RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December (Full Version)

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PaxMondo -> RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December (12/22/2011 12:11:33 PM)

quote:

ORIGINAL: michaelm

quote:

ORIGINAL: Mike Solli

I had an unusual thing happen in my game. I'm using version r6. When I click on the naval air button and hide everything except fighters, I see all the carrier based fighter units currently in the game. If I click on one then start to cycle through them, I can see all of the carrier fighter units for carriers that are still in the reinforcement queue. I haven't tried doing this for any other types of air units.


Happens to any filter. Should only be looking at current.
Ah. Just realized that the group delay is '0', but is on a ship with a delay. Fell for that again.[:@]

Attached is the old beta2 installer with the fix. Built on new PC so hope it is okay.[&:]

Just installed r6a and tested. I am still getting exactly as Mike describes above ...

OOPS!

OK, my bad. The r6a points to the Beta directory, not the Beta2 directory. Let me re-try the test. Sorry!!




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December (12/22/2011 12:21:48 PM)

quote:

ORIGINAL: PaxMondo

quote:

ORIGINAL: michaelm

quote:

ORIGINAL: Mike Solli

I had an unusual thing happen in my game. I'm using version r6. When I click on the naval air button and hide everything except fighters, I see all the carrier based fighter units currently in the game. If I click on one then start to cycle through them, I can see all of the carrier fighter units for carriers that are still in the reinforcement queue. I haven't tried doing this for any other types of air units.


Happens to any filter. Should only be looking at current.
Ah. Just realized that the group delay is '0', but is on a ship with a delay. Fell for that again.[:@]

Attached is the old beta2 installer with the fix. Built on new PC so hope it is okay.[&:]

Just installed r6a and tested. I am still getting exactly as Mike describes above ...

OOPS!

OK, my bad. The r6a points to the Beta directory, not the Beta2 directory. Let me re-try the test. Sorry!!


Probably initially my fault in rebuilding the installer on new PC from memory.[:D]
Scrub that. I did put it in beta2[8D]




PaxMondo -> RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December (12/22/2011 1:18:33 PM)

Can't get it to work. Fails on dll. try to move/rename combinations. Don't work. Try Beta2, I can get it to start, but won't load savegame... rats.

Couple of others have now d/l's ... anyone getting r6a to work?




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December (12/22/2011 1:49:04 PM)


quote:

Can't get it to work. Fails on dll. try to move/rename combinations. Don't work. Try Beta2, I can get it to start, but won't load savegame... rats.

Couple of others have now d/l's ... anyone getting r6a to work?

I d/l and tried it on an other PC. Worked fine.

Did you use the non-MP exe and a save a non-MP?

What DLL fails?




PaxMondo -> RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December (12/22/2011 2:36:24 PM)

Using the new shortcut added to the desktop, and only adding in my normal switches, I get a pop-up upon attempting to launch: " Error: Unable to find PW data"




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December (12/22/2011 2:39:18 PM)


quote:

ORIGINAL: PaxMondo

Using the new shortcut added to the desktop, and only adding in my normal switches, I get a pop-up upon attempting to launch: " Error: Unable to find PW data"

That means it wasn't starting in the install directory (like "c:\matrix games\war in the pacific admiral's edition" ) for some reason.




PaxMondo -> RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December (12/22/2011 3:36:48 PM)


quote:

ORIGINAL: michaelm


quote:

ORIGINAL: PaxMondo

Using the new shortcut added to the desktop, and only adding in my normal switches, I get a pop-up upon attempting to launch: " Error: Unable to find PW data"

That means it wasn't starting in the install directory (like "c:\matrix games\war in the pacific admiral's edition" ) for some reason.

Ach, re-ran the zip file. all is well now. operator error here. [:(]




witpqs -> RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December (12/22/2011 5:37:39 PM)

Michael,

One of the game start options is (basically) "Set all Air and Ground units to receive replacements". This sets all ground units to Replacements=On, Upgrades=ON, and sets all air units to Pilots=Automatic, and Accept Replacements. It does this for all units at game start, and for all units that arrive during the game.

The problem is when the player who sets up the PBM makes the simple mistake of setting it wrong, both players are stuck with it or have to re-do their first turns. It means a lot of extra clicking to catch all arriving air and ground units, else critical plane/device pools go dry, pilot management is complicated and so on.

Is it possible to enhance that parameter to that changes to it are picked up during the game, or that there is some other way of changing it in-game (whether for one player or for both)?

Thanks for considering it.




Crackaces -> RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December (12/22/2011 5:42:44 PM)


quote:

ORIGINAL: witpqs

Michael,

One of the game start options is (basically) "Set all Air and Ground units to receive replacements". This sets all ground units to Replacements=On, Upgrades=ON, and sets all air units to Pilots=Automatic, and Accept Replacements. It does this for all units at game start, and for all units that arrive during the game.

The problem is when the player who sets up the PBM makes the simple mistake of setting it wrong, both players are stuck with it or have to re-do their first turns. It means a lot of extra clicking to catch all arriving air and ground units, else critical plane/device pools go dry, pilot management is complicated and so on.

Is it possible to enhance that parameter to that changes to it are picked up during the game, or that there is some other way of changing it in-game (whether for one player or for both)?

Thanks for considering it.


+1 .. and include auto-submarine operations ...maybe the IJ wants it but the USN does not .. it is a real hassle to keep catching up on subamrines and herd them back into port for upgrades ...




jcjordan -> RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December (12/22/2011 10:08:01 PM)

Minor thing w/ 1108r6 but when an air unit gets the following msg during turn resolution, I assume either morale/weather related, it loses it's target so you have to reassign it next turn - "mission cancelled for XXX !!" where XXX is the name of the unit. Shouldn't it still retain the target?




witpqs -> RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December (12/23/2011 4:00:13 PM)

There is frequent confusion among players about when React works for TFs. Don Bowen clarified a while back that React works when a TF is on Patrol, and when a TF has the Retirement Allowed setting; and that React does not work when a TF has the Remain on Station setting. To help avoid some of the player confusion on this point, how about:

On the TF screen, when "Remain on Station" setting is in force, grey out the React range setting so the player can see that it does not apply.




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December (12/23/2011 4:05:31 PM)


quote:

ORIGINAL: jcjordan

Minor thing w/ 1108r6 but when an air unit gets the following msg during turn resolution, I assume either morale/weather related, it loses it's target so you have to reassign it next turn - "mission cancelled for XXX !!" where XXX is the name of the unit. Shouldn't it still retain the target?

Generally the group's mission or target is not changed in those aborts - it only affects the raiding flight.
If you specifics, let me know.




jcjordan -> RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December (12/23/2011 10:54:38 PM)


quote:

ORIGINAL: michaelm


quote:

ORIGINAL: jcjordan

Minor thing w/ 1108r6 but when an air unit gets the following msg during turn resolution, I assume either morale/weather related, it loses it's target so you have to reassign it next turn - "mission cancelled for XXX !!" where XXX is the name of the unit. Shouldn't it still retain the target?

Generally the group's mission or target is not changed in those aborts - it only affects the raiding flight.
If you specifics, let me know.


It happens on that specific msg not the others that say "raid aborted due to weather over target" or "unable to link up returning to base". I've been watching it more frequently for that specific msg & looking at the units that get it (not that often does the msg appear though) but sometimes it does lose the target & sometimes not. As I said it's just a minor thing that you can maybe look into when higher priority things are done. Most of the time when it happens, I've got other units at the same base that retain the target since they continued on w/ the raid & just use them to set the target if I don't want to manually reset the unit myself. Classify it as minor annoyance low priority unless it becomes more widespread in my as well as others games.

It may be my mind going but wasn't this or a similar problem in one of the earlier revisions?




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December (12/24/2011 1:26:43 AM)

I think that was a problem if a group was attacking a hex that contained friendly units. It would think that it wasn't valid and clear the target.




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r6c updated 24 December (12/24/2011 8:49:10 AM)

[1108r6c]
Fixed Cargo capacity for resources not fully used [MEM]
Fixed Naval groups on delayed ships shown on lists [MEM]
Fixed No pilot replacement selection from trainee [MEM]


Merry Christmas and Safe Holiday!




littleike -> RE: Patch 06 - Public Beta - Build 1108r6c updated 24 December (12/24/2011 10:43:18 AM)


quote:

ORIGINAL: michaelm

[1108r6c]
Fixed Cargo capacity for resources not fully used [MEM]
Fixed Naval groups on delayed ships shown on lists [MEM]
Fixed No pilot replacement selection from trainee [MEM]


Merry Christmas and Safe Holiday!



Merry Christmas and Safe Holday to you and thanks for what you are doing!!!




PaxMondo -> RE: Patch 06 - Public Beta - Build 1108r6c updated 24 December (12/24/2011 10:44:12 AM)


quote:

ORIGINAL: michaelm

[1108r6c]
Fixed Cargo capacity for resources not fully used [MEM]
Fixed Naval groups on delayed ships shown on lists [MEM]
Fixed No pilot replacement selection from trainee [MEM]


Merry Christmas and Safe Holiday!


Thanks!!!

MERRY CHRISTMAS!!!

[:)][:)][:)]




dorjun driver -> RE: Patch 06 - Public Beta - Build 1108r6c updated 24 December (12/24/2011 1:47:15 PM)

Give it a rest!  Don't you have some last minute shopping to do?  Or is it already Boxing Day down there?

Have a good'n!





michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r6c updated 24 December (12/24/2011 2:09:02 PM)

It's Xmas Day!!.






Sardaukar -> RE: Patch 06 - Public Beta - Build 1108r6c updated 24 December (12/24/2011 2:24:54 PM)

Merry Xmas!




witpqs -> RE: Patch 06 - Public Beta - Build 1108r6c updated 24 December (12/24/2011 2:46:17 PM)

Merry Christmas, dude!




hades1001 -> RE: Patch 06 - Public Beta - Build 1108r6c updated 24 December (12/25/2011 1:01:59 PM)

Merry Christmas!

Though I have a bug to report...

I updated to 1108r6c but I can't scroll my screen to right side and downside now in window mode. my resolution is 1440*900.

Anyone has the same problem?




PaxMondo -> RE: Patch 06 - Public Beta - Build 1108r6c updated 24 December (12/25/2011 1:28:32 PM)


quote:

ORIGINAL: hades1001

Merry Christmas!

Though I have a bug to report...

I updated to 1108r6c but I can't scroll my screen to right side and downside now in window mode. my resolution is 1440*900.

Anyone has the same problem?

Yep, got same issue. Thought it was me having too much eggnog. [;)]

<Relief>




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r6c updated 24 December (12/25/2011 1:45:58 PM)

True. Just tried it on a different resolution to the one I normally play on.

Let me see why???
Probably my dev configuration since the rebuild.




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r6c updated 24 December (12/25/2011 2:23:49 PM)

I have updated the installer with an engine change. I think that should fix it.[&:]




PaxMondo -> Single Pilot Release Bug (12/25/2011 2:46:41 PM)

Michael,

When you choose to release a single pilot from the veteran's screen, it will only let you release one.  You have to exit the screen and come in again to choose another.  If you have 3 slots to fill, it means you have to enter three times.




Grfin Zeppelin -> RE: Single Pilot Release Bug (12/25/2011 3:29:13 PM)


quote:

ORIGINAL: PaxMondo

Michael,

When you choose to release a single pilot from the veteran's screen, it will only let you release one.  You have to exit the screen and come in again to choose another.  If you have 3 slots to fill, it means you have to enter three times.

Hell yes, for fixing this I will happily give back Darwin [sm=terms.gif]




michaelm75au -> RE: Single Pilot Release Bug (12/25/2011 4:11:16 PM)


quote:

ORIGINAL: PaxMondo

Michael,

When you choose to release a single pilot from the veteran's screen, it will only let you release one.  You have to exit the screen and come in again to choose another.  If you have 3 slots to fill, it means you have to enter three times.

When it picks the first pilot, the 'pilots needed' count goes to zero. It should have picked one, reduced the count and then redrawn screen.
Have fixed but will wait a few days in case any other bugs show up.




PaxMondo -> RE: Single Pilot Release Bug (12/25/2011 5:39:01 PM)

Thanks Michael!

Merry Christmas!





Chris21wen -> RE: Single Pilot Release Bug (12/26/2011 5:02:29 PM)

Patch 1108r6c game time Jan 1945.

Don't know if its's a bug or bad die roles but I have three Carrier TFs (7 CV, 4 CVL) all with good air leaders station 6 hex away from Guam for the last two turns. All air units are in the hex were set to commanders choice for one turn and then with Guam as the target idea being they blast Guam. The Corsairs are set to airfield attack and do, the Helldivers are set to Naval/airfield and don't do anything and neither do the Avengers set to Naval/Port?

I think Sherman, Montgomery and Towers are due to be reduced in rank[:'(]





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