Lieste -> RE: Game Suggestions: (7/4/2011 6:23:25 PM)
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Have AP cost to support units as well as to build them originally. Units used (movement, digging beyond basic trenches or fighting) would have a higher 'cost' than those left alone - artillery heavy formations a heavier combat cost than lighter troops etc. The cost should be sufficient to just permit brief all-front operations, but not to sustain them, or to perform large scale rebuilding at the same time. Ideally have the cost most efficient when 'prepaid' as HQ build-up is now, so that impromptu offensives are more expensive/less efficient, or just cannot be implemented within a 1 week timescale (depending on size of forces involved). It seems a pre-occupation of Red Army players to keep ~400AP (500 less likely arrivals) 'in the kitty' during the autumn/winter of 1941, which seems to be odd - that while the Red Army is fighting for it's very life there is a mechanism (corps conversion, future building needs) that enforces 'everything for the future' rather than 'everything for the front'. The severe reductions in TOE, and the need to build Brigades (which may in fact have resembled most in-the-field Rifle Divisions, after the losses in 1941), suggest that there was nothing 'spare' running into the first winter. OTOH, with a maintenance cost per unit/weapon, a reduction in army size (from losses) or operational tempo (mud, winter, voluntary) frees this for restructuring/rebuilding/building stocks for a new limited offensive etc.
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