Joel Billings -> RE: Partisans v.1.04.11 (6/21/2011 8:46:24 PM)
|
[:D] I hear you. Well if we had a large enough test team and if we wanted to wait for a long time between releases and if we expected betas to be devoid of issues, then yes. However, we don't have a large test team, we don't want to wait a long time between releases, and playing the beta comes with some risk of new problems. We try to minimize the risk given the constraints we work under and the fact that we need the larger pool of public beta testers to see the impact of the changes. We don't like adding problems that screw up beta games, and we realize and appreciate the efforts and sacrifices of the public beta players in helping improve WitE. Unfortunately bugs and unintended consequences do often result from code changes, especially to a game this complex. My suggestion for players that saw partisans grow too much due to the changes in the earlier 1.04 versions is to have the Soviet players voluntarily pull their air units out of the airfields that fly respply to the partisans for some period of time (perhaps 3 months) and see if that slows them down some. I realize that this is not as good as code change, but there's no easy code change to be made to elminate the excess partisans from certain games (it would be hard to calculate what should be done). Hopefully it won't ruin your games. If you're not on the server, another approach would be to go back to an earlier save from before the problem version.
|
|
|
|