Tarhunnas -> RE: 1.04 The Wolf and the Bear (no Gids) (7/3/2011 11:41:29 AM)
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ORIGINAL: Flaviusx He could have retreated into the Caucuses and sucked you right in. (This is what I would have done.) He did not do this, and allowed very significant forces to get pocketed in Rostov and to the west of that, far in excess of anything that happened in real life. I'm sorry I sound harsh, but if the Soviet player does these sorts of things, you're not going to get a perfectly historical game. This isn't a failure of game design. I have nothing personal against your opponent, just calling it like I see it. Obviously player decisions are going to influence things a lot, so I am not expecting a perfectly historical game. Indeed if history always repeated itself, that would hardly be a game. I think however hat the preconditions in WITE are not there for a 1942 campaign to unfold in a way that resembles the real one. Even with a 1941 campaign that is more successful than the historical one and a milder winter, and a Kharkov-like Soviet SNAFU in spring, the Soviets will still be so strong and well entrenched that it takes considerable additional disasters for the Soviets, basically continuing all summer, before the balance of forces is such that a German drive to Stalingrad becomes possible. Yes, the Soviets should have avoided the Rostov pocket, but this is in early october, the end of the campaigning season! It has no bearing on the situation in early summer. What I am saying is that the conditions for an eastward drive in summer of 1942 will not be there in WITE, even in a situation where the Germans have taken both Leningrad and Moscow and in general fared better than historically. I am not complaining because I feel I am not winning this game, on the contrary, I feel I am. I am trying to point to what I see as things that need to be tweaked in WITE.
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