Q-Ball -> RE: Defender of the Revolution: Q-Ball v Tarhunnas (6/18/2011 5:27:30 PM)
|
T-25: First Turn of Blizzard Overall, I was pleased with the turn, and I think I am presenting Tarhunnas with some serious problems, incluidng a few units that will have to be rescued. TACTICAL PLAN: One of my objectives is to get German units in a "Bear Hug". Rarely do you have the mobility to completely surround a unit, but by putting divisions on either side of it, the Wehrmacht Infantry can only move 1-hex Backward. If the flanks around that divisions are being pushed back faster than that, eventually that unit will be surrounded and destroyed. This is the plan; I put several units in "Bear Hugs" this turn. They will all be rescued, but I hope to get Tarhunnas in a continuous Hug-Rescue-Hang-On loop that will cause massive German losses on ground he doesn't want to defend. North: The Finns are attacking Leningrad Front. I have really not given them anything, because there isn't much up there. At some point I will have to address that, like if the Finns are approaching Cherepovets, but aside from that, I don't care. Around VISHNY VOLOCHECK, I already cut the rail line from Leningrad to Moscow. I probably will not reinforce this area, but I would like to at least re-take Torzhok and Vishny, because I might be able to hold them long-term, and reap the Manpower In front of MOSCOW, Tarhunnas fell back 2 hexes, so my advances were limited. The Troops in front of Moscow are not very strong, and I don't see any reserves. I wonder if he is giving up Moscow. I hand't planned on a direct push on Moscow, but we're going to push if he's going to let us. In about 2 turns, he has to fight or let me have it. Center: The Germans pulled out of the salient from Ryazan to Tula, and abandoned Ryazan. There is a Panzer Army defending Tula, as he needs that rail junction, so I am pushing on them. Further south, I have a good breakthrough going north of OREL, taking over the first line of forts and going 2-hexes deep along that front. This attack is Northwest, which should force him to either lengthen his lines, or further pull back between Moscow and Tula. Kharkov: This is a major objective; I have a good start on each side of town. North of Kharkov, and south of Kursk, 1st Shock Army blew away the German front. We are rolling here. Belgorod also was surrounded; temporarily for sure. Tarhunnas is shifting his Mountain units NORTH toward this break; that will slow 1st Shock for sure, though open up possibilities further south. South of Kharkov, SW Front is accross that river, which disappears next turn anyway in the Snow. There is a Panzer corps south of town. South: This is where things are getting out of hand for Tarhunnas quickly. See picture, we are pinching Stalino; if things go well on the flanks, I think we can HUG and overrun a unit or two as they withdraw to the West. I have a CAVALRY ARMY forming and moving forward here; this Army consists of 4 Entire Cavalry Corps that I have been hoarding, with Sapper and tank attachments. These guys are going to be trouble for the Germans........ On the CRIMEA front, Tarhunnas has now committed a total of 19 German Divisions. So, if I wanted to divert troops, missions accomplished. We broke through defenses south of the Dnepr, which weren't terrible strong, further evidence I think he is doing a major pullback. The landing around Ochakov, though, is going to turn into my Dunkirk! Tarhunnas has 4 divisions there now, and bombed the port to bits, so I can't get the units out. They are on beachhead supply now. I think they are toast; 2 divisons, plus 2 tank Bdes. Oh well, at least they tied down some Germans. Reserves: Given that my units around Stalino are likely to be doing more marching than fighting, I am moving all my reserves from this area to KURSK. I want to push west there, and create a massive bulge that will stretch his lines. This is one reserve army. Another Reserve Army, 2nd shock, is forming around Voronezh. Next turn I will pick a destination, but there are many tempting choices...... Panzers: As a sign that Tarhunnas is stretched, nearly all his Panzers are on the front. I haven't done a head-count, but I think only a few units are unaccounted for. This is good: The longer they spend outside, the better. I will also make a point of attacking these units to lower their morale; this turn, we successfully attacked 6 Mobile units, including an SS unit. [image]local://upfiles/6931/E93D34B5E39642B98971BC0E2ED462B8.jpg[/image]
|
|
|
|