neuromancer -> RE: Game Suggestions: (6/7/2011 7:43:08 PM)
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quote:
ORIGINAL: Tarhunnas It is always a problem with wargames that the pace of operations will tend to be higher than historical unless players are limited somehow. However, I think Soviet offensive capabilities should be restricted more by supply availability. The Static concept seems a bit artifical. After 1941 neither the Soviets nor the Germans could bring forward the supplies necessary for offensive operations on more than part of the front. +1! Supply is sometimes more of a limiting factor in what military forces can do than anything else. It was quite possibly the single largest limiting factor for the Germans over the course of the war, and had a very significant impact for both sides on the East Front. This doesn't seem to be adequately represented in this game. HQ build-up could be revamped as a way of sending supplies to a specific front in preparation for an attack. It doesn't do anything other than send supply to that HQ and its units that turn, and focus supply flow on that HQ and its units for the next few turns. Although you'd need an idea of how much supply you have available to do that with so you don't spread your supplies too thin - which shouldn't really be too hard. If the overall availability of supplies is reduced, and that most of the time the supplies are allowed to build up (slowly!) for these offensives then you could represent the historical limitations more accurately. Obviously some supplies would be going out to every unit every turn, but as long as they are just sitting there holding the line, their use of supply and (in particular) ammunition should be low. The system wouldn't try for 100% levels normally, some sort of comfortable maintenance level so they could defend effectively if attacked. But if you want to go on the offensive, and thus really burn through ammo and other supplies, you need to bring forward stocks for that offensive. Facing a heavy offensive you should need to bring up extra supply for the defending units as well (in August and September, units all along the line stopped to resupply, but heavy attacks against AGC caused them to burn through ammo at an accelerated rate, and so while they repulsed the Soviet attacks, ended up with even less ammo available than when they started). You don't (or at least shouldn't) have enough for the entire front, so you have to pick your battles. Literally. Right now I will most likely attack with EVERY unit that is in contact with the enemy, every turn except blizzard - usually a deliberate attack if I'm just trying to punch the enemy because he's there - and that is kinda silly.
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