Flaviusx -> RE: 1.04 The Wolf and the Bear (no Gids) (12/9/2011 6:32:52 PM)
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quote:
ORIGINAL: Tarhunnas quote:
ORIGINAL: ComradeP Forced labour that was afterwards not just absorbed by a nearby infantry division, which is what Baelfiin is proposing. If there's anything the first year of WitE as a released game has shown, it's that one (arbitrary) rule to fix the problems of another rule is a bad way to balance the game. It shouldn't even be considered. You either fix the first rule, or remove it. You don't add another rule to compensate for the problems of the first. Sounds reasonable! Forts are a bit underpowered now in my impression. They take too long to build, but it also seems to me the Soviets can build whatever they need in sappers and artillery, so they are not really bothered by forts. This is true for both sides, Tarhunnas. We solved the fort spam problem. But we may have created new problems in doing so. It's extremely difficult to get forts up in a timely fashion, particularly during inclement weather -- and with engineering support they may as well not even exist anyways. The Soviets infamously spam their sapper units, but the Germans too have more than enough pioneers to load up their spearhead armies and crash through level 2s as if they weren't there. (At least in clear. Level 2 forts in bad terrain are noticeably more effective.) So things are rough right now for the defending side generally, whoever that is. And the fact that rivers do not disrupt engineering SUs committed to battle by reserve doesn't help, either.
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