easily occupy all of European Russia, after winning the frontier battles. What objectives, if lost, would have caused the Soviet Union to collapse, we will never know, because it never happened. But, it's a game and a game could be given various reasonable victory conditions, so that either side has something to aim for and a chance to win, why else would we play the game ? It cannot be that 1941/42/43 just become scenario builders for an eventual Soviet victory in 1944/45, with the decision based only on the month the Russians get to Berlin. There is room for settings and scenarios, which would give a chance for other outcomes, still based around the historical capabilities of the actual forces. There is plenty of opportunity for historically based 'what-ifs' without losing the basic game, which must remain as an historical benchmark, on which to attach the alternatives. [:)] +1 The German obviously had and an objective in-mind with Barbarossa – what they perceived would bring about victory with the Operation. This can be found by flipping through a few pages of Glantz or Erikson –Destruction of the Red Army. And in the planning of Barbarossa destruction of the Red Army in the minds of Germans meant destruction of the Frontier Armies. It was anticipated that destruction of the Red Army would bring about a quick political resolution – Russian Surrender. Not an unprecedented nor unreasonable objective in terms of European History and how wars were won back in those days. Kick in the door (destroy the Red Army) the whole rotten structure will come crashing down (Russia Surrenders). The Germans didn’t anticipate the size nor the rapidity with which the Russian mobilized second and third echelon reserve armies after Barbarossa. When destruction of the Red Army (destruction of the frontier armies) didn’t result in “victory”, the Germans – or maybe I should say Hitler -- began to looking about for other means and methods that might bring about “victory”. Capture of Moscow and Leningrad? Neither were captured in the actual event. We are therefore left to speculate what would have happened had the Germans actually captured Leningrad and Moscow. Those here of the mind set that loss of Moscow and Leningrad would have resulted in “Victory” for the Germans and “Defeat” for the Russians are no more wrong or right than those stating so assuredly that the like would never have resulted in a Soviet defeat and a German Victory. And the current automatic victory conditions in terms of Soviet defeat as designed by 2by3 isn’t right or wrong either. All we know is that in the real event the Germans lost after X, Y and Z occurred. Great. So we know how the Russian can win the war based upon studying the history of the actual event. The flip side of the coin is pure speculation. Given the wildly varying opinions on what would constitute a German victory, and because the like never actually occurred, it seems almost by default that the solution would be variable victory condition settings that trigger Automatic German victory\Russian Defeat. Give the players two or three speculative vicotry conditions for the German side of the coin. Players decide amongst themselves what victory condition settings to use before commencing with their PBEM.
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