1st Panzer Long Campaign AAR (Full Version)

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FNG -> 1st Panzer Long Campaign AAR (5/15/2011 12:20:12 PM)

Core forces:

7 x Pz Kpfw IIIG
4 x Pz Kpfw IVE
2 x Sd Kfz 222
3 x Sd Kfz 251
3 x Panzer Grenadier

For the first battle, an assault, I have been given some off-board artillery support, CAS, a whole load of MG34 teams, one Pz Kpfw IIB and one Pz Kpfw IIF. A T-28 platoon has been spotted on our right, so I have deployed the Pz IIIs to deal with them, while the Pz IVs take a more central position. The infantry are making use of various foxholes and entrenchments while waiting to jump off. The recon platoon will rush forward on the left using a cautious SOP to identify threats/targets in that area.



[image]local://upfiles/5192/8E13287E79A44BC7B16946D367787D20.jpg[/image]




FNG -> T-28 Platoon (5/15/2011 12:21:59 PM)

T-28s:

[image]local://upfiles/5192/9A3C33A042454323B808BEEF122799FD.jpg[/image]




ComradeP -> RE: 1st Panzer Long Campaign AAR (5/15/2011 12:23:19 PM)

Good luck! Are you going to play the standard long campaign or the 96 battle one?




FNG -> RE: T-28 Platoon (5/15/2011 12:25:22 PM)

On turn one, all AFVs advance as ordered. A 105mm barrage is called in on the road where the T-28s are deployed. The Pz III platoon begin to acquire targets and start firing, knocking out one T-28. Another is unlucky and takes a top deck hit from a 105 and burns. Our recon platoon have come under fire from a unit they can't see, however our grenadiers identify a 45mm ATG.


[image]local://upfiles/5192/C9E58AAC071449CB946F835926044AC4.jpg[/image]




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 12:26:24 PM)

Thanks! I am playing the 96 battle monster [:)]

Good luck also with the 7th - I am watching how you get along.




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 12:28:42 PM)

The tank skirmish on our right intensifies, resulting in another T-28 being knocked out. Rather worryingly, the Pz IV platoon is taking flanking fire and the lead tank is stunned. The recon platoon spots a further two 45mm ATGs which are causing the trouble.



[image]local://upfiles/5192/FA57D871FC6446F2BD92A27171FF0B91.jpg[/image]




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 12:32:48 PM)

The Plan (yes, there is one [;)]):

Pz IIIs to finish off the T-28 threat on the right. Pz IVs to knock out AT guns. Halftracks will then rush to pick up MG teams on right and advance towards the woods. Panzer grenadiers in the centre will jump off supported by Pz IVs and MG teams (who will also be on hand to call in smoke if required). Recon platoon and Pz IIs will support on the left once the AT guns are knocked out.




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 1:06:32 PM)

Turn 3 develops nicely, with the remaining T-28 and one 45mm AT gun put out of action. A major threat is spotted but visual contact is lost before anything can be done about it...



[image]local://upfiles/5192/F93F7C1E043348BF80F1768F21AFD1C3.jpg[/image]




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 1:08:06 PM)

One feature that I like is the cycling of orders using the 'U' key. Here I have all units selected after giving my orders for turn 4.



[image]local://upfiles/5192/DAB29D72C1DB435FB01792C2FC010455.jpg[/image]




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 1:52:09 PM)

Over the next few turns the advance continues. A lone BA-10M is located and destroyed while a 50mm mortar opens fire on a moving MG34 team; they safely scurry into a trench while the Soviet mortar crew go to ground again. Our infantry keeps eyes on the 76mm AT gun and calls down artillery - we need to get rid of it somehow otherwise it will shortly be able to hit our panzers in the flank, if they advance much further. Recon elements push hard on the left, duelling with two 45mm AT guns that are proving hard to locate and kill.




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 1:54:34 PM)

We have taken our first casualty! A Sd Kfz 222 from the recon platoon was stunned by a 45mm round, then the main gun was knocked out. Damaged and forward of friendly armour, the crew (sensibly) bail out.

On the positive side, our artillery has scored a direct hit on the 76mm AT gun.



[image]local://upfiles/5192/C123E0C1FEC54BE4AA429459CD2D5152.jpg[/image]




Erik Rutins -> RE: 1st Panzer Long Campaign AAR (5/15/2011 2:34:02 PM)

Excellent, great to see another long campaign underway. Good luck FNG!




sztartur2 -> RE: 1st Panzer Long Campaign AAR (5/15/2011 3:13:27 PM)


quote:

ORIGINAL: FNG

...


[image]local://upfiles/5192/8E13287E79A44BC7B16946D367787D20.jpg[/image]


This picture shows it all why I loved CMBB and begin to very much like PCO. [8D]

Good luck FNG with this noble undertaking! [:D]




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 3:55:41 PM)

Thanks for the encouragement!




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 3:57:14 PM)

150mm artillery is deadly against targets in the open. The closest round to this Soviet AT gun was probably 30 metres away, but lethal nonetheless.



[image]local://upfiles/5192/EBF32CA5F8FD4FF3B3462B6222BE5ED7.jpg[/image]




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 4:04:43 PM)

As you can see from the mini-map in the previous post, I have concentrated my medium armour in the centre, while the Pz IIs skirmish out front along the road. The remaining Sd Kfz 222 has pushed up on my extreme left, supported by an HMG team, and is pinning a few squads on Soviet infantry. On my right, the half-track platoon is checking out the woods.



[image]local://upfiles/5192/39491B8D7DF0428D84157DD9F30BCEBE.jpg[/image]




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 4:05:52 PM)

At this point, the Luftwaffe turned up and made their contribution!



[image]local://upfiles/5192/3793A795A0DA426598CC1AA3DC4A208C.jpg[/image]




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 4:06:34 PM)

Tanks protect your infantry, infantry protect your tanks.



[image]local://upfiles/5192/9DAFAEDEF3FE4E5C81A5EE53DB274E09.jpg[/image]




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 4:43:57 PM)

I am guessing that the Soviet radio net has woken up and chosen to give a lone HMG team a wake up call!



[image]local://upfiles/5192/9F757AA1638F4B399B6E5711AB4F991F.jpg[/image]




Erik Rutins -> RE: 1st Panzer Long Campaign AAR (5/15/2011 4:52:57 PM)

Wow, that's a heck of a wake up call!

Interesting though - I notice the event log calls that a mortar strike, but those are the rocket effects. Were you just looking at a different part of the event log there or should we investigate?

Regards,

- Erik




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 5:29:27 PM)

quote:

ORIGINAL: Erik Rutins

Wow, that's a heck of a wake up call!

Interesting though - I notice the event log calls that a mortar strike, but those are the rocket effects. Were you just looking at a different part of the event log there or should we investigate?

Regards,

- Erik


Oh there were Katyushas, 82mm & 120mm mortars and 122mm artillery going off - it was like 5th November or 4th July, depending on which side of the pond you live [:)]




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 5:31:58 PM)

Our valiant HMG team on the far left has succumbed to an apocalyptic artillery barrage. The rest of the kampfgruppe has pushed forward further, encountering numerous infantry units - here a Pz Kpfw II has got too close for comfort and goes into reverse gear!



[image]local://upfiles/5192/DEA14A76A00D476186EC523C95872EA9.jpg[/image]




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 5:34:18 PM)

The central objective is now in our control. There appears to only be one 45mm AT gun still firing - and causing much concern - but hopefully we will neutralise it now we have several guns to bear on it. Depending on how the next turn goes, the Pz III platoon may hook right behind the woods to finish off any resistance there.



[image]local://upfiles/5192/1444F84F07204E96B235DECFB1CFF8C0.jpg[/image]




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 6:34:16 PM)

Our 81mm mortars have shelled the woods to our left very heavily and our half-tracks nose in cautiously... The long grass does not give away many secrets...


[image]local://upfiles/5192/CB601D1C59E04F108C4BC94F8222D42E.jpg[/image]




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 6:35:03 PM)

Switch the grass off (Backspace) and we see the effect of the barrage.


[image]local://upfiles/5192/F4109C9FA43E4960B2FD3F37A7975680.jpg[/image]




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 6:37:11 PM)

The objective on our left has been secured by the survivor of the recon platoon and the two attached Pz IIs. The main armoured line has pushed past the central objective and, as they crest the rise, come under fire from two infantry guns who can hurt with HEAT rounds.


[image]local://upfiles/5192/E58C66F191FE456AAAC229BAF723945B.jpg[/image]




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 11:30:07 PM)

After some brutal, close range fighting, both 76mm infantry guns are knocked out at the cost of one immobilised and one damaged Pz III. All down the line, Soviet infantry press home a counter-attack and are cut down. This continues for a number of turns while the panzers consolidate and push towards the final objective. Another massive Soviet barrage kills an MG team.


[image]local://upfiles/5192/DC72E0F3E9C84BA99BFF60AC96C28158.jpg[/image]




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 11:31:14 PM)

33 minutes after the fighting started, the panzers overrun the final objective.


[image]local://upfiles/5192/35DC06888BBE45CA98547EFFC1D1DB7C.jpg[/image]




FNG -> RE: 1st Panzer Long Campaign AAR (5/15/2011 11:32:23 PM)

The reckoning - we have lost one Sd Kfz from our core force, but crucially both damaged panzers return to service.


[image]local://upfiles/5192/27EFF945C8D045FAA07ED604E9E09CD1.jpg[/image]




Erik Rutins -> RE: 1st Panzer Long Campaign AAR (5/15/2011 11:36:50 PM)

Congratulations and good luck in the next battle!

Recovering both damaged Panzers is great news from a campaign standpoint and two Iron Crosses in the first battle (and a War Merit Cross too for your HQ tank) is not bad at all. Recovery is more likely if you keep damage to a minimum. Track damage is almost always recoverable, whereas a tank that has lost its engine and its main gun usually ends up being scrapped for spare parts.

Regards,

- Erik




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