RE: Nemesis... FatR PROHIBITED !!!! (Full Version)

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Nemo121 -> RE: Nemesis... FatR PROHIBITED !!!! (5/9/2011 9:19:00 PM)

FWIW, whenever my opponent wants to "out" himself I'm sure he will. I had asked him to keep quiet because of my concern re: FatR's potential behaviour but after today I'm actually a lot more relaxed about it. I've recently emailed him to say that whenever he wants to come forward he can. Knowing him he'll probably stay quiet though. He'll be interested to see what the outcome of leaving this seed of doubt in FatR's mind will be.

He is actually quite curious what FatR has posted here [:D] and interested to see how it develops. He assures me he IS of flesh and blood and while I've spoken with him on the phone before I've never seen him. Damn, maybe FatR is onto something and I'm playing some sort of cyborg? [:D]


jeffk,
Well, no matter what FatR does he can't ruin it. I amn't going to let him get me angry. I can simply restate the facts and let them speak for themselves and, to be honest, I've really quite missed having an AAR. It is fun to chat about options and plans and suchlike.


1EyedJacks,
Welcome back !!!! [:D]
Hope life's treating you better.


On another note:
Guys, I want to say how much I really, really appreciate those who've posted here. I know no-one likes seeing this sort of stuff but you'll have to take my word for it that it really means a lot to me to have people just stand up and say that someone can't be accused without proof. Sometimes the behaviour on this forum really appals me ( and I'm not perfect, I'm sure I appal people at other times ;-) )but every so often ( like today ) stuff happens that makes me think, "Wow, overall we're a pretty decent bunch of people."

So, thanks for reminding me of that. I'm touched, really.




Nemo121 -> RE: Nemesis... FatR PROHIBITED !!!! (5/9/2011 9:30:39 PM)

jeffk,

Well, I'm not looking to take both bases in the short-term. I want to leave one base as "live bait" for the USN just begging for reinforcement and resupply runs so that I can attrit the USN when they make those runs.

No, my main goal is to crush the Allied navies at every opportunity and limit their ability to support a multi-corps invasion of mainland Japan ( not including Hokkaido ) such that the cost of such an invasion is so prohibitive it is not attempted OR such that the sealift available to carry these troops is so reduced by losses that insufficient troops can be landed in the first wave of the invasion to allow for exploitation of the landing by the Allies.

My other main goal is to build up my fighter force so that I can prevent Allied strategic bombing destroying my ability to produce the weapons of war. So, basically, I want to build up MY shield and destroy HIS spear. Simple enough really.

Specifically I'd like to see a situation where they land a small enough force that I can withstand the attack, hold the base and force them to evacuate. I'd settle for letting them take the base but preventing them from exploiting beyond that base by counter-concentrating my IJA forces.

In the end I'm sure it'll all end up in disaster of course for Japan but on the way there I hope to sink quite a few Allied ships and destroy a lot of planes and kill a lot of troops. I think that, realistically, Japan at this stage of the war is simply looking to maximise the butcher's bill and length of time the war takes, that's the approach I'm taking.




jeffk3510 -> RE: Nemesis... FatR PROHIBITED !!!! (5/9/2011 9:33:34 PM)

[sm=00000436.gif] going to be a lot of fun to follow.

What is the biggest irritation so far, in game? 4e bombing that is tough as hell to counter?




witpqs -> RE: Nemesis... FatR PROHIBITED !!!! (5/9/2011 9:46:02 PM)

quote:

ORIGINAL: Nemo121

He assures me he IS of flesh and blood and while I've spoken with him on the phone before I've never seen him.


Mr. Ed, the talking horse?




Cap Mandrake -> RE: Nemesis... FatR PROHIBITED !!!! (5/9/2011 10:00:44 PM)


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Nemo121

He assures me he IS of flesh and blood and while I've spoken with him on the phone before I've never seen him.


Mr. Ed, the talking horse?



"Hello Dave, would you like to play a game of AE?"




Nemo121 -> RE: Nemesis... FatR PROHIBITED !!!! (5/9/2011 10:02:37 PM)

jeffk,

Biggest irritation at this stage in the game was 4-engined bombing. Over the next 3 days though as EVERY kamikaze I sent in went in at 9,000 feet and died that quickly became my greatest irritation. On the plus side the IJN played a bit of a blinder and the USN took some significant losses at little cost to the IJN so it wasn't all bad at all.

With that said, right now I think that the 4-engined bombers are working a lot better than they used to. B-29s are tough as hell but B-24s etc are a lot more interceptable given the accuracy changes I've made to their defensive armaments ( which apply to both sides in an equal manner before anyone wonders ). All in all though he has 4-engined bombers which are ueber-tough but I've got a few sneaky tricks too ( I have high, high hopes for the Shinyos, my suicide motor boats ) so hopefully it'll balance out. Also let's not forget I can hit his B-29 staging areas with Ki-264s if he isn't careful .

I'll post my aerial defence plan tomorrow probably. It is a bit involved but it has to be as I haven't got a lot to work with so have to try to be sneaky in order to make up for that.I changed it by the end of week 1 and will edit those changes in... Basically I had to change it because my defensive plan was basically to hit him with a mix of low and high altitude kamis to split his CAP. With the changes to the code since 1108c that was no longer possible so I had to change the offensive portion of my plans around Okinawa, unfortunately.


Mr Ed eh?
You know, his voice isn't nearly so baritone. Maybe it is Mr Ed disguising his voice? Hmm [8D]

You know, once I asked him about his losses and I did hear a distinct banging sound, hooves on the floor to aid counting perhaps?


Earlier someone asked if the scenario was available for download. I'll check it and upload it in a zip file to the first post in the thread in a couple of days ( once I've checked it for errors ).




jeffk3510 -> RE: Nemesis... FatR PROHIBITED !!!! (5/9/2011 10:05:10 PM)

"What do you say we go out riding and pick up a couple of fillies?"




Nemo121 -> RE: Nemesis... FatR PROHIBITED !!!! (5/9/2011 10:10:45 PM)

To ride? [:D]




jeffk3510 -> RE: Nemesis... FatR PROHIBITED !!!! (5/9/2011 10:15:58 PM)

"Youre forgetting I am not a horse."


"Too Bad. We could of have a blast double dating..."


I will be seeing my filly in 45 minutes :)




Nemo121 -> RE: Nemesis... FatR PROHIBITED !!!! (5/9/2011 10:17:46 PM)

I hear that in one of the US States that's actually legal.... I don't think it is Kansas though [:D]




jeffk3510 -> RE: Nemesis... FatR PROHIBITED !!!! (5/9/2011 10:19:54 PM)

Seeing my wife or chasing tail in the pastures down at the farm?




Nemo121 -> RE: Nemesis... FatR PROHIBITED !!!! (5/9/2011 10:33:17 PM)

Tail [8D]




jeffk3510 -> RE: Nemesis... FatR PROHIBITED !!!! (5/9/2011 10:46:45 PM)

Oh yes, beastiali....not going there....Only time I have ever heard a reference to it other than here would be "The 40 Yr Old Virgin"....
Pretty lonely I am sure...."Hey Chocolate, did I ever tell you you look mighty fine in blue horseshoes..."


However, south of where we live, no doubt some crazy stuff HAS to happen down there.... the boondocks I guess...When I go down there to the farm or to fish/hunt, I am packin', never know what kind of crazies are there. We actually say good old boys club...good for the most part, but definately THEIR territory

Fred Phelps was going to go there to protest something in Greensburg (tornado distaster town, my office) word got around to the guys in that area and threated that if he came down there, he wouldn't ever leave...[:-]


So.... how about those pre-war Jap destroyers, they still around in your game?
Hibiki?




SuluSea -> RE: Nemesis... FatR PROHIBITED !!!! (5/9/2011 10:56:14 PM)

Hindsight being 20/20 this AAR should have been named something else, as I'm positive it was created to bring forth the kind of responses we're seeing. As my posts will read I supported Nemos charge of someone cheated back when he posted it in his AAR but after reading PH's AAR I see nothing different than what's posted in everyones AAR including Nemos.

I'm not condoning Fatr's actions because I wouldn't do it nor will I pile on, he does raise some good points.




Cribtop -> RE: Nemesis... FatR PROHIBITED !!!! (5/9/2011 11:36:18 PM)

Nemo, you certainly are willing to take casualties to get the job done!

Do you believe that you will be able to evac all those troops safely? I would worry about them getting stuck at Okinawa even if you capture the place.




Nemo121 -> RE: Nemesis... FatR PROHIBITED !!!! (5/10/2011 12:12:09 AM)

Cribtop,

Well, it is a matter of timing and priorities. I think we're all agreed that come December 31st 1946 the Japanese navy will be sunk, including all the xAKLs. By that stage I shouldn't have a single sub or ship left.

Since they're dead anyway the question becomes one of using them to the greatest effect. Right now pushing the Allies back as far as possible from Japan is, IMO, the most important thing I can do. Hence, right now, their most important role is to capture Okinawa since failure to capture it will cause Japan to collapse more quickly than the lack of supplies/resources will. That calculus lies at the heart of my thinking. I'd rather lose them to win Okinawa than lose them trying to bring supplies in to a country with no HI because the Allied fighter sweeps operating out of Okinawa have destroyed my ability to defend vs B-29s.

As to evacuating them. Between transport planes, seaplanes, barges and APDs acting in the fast transport role I'm pretty confident I can evacuate at least significant cadres when the time comes. It is all a matter of timing, the earlier I evacuate the more I save but the longer I hold on the longer the enemy will be kept far from Japan. If I judge it right I'll save significant portions, if I judge it wrong I won't.

Once Naga is taken I plan to begin cycling more infantry units in and cycling the tank units out so they can rebuild on the plains of mainland Japan ( or wherever I'm going to deploy them but don't want to leak ). I then plan to use some of the infantry divisions at Naga and Naha to reinforce the islands running from Okinawa to Formosa ( essentially Okinawa will function as the local reserve for forces in these islands ). When the time comes I plan to slowly collapse the line, first ceding Formosa, then the islands on the way to Okinawa, then Okinawa and finally the islands close inshore to Japan. Of course I'm also preparing for other assaults but, again, no details.


Also I'm counting on a moral effect on my opponent. I bet the last thing he expected in September 1945 was a full-blooded, multi-corps amphibious assault... even if it was disorganised and inefficient and hugely costly. I think that'll rock him back on his heels, delay him a bit and combined with losses I hope to inflict when he manoeuvres to retake it I'm hoping it'll slow him, make him tentative and in so doing buy me even more time.... or it could all go horribly wrong of course [:D]


SuluSea,
Nemesis is the name of Max Hastings' excellent book covering this period of the war which got me interested in this period of the war. Simple.

I wish I were clever enough to have foretold all of this in the naming of the AAR thread but, sadly, I'm not.




SuluSea -> RE: Nemesis... FatR PROHIBITED !!!! (5/10/2011 1:30:35 AM)

quote:

ORIGINAL: Nemo121

SuluSea,
Nemesis is the name of Max Hastings' excellent book covering this period of the war which got me interested in this period of the war. Simple.

I wish I were clever enough to have foretold all of this in the naming of the AAR thread but, sadly, I'm not.


I think we both know what I was speaking not only about Nemesis but also FatR on the subject, you already eliminated him from the equation by having an unknown opponent. It didn't matter if he camped out in your thread. His moniker on the title and the fallout that proceeded it was exactly what you sought in posting it and what was alluded to earlier if I read Yakface's post correctly, which I completely agree with.




modrow -> RE: Nemesis... FatR PROHIBITED !!!! (5/10/2011 5:39:22 AM)


quote:

ORIGINAL: SuluSea
I think we both know what I was speaking not only about Nemesis but also FatR on the subject, you already eliminated him from the equation by having an unknown opponent. It didn't matter if he camped out in your thread. His moniker on the title and the fallout that proceeded it was exactly what you sought in posting it and what was alluded to earlier if I read Yakface's post correctly, which I completely agree with.


Well, let's sum it up:

a) FatR believes Nemo is a cheater.

b) FatR cannot prove it.

c) FatR will forward sensitive information to your opponent if he believes you are a cheater.

d) other people (including myself, in the turns I played against him continuing 2nd ACRs game, I had even obtained the Allied password from him and did not mind) do not believe Nemo is a cheater (even though it would present an excellent excuse for the spanking one usually receives).

e) Nemo is presumably strategically more adept than FatR.

f) Nemo can be touched (see post #31).

To me, a) and c) to e) was previously known, b) was interesting to learn.

f) was the real blast.

As always, just my 2cts.




Nemo121 -> RE: Nemesis... FatR PROHIBITED !!!! (5/10/2011 8:25:47 PM)

Jeff,
I believe HIbiki is sunk. I'll have to check the game... I'm expecting a turn tonight.... but I am fairly certain it is sunk. I have so few DDs left the odds are any DD you name will have been sunk [:D]

Hartwig,
You gave me a real belly laugh there. [:D]

Japanese Aerial Planning:

Underlying assumptions:
1. Single-engined fighters and cheap purpose-built kamikazes ( modelled in this Armaggedon Mod as being either auto-produced at no HI cost or being produced with spare, obsolete engines ... and thus requiring only 18 HI to produce ) are by far and away the best kamikazes to use.

Why is this?
a. Single-engined fighters can fly high and fast or low and fast, split the CAP, minimise the number of enemy fighters which can intercept them and, if intercepted, manoeuvre and defend themselves somewhat --- all of which increases their chances of making it into attack range without being shot down.

b. Cheap kamikaze planes... While their performance sucks they still use up enemy fighter attacks and every fighter attack used in shooting them down is one less attack to shoot down a more capable plane. Additionally most of the purpose-built planes carry quite large bombs ( 1000+ Kg in the Ohka, 800 Kg in the Ki-115 Tsurugi, 250Kg bombs in the Ki-9 and Willow etc trainers ) which means if they DO break through then they can do some significant damage. They very rarely break through the FlAK though even if they do break through the CAP.


2. IJAAF bombers simply cannot survive when attack CAPed Allied bases/TFs during the daytime. As such they are best used at night where their loss rate will be low enough for the night-bombing raids to constitute live fire training and result in the continual graduation of 70 Skill Ground Bombing Pilots ( for the Ki-264 and a few elite Ki-67 units ).

3. IJNAF bombers are wasted on ground attack missions. In exceptional circumstances where success is absolutely essential ( the strikes on Naha and Naga airbase in the first week ) they can be committed to ground bombing missions. Otherwise they must be reserved for training in rear areas until they have >60 Naval Torpedo Skill at which time they can transition to night-time naval strike missions. Again the rationale is that they simply cannot survive during the daytime

4. The easiest place to kill B-29s is on the ground.

5. In the absence of concentrated fighter sweeps from close range vs mainland Japan the IJAAF and IJNAF can hold against B-29s once sufficient new fighters are being produced. I am eyeing the J7W1 as the best anti-bomber fighter thanks to its centre-line mounted guns ( plus I decided Japan would decide to standardise on 20mm cannon so as to keep their fighters dual-role ( anti-fighter and anti-bomber ). I gave them 1.5 20mm cannon per 30mm cannon mounted so the J7W1 mounts 6 centre-line 20mm cannon now instead of 4 x 30mm cannon. I believe this to be a reasonable swap-out ratio well within volume/weight ratios) while the Ki-94 II should be a good anti-fighter plane thanks to its ceiling and reasonably high speed.

6. Offensive sweeps are not to be tolerated. As much as possible the IJAAF and IJNAF will stay on the defensive and do their best to conserve experienced pilot's lives. Inexperienced pilots will be thrown away by the hundred in kamikaze missions.

7. P-51Hs are superior to anything I have. P-51Hs operating at a range of 20 hexes from their base are so fatigued that my Ki-84rs can handle them on an even footing and N1K5s, J7Ws, Ki-94s can achieve favourable kill ratios.... another argument for taking Okinawa and threatening Iwo Jima.



Expected impact of this force disposition on Allied CV TFs...
Let us assume a ten USN CVs enter the seas around Japan. They will carry 24 Hellcats and 24 Corsairs each. Some may carry F7Fs and F8Fs instead of the Hellcats. I will treat the F7s and F8s as equivalent to the Corsair.. In addition perhaps one in three will carry 24 night-fighting Hellcats. In total assuming a 1/3rd, 2/3rds split between Hellcats and Corsairs ( or Corsair equivalents ) you arrive at a figure of 320 Corsairs and 160 Hellcats as well as, perhaps, 72 night-fighters.

Now, assume that they get hit by 100 Netties or G9Ms per night and begin suffering the occasional torpedo hit to a CA, BB or CV. The 72 night-fighters only kill 5 or 6 bombers per night and the Japanese attacks are continuing apace. The natural reaction is to commit more fighters to the night-time defence of the fleet in order to reduce enemy hits. Let us assume that 60 more Hellcats are drafted in. That leaves 100 for day-time CAP. Already the day-time CAP has suffered a 10% loss ( going from 480 to 420 ).

Then assume that you do a logical split of your daytime CAP, Hellcats down low, Corsairs etc up high. 100 Hellcats down low isn't really enough to intercept a strong low-level kamikaze strike so either the Allies commit Corsair equivalents down low to thicken the CAP OR they accept low-level leakers. The more low-level CAP there is the weaker the high CAP of Corsair equivalents will be and the more high level leakers get through.

So, basically, by making a binary choice ( high or low level CAP ) into a trinary choice ( daytime high, daytime low or night-time CAP ) I hope to split the CAP and get more kamikazes leaking through.



Mainland Defence:
I plan to mix J7Ws and Ki-94s on a roughly 50/50 ratio over mainland Japan with the Ki-94s there to tangle with the P-51s and the J7Ws there to attack the bombers. One thing I learnt from the previous game was that by the time I was ready to upgrade my fighter force the Allies had advanced so far that wasn't useful anymore. One reason behind attacking Okinawa is to buy the time to complete a wholesale upgrade of the IJAAF and IJNAF fighter squadrons. While awaiting these new plans I plan to simply mob the B-29s using even unarmoured planes such as the A6M5 to attack them. I am hoping sufficient numbers will help me swamp the B-29s and achieve a number of kills through the sheer accumulation of small amounts of damage.


Night CAP:
Night CAP is ineffective. One can argue over how realistic that is and over how things might have changed IF Japan had been able to create an integrated air defence network. One way to model this would be to check for radars in nearby bases and give combat bonuses the more contiguous and dense the radar screen is. This would reward players who create such a radar belt whilst not tieing the game into awarding bonus x because it is month y.

I understand though that this is beyond the scope of the game. I am also given to understand that differentiating between the night intercept model of both nations is out of the window ( which is a pity as US night fighter operations were significantly more successful and high-tech than the Japanese efforts ). In any case night CAP is now best used to disrupt bomber streams. This disruption hugely reduces accuracy and is well worth the effort.


Ki-264 As.
By combining ultra-long range recon planes ( Ki-74s, Ki-95s etc ), forward-based Mavis and Emilys as extempore recon operating out of bypassed bases AND sub-based Glens I expect to be able to spook the Allies into rebasing of their B-29s. When maintenance-intensive planes like the B-29 rebase they suffer maintenance damage and fatigue. Both help in reducing their effectiveness in bombing. It may also prove possible to lure the B-29s into rebasing from outside of my range and into the range at which my Ki-264s can attack them.

The Allies will, undoubtedly, prefer to use the B-29s during the daytime. I will, obviously, encourage this by truthfully talking about how difficult they are to turn away from their targets. One thing to realise about daytime bomber raids means that those bombers are all sitting on the ground during the night-time which, if they are within Ki-264 range, is when I'll strike. Even minimal B-29 losses will quickly result in reduced raid numbers as their replacement rate is quite low. If I can cause an early rebasing and then hit the B29s when they are on the ground I should, again, buy time for the changeover to J7Ws and Ki-94s.

I'm also giving some thought to using kamikaze Ki-264As as fighter bait when the USN CVs really come knocking close-in to Japan. A single Ki-264A kamikaze hit should render any CV combat-incapable and if manned by my highest experience Low Naval Skill pilots I would expect a very good hit rate - perhaps as high as 40%. At that rate kamikaze Ki-264As might well be worth the effort and expenditure.


G9Ms.
In extremis I will commit these to launch a daytime attack on Allied CV fleets as a sort of CAP-breacher for follow-on waves. Losses would be massive and that's why the G9M is a one shot weapon. Barring such an extreme situation the G9Ms will simply sit at airbases, biding their time and, perhaps, engaging in occasional night-time raids.


What happens to the Ki-84s, Ki-61s, Ki-44s, A6M5s/7s/8s when the J7W, A7M2 and Ki-94 s replace them?
Simple, they will be pressed into kamikaze service. Why?

Fast kamikazes mean that there will be less time for them to be intercepted.
High altitude means splitting the CAP AND, most importantly, it means the majority of scrambling fighters taking a long, long time to reach intercept altitude.

E.g. Assume a raid spotted at 120nm coming in at 360 knots. That gives a maximum of 20 minutes for the CAP to intervene. The F4U4 will take over 11 minutes to reach about 37,000 feet. This leaves less than 9 minutes for the planes scrambling the instant the raid is spotted to actually intercept. The end result of this is that many of the scrambling planes never intercept and a large portion of the Corsair equivalents are rendered irrelevant. Trigonometry and the technical characteristics of the planes combine to help raids largely defeat CAP.

So, as you can see, high altitude isn't about overflying the CAP, it is about negating large amounts of CAP through the interaction of kamikaze speed, altitude and defending fighter climb rate. The F7 and F8 are better in this regard but even then I would estimate that well over 50% of the possible interceptions are avoided ( many planes don't intercept at all, those which launch the instant the raid is detected only intercept at about the mid-way point of the approach and only those planes already in the air intercept for significantly more than 50% of the ingress ).

The loss of this trigonometry and interaction ( as well as the loss of the CAP-splitting effect of multiple altitudes ) is why the automatic 9,000 feet approach altitude is so disruptive of all Japanese kamikaze attacks from 1108c onward.





bigred -> RE: Nemesis... FatR PROHIBITED !!!! (5/11/2011 1:18:05 PM)

Nemo and FatR are pissing on each other.  I would like to see them settle their issues on the AE battlefield.




PaxMondo -> RE: Nemesis... FatR PROHIBITED !!!! (5/11/2011 2:36:33 PM)


quote:

ORIGINAL: bigred

Nemo and FatR are pissing on each other.  I would like to see them settle their issues on the AE battlefield.

When I initially read the title of this AAR, that is what I thought, and it was like "Oh man, this is going to be a GREAT AAR". Oh well, maybe in the future.




jeffk3510 -> RE: Nemesis... FatR PROHIBITED !!!! (5/11/2011 3:34:55 PM)

Fear of spiders - Aracnaphobia
Fear of tight spaces - Chlaustraphobia
Fear of Chuck Norris - Logic




witpqs -> RE: Nemesis... FatR PROHIBITED !!!! (5/11/2011 5:49:41 PM)

quote:

ORIGINAL: bigred

Nemo and FatR are pissing on each other.  I would like to see them settle their issues on the AE battlefield.


Impossible. Not even a relevant medium.




Nemo121 -> RE: Nemesis... FatR PROHIBITED !!!! (5/13/2011 1:08:33 AM)

witpqs is right. Trial by combat only proves whom is a better player and nothing else. More importantly I play for enjoyment. I'm sure it is entirely clear that I would not enjoy any game against FatR.

Now, back to the game....

Another day, another 500 plane B-29 raid. [8D]

Fully 10% of my HI has been wiped out by low-level firebombing raids over the past day... We've added this to our HRs under the four-engined bombing rules. The rate of loss should slow down now, especially once I can add the 400 or so first-class navy fighters ( A6M8s and A7M2s ) which I have deployed on my CVs covering the landings at Naha. A small number of B-29s ( about 15 to 20 ) were downed today over Kobe. It isn't enough though, not nearly enough.

My long-range recon ( sub-based Glens interdicting the direct line routes from Saipan and the starting USN CV bases and Emilys and Mavis based at small Japanese island bases throughout the Pacific ) have caught sniffs of enemy CVs moving up from Saipan as well as CVEs moving up from Manilla. In two days they should be in range of Okinawa, but they'll have to run the gauntlet of about 40 subs first. I'm also going to try to intercept them as they move around the Phillipines with Shinyo raiders during the night-time. If I fail there I'll just hit them and their accompanying SC TFs with Shinyos during the nights that they are moving around Okinawa positioning for raids.

Another 3 USN subs and about 5 IJN ships go down in mutual slaughter today.

The landings at Naha continue with another 20 ships taking serious damage and about 20 of the ones which were previously damaged sinking. CUrrent ship losses stand at just over 60, although I expect that to rise to at least 120 just in the invasion fleets, with another 30 or 40 being sunk from the IJN SC TF covering fleets. So far the operation is proceeding with an acceptable cost given the strategic delay I hope it will create in Allied plans.... and most of the ships being lost are tiny 450 ton or 170 ton xAKLs which are so fragile a single shell hit usually sinks them.


So onto the fight for Naha... the big news of the day.... Well, by the end of the 2nd day of landings my troops have some 5,000 AV ashore albeit with many units having 40 to 60% disablements. Outright destroyed units are rare but disablements are significant. Of course this was to be expected with unprepped units with 25% Experience. These guys are too green to achieve anything much except en masse. The enemy have about 1,000 AV on Okinawa. With luck the 5,000 AV I've landed will be sufficient to use firepower phases to wear them down The attack went in and gained over 4,000 AV vs negligible US adjusted AV ( well, it was sizeable enough prior to the fire phase which knocked the stuffing out of the Americans) and the Americans were pushed out of the base with huge casualties.

Since I now own Naha ( and have over 500 Engineers, 2 Base Forces with radars, CD guns and several AAA units present to repair and guard the airfield) I will transition to conducting a night bombing offensive on Naga.It should prove possible to close it in 4 or 5 days. At the beginning of Week 2 I'll then engage in an operational pause while my kamikazes and fleet finish sparring with the inevitable USN reaction. Then, once I've determined which US bases have received the USN cripples ( especially CVs/CVEs) I'll look into port attacks on those bases in order to sink the cripples.

So, all in all, it is going well. Allied airplane and army losses both exceed Japanese losses although Japanese naval losses are running around triple Allied losses. I'm beginning to run my ASW TFs along the route I wish to clear from Nagasaki to Amami Oshima but I think it'll take a couple of weeks to kill enough submarines to really clear it properly. Until then I'll lose shipping. I have a Tanker convoy with strong escort of PBs moving towards Naha now. 4 tankers and 12 PBs comprise the convoy. Let's see how it does vs the subs - most hexes have at least 2 USN submarines so they really are running the gauntlet.

Prediction: 2>1.
#1: + 17.3
#2: + 22.1




Nemo121 -> RE: Nemesis... FatR PROHIBITED !!!! (5/13/2011 10:38:20 PM)

Another day another raid...

Today the B29s came for Kobe in a serious way. Over 500 flew. I'm not quite sure what happened with my CAP but despite having some 300 fighters at Kobe and an additional 700 fighters and fighter-bombers ( many piloted by low quality pilots and nothing more than flying deathtraps to be fair ) within 2 hexes only 5 fighters got into the air to intercept the B29s. Understandably they achieved very little.

Every so often something like this happens so I've taken the precaution of standing down all my fighter groups on-map and re-issuing their CAP or training orders. We'll see how it goes. In the meantime I'm just putting it down as "one of those things".


USN shipping is definitely coming for Okinawa. I can see many CV TFs racing up from Saipan. They are approximately one day out. My troops are almost finished unloading at Naha but the supplies will probably take another 4 or 5 days so I'm going to have to make a choice... In the meantime I'm flooding Naha with PT boats, MTBs and suicide flotillas in an effort to dissuade my opponent from sprinting some DD TFs forward. Those could prove devastating but with enough PTs and suicide boats they can be negated.

Engineers repair about 50% of the runway damage... All of the facitlities ( port, runway and service were 99% damaged when Naha was captured ) so it'll take about 6 days at this rate for my Naha to be fully repaired.... too late to provide meaningful CAP to the ships at Naha when the CVs come calling.


My Shinyos missed their night-time intercept of the USN CVEs moving between Formosa and the Phillipines but one of my subs got luckier putting two torpedoes into a CVE... No sign of the planes showing up on the loss list though so I'm not sure if it is still afloat limping somewhere on the north-eastern Phillipines.

The Ki-94 has entered production.... Hopefully the J7W will follow soon and then I can put together the 1,2 combination I need to withstand bombers and fighter sweeps. I've rechecked the ranges of P51Hs and P47s today and the results are clear. If I can take Okinawa and neutralise/capture Iwo Jima then it will be impossible for Allied fighter planes ( even P51Hs and P47Ns) to conduct sweeps over Japanese cities. That will mean that Allied bomber losses will increase massively for every raid they conduct. It'll also mean that Hokkaido will be free from the threat of air raids ( except from the Aleutians.... which is a threat I'll have to take care of as it is important to have airbases free from threat for training, upgrading and Ki-264 basing ( I don't want to lose them on the ground ) ).

Below you see the Shinyo Flotilla. It represents 9 boats and with a durability of 4 it costs the Japanese 480 HI to produce these 9 boats. I think that's a good compromise between increased capability and cost ( the increased capability is increased range and addition of the 25mm mounts which would be necessary given their new role, given that they'd have more chance of running into enemy PTs in this role ).

#1: + 26.7
#2: + 22.1

[image]local://upfiles/10809/EC943473D1784622B9E0F33B5CA1C619.jpg[/image]




Rob Brennan UK -> RE: Nemesis... FatR PROHIBITED !!!! (5/14/2011 2:54:15 PM)

do those things actually ram the enemy ? or is that charge just meant to simulate it ? It'll be v interesting to see what those things do in a combat environment, although caught in daylight by CL/DD groups could end them pretty quickly.

This will be the usual Nemo combination of novelty/planning with a large dollop of brutality added for flavour [;)]




Nemo121 -> RE: Nemesis... FatR PROHIBITED !!!! (5/14/2011 4:52:43 PM)

Unfortunately, no they can't ram the enemy. The code isn't there for suicide motorboats. So I chose this way of modelling them as being the best way to model them given the game limitations.

The next day...
Well, the CVE Hoggart Bay ( sic ) has shown up as sunk so I guess the submarine which torpedoed it did kill it. The USN is now within range of Okinawa and while most troop unloading is finished large amounts of supply still need to be offloaded as only 50,000 tons is yet ashore. I'm going to unload for another day and try to keep the USN back with aggressive PT and Shinyo patrols.

The Allied B-29s come for Kobe again but today my airpower rises to the challenge. I had Ki-209s and J7Ws in the air and they did well. Fully 60 B-29Bs and 10 B-29-25s were downed today in the air over Kobe. It is nice to see the larger number of B-29Bs downed as those planes:
a) carry 32 x 500lb bombs compared to 20 in the B-29-25
b) they should be shot down more readily during the daytime as they only have a single defensive gun position and thus should be a lot more vulnerable to fighters.


Some of my airgroups are really beginning to rack up the kills and the impact of a slightly better airframe and better experience is showing as some groups achieve very favourable kill ratios while others begin the deadly slide of their losses outnumbering kills and the slow, deadly slide into losing experience and A2A skill faster than I can replace it.

The IJN is pulling back from Okinawa now but as it does so two of my CVs eat a single torpedo each. Damage is light but they will still require significant yard time and I don't have many docks so my opponent should be able to predict where they'll end up.

More kamikazes got swallowed up by enemy CAP. Shortly after this I suspended kami raids as I realised they were only ever going in at 9,000 feet.

Night-time bombing of Naha continues.... Losses are light with Ki-264s regularly shooting down enemy night-fighters without loss. I think another modification to bomber defensive turret accuracy may be required in future. I think it still a tad high. It just doesn't make sense for 5 Ki-264s to shoot down 5 attacking night-fighters without loss.

Interestingly my third-highest rated ace is now a Ki-264 pilot with 5 kills.... 5 kills in 3 nights of bombing raids. WOW!!!!




Nemo121 -> RE: Nemesis... FatR PROHIBITED !!!! (5/16/2011 7:37:46 PM)

I lost the next two days of CRs so I'm going to combine them here from memory... In addition I'll probably start posting some CRs as the action is really hotting up.


1. The first major Allied naval losses occurred over these two days.
a) My Shinyos attacked at night and managed to get some nice close-range attacks during the moonless night. I got 3 Shinyo hits on the BB Iowa and later found out from my opponent that she sank.

b) My Shinyos also found an enemy CL TF and managed to put a Shinyo charge into its hull. Overall I lost about 10 Shinyo flotillas ( equivalent to 4 normal IJN DDs in build cost ) for these attacks but that's well worth it if it means taking out an enemy BB like the Iowa. As the CL limped home the next day one of my submarines put a few torpedoes into its hull and sank it.

c) One of my small coastal submarines the Ha class boats manages to put a couple of 45cm torpedoes into a USN CV. It shows up as sunk --- even now several weeks later - but I very much doubt that it is. I assume it is just damaged and making for Manilla at best speed.

So, 1 CVE, 1 BB and 1 CL sunk and one CV sent back to the yards. Not bad for a force which has no ability to attack by air ;-)


2. It looks like Allied B-29 losses are causing concern as the B-29s are no longer trying to attack the Home Islands without escorts. Instead they are being tasked with missions around Okinawa in support of the USN fleet there. It is costing me a lot of planes to keep them occupied in this way but I'm planning to strike back with my Ki-264s. I have Glen submarines in position to recon Saipan and Tinian and plan to hit them with a long-range bombing raid. Even if it doesn't kill many B-29s (which should be on the ground as they are conducting night bombing missions vs Okinawa ) it'll force my opponent to shuffle them around, lessening raid intensity and redeploy fighters - which will help my fighter force survive.


3. Japanese losses are climbing but I'm still inflicting more losses than I take overall and in the air.
My best pilots are ALL flying N1K5Js. Its a damned good plane. Pity I'm not making any more as I am investing everything in the Ki-94 and J7W1. Several Ki-264 pilots have more than 3 kills. No word from my opponent if he has any B-29 aces yet. It wouldn't surprise me if he did.


#1: + 24.9
#2: + 22.1




jeffk3510 -> RE: Nemesis... FatR PROHIBITED !!!! (5/16/2011 7:50:15 PM)

Should he be losing that many B-29?  Not a "this game sucks" question.  In other words, are his tactics laking, thus generating high B-29 losses?

Or are you just that badass?




Nemo121 -> RE: Nemesis... FatR PROHIBITED !!!! (5/16/2011 11:35:48 PM)

Well, sometimes high losses are the price you have to pay.

Someone could equally point to my high shipping losses and argue that my tactics are lacking... Perhaps they are but, overall, I believe that the strategic gain is worth the cost.

In terms of his losses:
When you send 500 B-29s against a city defended by 600 cannon-armed fighters there's a fair chance that large numbers of B-29s will be downed. In addition by expending IJAAF and IJNAF airframes over Okinawa ( although not many pilots as I wish to save them, I don't care about obsolete airframes at all, they are only kamikaze-fodder after all ) I'm keeping his P-51Hs and other fighter sweeps concentrated there and not sweeping the skies clear for his bombers over Osaka, Kobe and Tokyo etc.

I think he has the idea that he can cause me irreparable harm before he runs out of bombers and has decided to be cold-blooded enough to lose the 500 or 600 B-29s that that will require. He may just be right, although as I get more of the latest generation of cannon-armed fighters into the skies over Japan my ability to shred his bombers will increase hugely... The difference in combat power between a plane with 4 wing-mounted 20mm cannon ( accuracy 28 ) and 6 centre-line mounted 20mm cannon ( accuracy 56 ) is threefold. Right now I have quite a few planes defending my factories which only have two wing-mounted 20mm cannon ( equivalent to a single centre-line mounted cannon ( the A6M2s, A6M3, A6M5 series ). When I replace these with J7W1s those squadrons will become 6 times as lethal to bombers.

So, all in all I believe that with the lull in bombing that Okinawa is buying me I will be able to begin this upgrade cycle and materially improve the defences of the Home Islands.... Improvements in the Heavy FlAK ( upgrading from 10cm to 12cm ) is already underway.




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