witpqs -> RE: AKE ships (4/24/2011 10:20:04 PM)
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ORIGINAL: Bradley7735 quote:
ORIGINAL: witpqs quote:
ORIGINAL: Bradley7735 quote:
ORIGINAL: Don Bowen Sorry, I have to disagree with your laughter. The process does emulate the use of ammo ships to rearm ships at small ports. I honestly believe allowing it to load supplies at the port and then rearm using them (i.e. the lighter comment) is wrong but there is no way we could reasonably limit it with code. I'm not a programmer, so I would defer to Don on the wisdom. But, I wonder if it would be easy to limit loading of AKE and AE ships to size 7 or larger ports. That way, you could supply BB's at size 1 ports. But, when your AE ran out of supply, you'd need to send it to the main port to load again. Then again, some would complain that the 5" ammo could be loaded in a size 5 port. Or, 6" ammo could be loaded in a size 6 port. Oh well.... I'm sure this isn't as easy as my brain thinks it is......[;)] One problem is that you then limit the smaller AKE's in their effort to rearm smaller ships. Would that cure be worse than the problem? Well, those smaller ships could rearm their weapons at the smaller ports anyway. Would there be a benefit to the small AKE's loading supplies at smaller ports? If you had a size 3 port, they could rearm the AA ammo anyway. I'm looking at the issue of loading AKE's at size 3 ports to load 16" ammo. The dynamics is what you are missing. 8" guns, for just one example, could be rearmed by AEs/AKEs at ports too small to do so (maybe even dot bases). But then, under your proposal, the AEs/AKEs would have to go find a port capable of rearming 16" guns to load more supplies just to reload 8" guns, 6" guns, or whatever. It's true that the current code provides a limited modeling of the real situation. By definition all models have limitations and thereby problems. What you propose would also be limited and probably no better, actually maybe even worse than the current code.
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