RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (Full Version)

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Jzanes -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/12/2011 9:21:15 PM)

i recently upgraded to win7 64 bit. could this be the culprit? any hints on appropriate command settings would be much appreciated (i've never messed with command switches before so i'm a total noob with this)

j.




m10bob -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/12/2011 9:51:05 PM)


quote:

ORIGINAL: Jzanes

i recently upgraded to win7 64 bit. could this be the culprit? any hints on appropriate command settings would be much appreciated (i've never messed with command switches before so i'm a total noob with this)

j.



Check top left of the units in question to make sure they can be transported beyond their own command area..




Jzanes -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/12/2011 10:00:26 PM)


quote:

ORIGINAL: m10bob


quote:

ORIGINAL: Jzanes

i recently upgraded to win7 64 bit. could this be the culprit? any hints on appropriate command settings would be much appreciated (i've never messed with command switches before so i'm a total noob with this)

j.



Check top left of the units in question to make sure they can be transported beyond their own command area..



they are all unrestricted if that's what you mean. for months and monts all these units have been happily bouncing around from island to island in the DEI with no problem at all.




Jzanes -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/12/2011 10:56:40 PM)

quote:

ORIGINAL: Jzanes


quote:

ORIGINAL: m10bob


quote:

ORIGINAL: Jzanes

i recently upgraded to win7 64 bit. could this be the culprit? any hints on appropriate command settings would be much appreciated (i've never messed with command switches before so i'm a total noob with this)

j.



Check top left of the units in question to make sure they can be transported beyond their own command area..



they are all unrestricted if that's what you mean. for months and monts all these units have been happily bouncing around from island to island in the DEI with no problem at all.


here's my ground units at Pantar on 4/8/45;




[image]local://upfiles/14667/8AA5D0E7B1FF491AA48F71179D48FF70.jpg[/image]




Jzanes -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/12/2011 10:57:19 PM)

here's the TF i create to load units;



[image]local://upfiles/14667/E46B9691485545E493CE4098C91B8F14.jpg[/image]




Jzanes -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/12/2011 11:00:09 PM)

here's what i see when i try to load units;





[image]local://upfiles/14667/618CAD74AAF747A79D2DDB3BDC02F031.jpg[/image]

Note that all units were listed as being in combat mode in the ground unit list but i can't load the 8th Aus Divsion as the load unit screen lists it as "not in combat mode".




Zacktar -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/12/2011 11:47:51 PM)

8th Aussies are listed as attached to ABDA -- are you sure they're unrestricted?




Jzanes -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/13/2011 12:00:17 AM)

ABDA is unrestricted. If it was retricted, the unit shouldn't even show up on the load units screen. In this screenshot of a similar problem loading at sidate, you can see that the HQ is not the issue;



[image]local://upfiles/14667/33CD8289DB424C94BBBBC4887E5693D7.jpg[/image]

all these units are in combat mode




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/13/2011 12:45:21 AM)

Can you show the screen of one of the land unit ?
You can email the save to michaelm75 @ hotmail.com




jcjordan -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/13/2011 12:46:23 AM)

A couple of beta questions -

What does stockpiling at a base actually do for you ie supply/fuel/oil/resources? I've seen how it works for device pools. I've had some bases where I had stockpiling on but saw no effect on those pools.

What is the significance of the blue lettered messages of ship sightings in turn resolution vs the regular white ones?

Also one last one on static/restricted air units - some have the (S) in the name of the air unit & some don't while some have it just where you see the command in the air unit screen, what's the real difference? IE No 21 RNZAF is listed as itself with no nomenclature after unit name but if viewing the unit it is RNZAF Cmd(S)(R) & some of the large transport units in SE Asia ie 1327th AAFBU have (S) after the name but when viewing the unit itself nothing other than it's attached to the 10th AF? Just trying to figure out the new s/r parts.




Jzanes -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/13/2011 1:30:29 AM)

quote:

michaelm75 @ hotmail.com


here's a unit based at sidate. sent you the turn via email

thanks for your help.

jason.



[image]local://upfiles/14667/F472857B540B4B3C9123F20352BB2A42.jpg[/image]




seydlitz_slith -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/13/2011 2:19:06 AM)

I am having issues with ships showing weapon damage that will not repair. Please see the picture. Shipyard is well under capacity, ship itself shows no weapon damage but in the repair yard screen it shows damage that can not be repaired by any mode.
I have had this vessel at Kure and Osaka as well with the same problem.

[image]local://upfiles/6829/A9DBA1591BA043C8A66EF503D8B9AC13.jpg[/image]




rev rico -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/13/2011 2:29:59 AM)

Jason, I had the same issue when I upgraded to one of the betas. All I had to do was change the unit mode to STRATEGIC and exit the dialog box. Then re-enter and change it back to COMBAT. Viola', it registered as COMBAT and could be loaded.

Hpe that helps
Bob




Jzanes -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/13/2011 2:36:18 AM)

quote:

ORIGINAL: rev rico

Jason, I had the same issue when I upgraded to one of the betas. All I had to do was change the unit mode to STRATEGIC and exit the dialog box. Then re-enter and change it back to COMBAT. Viola', it registered as COMBAT and could be loaded.

Hpe that helps
Bob


many thanks rev rico, that fixed it. i'm back in business.

jason.

ps. thanx to michaelm for his explanation of the problem and i'll be careful to not load units that have a destination set.




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/13/2011 2:42:16 AM)

these units still have a movement destination base. Units with a destination base are assumed to be moving.   As these units are not moving, I suspect at sometime that they were loaded on to a TF before this check was made. In earlier releases, not all the movement values were being cleared and this could lead to units 'hyper-jumping' around the map when unloaded from a TF.   To fix, just open the unit, select 'Set Destination Hex' and then click on the unit's hex. That will reject the orders and clear out all the movement values.   In the meatime, I'll see if there is anyway around these 'invisibe' movement values still being set.




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/13/2011 2:44:45 AM)


quote:

ORIGINAL: seydlitz

I am having issues with ships showing weapon damage that will not repair. Please see the picture. Shipyard is well under capacity, ship itself shows no weapon damage but in the repair yard screen it shows damage that can not be repaired by any mode.
I have had this vessel at Kure and Osaka as well with the same problem.

[image]local://upfiles/6829/A9DBA1591BA043C8A66EF503D8B9AC13.jpg[/image]

To save time, a save?




seydlitz_slith -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/13/2011 4:30:44 AM)

Save attached.
Also please check BB Mutsu at Kobe.
She has been in dock for two months with the same 15 engine and still shows 115 days to repair. Not seeing any progress.




Chris21wen -> RE: Patch 06 - Public Beta - Build 1108p6 updated 31 July (2nd part) (8/13/2011 1:39:07 PM)

Don't know if this has been reported/fixed by p7 but in p6 there's a problem with some TFs that follow others.

I've had following TF not unloading at the destination, and yes, they have been set to unload. If also had following CV escort TF with standoff at destination not standing off.




Chris21wen -> RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part) (8/13/2011 1:46:19 PM)

What is War in the Pacific Admiral EditionMP please?




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part) (8/13/2011 2:55:49 PM)


quote:

ORIGINAL: Chris H

What is War in the Pacific Admiral EditionMP please?

Has room for More Pilots. Saves wont be loadable under normal EXE or tracker.




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part) (8/13/2011 3:00:38 PM)


quote:

ORIGINAL: seydlitz

Save attached.
Also please check BB Mutsu at Kobe.
She has been in dock for two months with the same 15 engine and still shows 115 days to repair. Not seeing any progress.

Could you please save as zip. I can't download it as a JPG




Klahn -> RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part) (8/13/2011 3:31:36 PM)


quote:

ORIGINAL: Chris H

What is War in the Pacific Admiral EditionMP please?


It's explained upthread.




Chris21wen -> RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part) (8/13/2011 4:26:45 PM)

quote:

ORIGINAL: Ryvan


quote:

ORIGINAL: Chris H

What is War in the Pacific Admiral EditionMP please?


It's explained upthread.


Couldn't find it.




Klahn -> RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part) (8/13/2011 6:35:50 PM)


quote:

ORIGINAL: Chris H

quote:

ORIGINAL: Ryvan


quote:

ORIGINAL: Chris H

What is War in the Pacific Admiral EditionMP please?


It's explained upthread.


Couldn't find it.


quote:

ORIGINAL: michaelm

The MP one is a version of the build with room for 70K pilots.

BEWARNED.
Once you use start down that path, witptracker and witpstaff will no longer recognize the pilot arrays. And those saves can't be loaded by the normal game engine.

They are there in case some one wants to continue play without using any of the tools.




topeverest -> RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part) (8/13/2011 8:14:15 PM)

Upgrading to P7 for the new PBEM...seems 5x5, anything I should look for?




PaxMondo -> RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part) (8/14/2011 4:09:28 AM)

Nope. p7 seems quite stable and the features are great.




zuluhour -> RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part) (8/14/2011 11:51:57 AM)

Pax, i just got my first pbem turn from hinz2. it shows in slot 10 after coping to save file. error game did not load. i loaded p7 yesterday. its my first pbem and im sure hinz was up all night doing the jap thing. any ideas?




Keldun -> RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part) (8/14/2011 12:03:16 PM)

Hello, I just patched from the official 1106i patch to the 1108p7 version and started a new game (the dec 7 surprise option is on) but I noticed something weird, unlike with the official patch, no matter how many time I restarted the game, the casualties on the allied side were never anywhere close to those on the real pearl harbor attack.
After restarting the game about 5 times I finally managed to see 1 bb sunk then I restarted about 5 more time without seeing any bb sunk at all. Many times I would see no ships being sunk at all . And the number of aircraft destroyed on the ground is very small too.
Would it be possible to have an option to have a start close to a historical start with the same casualties on each side?
Thank you.
Edit: the ships in the force z task force seems to sink correctly about half the time though so it is just a problem with the pearl harbor ships.




koniu -> RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part) (8/14/2011 12:07:44 PM)


quote:

ORIGINAL: Keldun

Hello, I just patched from the official 1106i patch to the 1108p7 version and started a new game (the dec 7 surprise option is on) but I noticed something weird, unlike with the official patch, no matter how many time I restarted the game, the casualties on the allied side were never anywhere close to those on the real pearl harbor attack.
After restarting the game about 5 times I finally managed to see 1 bb sunk then I restarted about 5 more time without seeing any bb sunk at all. Many times I would see no ships being sunk at all . And the number of aircraft destroyed on the ground is very small too.
Would it be possible to have an option to have a start close to a historical start with the same casualties on each side?
Thank you.


You should consider 8 December scenario




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part) (8/14/2011 12:20:00 PM)


quote:

ORIGINAL: zuluhour

Pax, i just got my first pbem turn from hinz2. it shows in slot 10 after coping to save file. error game did not load. i loaded p7 yesterday. its my first pbem and im sure hinz was up all night doing the jap thing. any ideas?

Can you attach the save here?




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