Priapus1 -> Customized Grand Campaign (6/24/2011 7:39:37 PM)
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So, one very bored afternoon I took it upon myself to edit the forcepools of both teams, although particular focus was given to the germans, to improve the balance of the game. I'm very satisfied with the latest patch and feel the game has come a long way since it's humble (and slightly disappointing) beginnings. However, many of the german BGs receive nothing but ersatz units and mgs. Although this offers some defensive capability, their offensive capability is extremely limited. Therefore I've massively reduced the numbers of ersatz units in all BGs and replaced them with more competent units. I've also increased the variety of units to allow the german player to have more choice about what is fielded. I've given all german BGs some AT units, even if it is just a handful of panzerjager teams, so the german player has a fighting chance against the swarms of shermans moving north. The germans will also make a concerted counter attack in the south, so the allied player must ensure he/(she?) keeps some units there to protect their supply route. I changed, although not drastically, the locations at which some german units arrive. I did this so poorly armed german units did not enter the map where extremely strong allied units were likely to be and be forced to into defending a tiny deployment area against superior troops. I've changed the starting locations of some paratrooper units to allow the allied player a chance to capture the Arnhem road bridge and Nijmegen bridge. At present it is impossible to successfully take them once german motorized units take up defensive positions. With my custom campaign the allies will be able to assault the bridges on the first turn with motorized and panzer units arriving shortly after to counter attack. The challenge for the allies is to hold out until support arrives from the south (a tall order indeed). The challenge for the germans is to remove the allied threat in the north as quickly as possible and head south to hold off the armoured offensive. If you want to try this out make a copy of your FPools file located in Close Combat Last Stand Arnhem/Data/Base and replace it with the one attached. You can simply replace the custom file with the original if you hate the new BG set up. To use the custom Grand Campaign place the file Priapus Campaign in the Battles folder located at Close Combat Last Stand Arnhem/Games/Battles. You'll see this listed under the User Scenarios in the Command screen. Hope you enjoy it. Find me over at Gameranger as I'm always looking to start a GC. Edit: Decided to remove all medium mortars, however increased number of mortar barrages for both sides to compensate. Weather set to random. Increased air support for both sides. Some bridge maps now have a longer timer. Several other small changes. New Campaign text file is placed in Close Combat Last Stand Arnhem/Data/Base. Edit 2: Removed all tank reinforcements for AB units. AB units receiving huge tank reinforcements on turn 6 made the minor german counterattack in the south all but impossible. Some small alterations to BG forces. Beefed up some german static BGs. A skilled player will now be able to halt the allied advance at Valkenswaard and Eindhoven. Major bridge forces are now strong enough to stop the allies taking them with ease and potentially not at all. New Static BGs file as usual placed in Close Combat Last Stand Arnhem/Data/Base. Edit 3: Gave German 5cm mortars the ability to fire smoke rounds. Edit 4: With the release of the workbook I've been able to tinker with some of the weapons and unit data. I've changed a lot of the weapons units receive. Engineer units are now more recognizable as Assault Engineers. However, I've also beefed up allied Assault Sections and created Stoßtruppen for the germans. These latter units are suitably bad ass and armed for Close Combat in urban arenas. For some reason flamethrowers were not allowed to shoot on the move which may explain why they are useless at present. This has been changed. The mod is becoming increasingly unwieldy with so many files. I'll attempt to create an installer to make things easier. Edit 5: Changed the sounds of most weapons. File goes in Close Combat Last Stand Arnhem/LOCALFX. I will create an installer ASAP. Edit 6: Added Davidssx's new elements file. Please see http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=9150 for the full list of changes. Many thanks to david for his hard work. Edit 7: Major update. Many, many changes. I will create a new thread in the mods forum with a comprehensive list of changes. All files in a .zip. Next task is to create an installer. Credits, in no particular order: tigercub, davidss, overkenshin and RD Steiner. Latest version: http://www.2shared.com/file/E1CvNgHP/BASE__2_.html
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