DTurtle -> RE: 1.04.11 Fulkerson vs Zort T4 (4/26/2011 1:10:03 AM)
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A couple of notes, some of which overlap or are similar to what I wrote in your AAR vs Pelton. You seem to love your single defensive lines with empty hinterlands. Your goal at the beginning has to be to slow the Axis player down. You are not capable of directly stopping him at any point if he wants to go through there. How do you slow him down? With units. If you have your units in places he doesn't want to move (fast), then your units are being wasted. Now, it is not possible to have a unit on every single space through which he could move, so you have to make each of your units that you do have as effective in slowing him down as possible. How do you do that? With zones of control. Your goal has to be, that his spearhead units can never move through any of your hexes without paying the movement penalty for moving through enemy zones of control. How do you achieve this? Checkerboarding. Have one empty hex between each unit (aka have your units two hexes apart). If you do that you can cover a lot more area with your zones of control. A line of 10 units can cover at most 34 hexes (one hex in front, the hex they are in, the hex behind them). If he has his units in contact with the line, you can cut that down by one third, so only about 20 hexes. If you instead checkerboard with those 10 units, the can cover a total of 53 hexes with their zones of control. Note that stacking units - unless they are able to stop the enemy or force him to make a deliberate attack instead of a hasty attack - will not help you slow him down. Look, for example, at your defensive line in front of the Rumanians. You have one single line. There are enemy mobile units to their north. What units do you have that will slow down any move of theirs down behind your single line and make another nice pocket of your units down there? Another example of that can be seen in the south from turn 2-3. You had a nice single defensive line, with only some fort units in the rear. So what did he do? Penetrate the line in one point, fan out behind it and start pocketing your troops. Which brings me to the next point: Pull back your troops when they are in danger of being pocketed. After he penetrated your single defensive line in the south, he was threatening to pocket the units to the south-west of Proskurov. You should have been able to evacuate all units except maybe the cavalry unit. Instead, you didn't move them and let everything be pocketed. He is threatening to do the same with all the units west of Zhitomir. Those units are currently almost completely worthless. If you pull them back, they could checkerboard the entire area in front of the Dnepr. The most dangerous units on the board are his mobile forces. Wherever they are, that is where the majority of your forces have to go. Currently, his mobile forces are in front of Vinnitsa, at the Smolnsk land bridge, and at Pskov. That is where your forces have to be. The two AARs by TulliusDetritus (One and two) show how it is done.
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