RE: How do you handle Barbarossa? And the Pacific War? (Full Version)

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Ur_Vile_WEdge -> RE: How do you handle Barbarossa? And the Pacific War? (7/26/2011 5:14:03 PM)

Japanese strategy is somewhat complicated. You have enough push to do one of several options, some of which overlap. You *must* keep an eye on what the United States is doing. Make no mistake, once late 41/42 rolls around, they are likely to go into the war. If they make their highest priority crushing you, they will. But of course, that virtually guarantees they throw away Europe, but you have to play with that in mind.


As Japan then, I have 4 "major" objectives,  of things I want to do by the end of the game, and several minor objectives, which are incremental steps towards fulfilling the major objectives. Usually I can find I can accomplish about 1 and a half of my objectives.

The four major objectives then are.

A) Keep the U.S. from killing you, and securing vital supply lines.

B) Conquer China.

C) Hit the Soviet Union, trying to push them as far back as you can to support the Germans.

D) Attack the Commonwealth possessions in the Asia/Pacific, usually Myanmar, Burma, Singapore, and if you have an opening, India and/or Australia.


China is probably the most immediate of the four. After all, you start at war with the Chinese. Now, at the *very very* start, your position in China is strong, but not overwhelming. Chances are, your group is playing with Attack weakness, so the Nationalists can't counterattack all that well. However, the Chinese have a nice stack of  19 corps ready to slow you down. You have air supremacy, and better troops, but you don't have a *lot* of bodies, and your tac bombers are all awful, so the air power means less than it could.

So right off the bat you should decide what you want out of China. Almost everyone will want to grab the resources nearby to your lines, taking Sian, and the ones near Chang-Sha and Kwei-Yang, and generally driving the Chinese forces back to the mountains. That's not that hard, really. The decision you have to make is whether you really want to conquer China, which involves taking Lan-Chow, Chungking, Kunming, and Chengdu, none of which are soft targets. YOu'll need a *ton* of land units, probably an o-chit or two, and generally taking build points away from what you'd need for your naval budget. It doesn't get you a huge amount of production either; but it does free up an enormous army that doesn't need to oppose the Chinese.

Build needs. Lots of inf, bombers.

The Soviet Strategy.

This one is simple, sit down until the Germans attack, building fast things, your arm, mech, cav, even your mots. WHen Germany declares war, you follow suit, and push west as far as you can. The Soviets will probably force a peace when you take Vladivostok, so when they do, pile units on the border to get your garrison limit up, and at the very least force the Soviets to leave garrisons behind. You probably can't do this *and* any of the others.

Defending yourself/ British possessions. (They kind of run together)

To be honest, I think this is the one closest to what you were asking at the beginning. Your most immediate strategic pressures are a lack of oil. You've been getting 4 from the NEI and the U.S., but they go away once you're at war. You might have built one or two synth plants, but they're really not enough. So your most critical targets on that surprise impulse are the NEI and the Phillipenes, the latter being a dagger pointed at your heart. Your marines should be taking those areas, and division invasions should be looked at for Raboul, Pago Pago, and possibly Dutch Harbor.  If you have some time for finesse, you can muster your faster infantry in  Sawng Kla, and make a dash for Singapore during the surprise impulse.

Given the enormous number of things you must do during the surprise impulse, have an O-Chit saved up so you can play a supercombined. Lastly, you'll want to take a swat at Pearl Harbor. He's going to have at least one real carrier based there, vulnerable. Two if he turned the Bearn into a TRS or didn't intern it.


Ok, so you did your massive surprise attack. Let's say you're otherwise going the "historical" route. You've pushed the Chinese to the mountains, and you are leaving the Soviets alone. You'll probably need 10-12 corpst in China to keep the Chinese from reversing your gains. You don't need good units, especially on the Nationalist front or on the coast, but you do need bodies to stop off the Amoeba attack. (Where they just slide around your lines.) Mil, weak inf, and Territorials are good for this. If you're playing with the Chinese Warlords, that'll give you another guy or two to bolster your lines, but the Shanghai Warlord is useless, and the Peking one can only really defend hex 0637. I actually don't like to use Gar, since I like to put them on the islands. Having a move of at least 2 allows some mobility in China without flipping.


You'll need 2-3 units on the Home Islands to stop desperado attacks. (I lost the game this way once. Humiliating.)

Aside from that, the Pacific is too big to guard everything. You *must* hold onto Batavia (NEI oil) Manila (The Philipenes sea control)  Truk, (More Sea control) Truk should have 2 Gar or the like on it. Or maybe even a Gar and a HQ, since Truk is a great naval base. Batavia and Manila can probably get away with a single corps garrisoning early, but later on you'll want 2.

A lot of people I know like to also stick guys in Kwajalein. Bear in mind though, that unlike the others, which you really want to hold, Kwajalein is an outpost. It'll fall, you just want to make them bleed a bit for it.


In the meantime, you'll want two "invasion stacks" comprised of a Marine on a TRS, and some other inf on an AMPH. They don't need to be actually attacking, but enough to threaten to hop behind any American advance, forcing him to slow down. They can also be used to support ambitions in India or Australia, if you have some mobile units to support them.


But in the Pacific, land units are actually the sideshow. You do most of your fighting with air power. (And carriers.) Speaking of carriers, you'll have at the *very* least the Kaga, Akagi, Soryo, Hiryu, Shokaku, Zuikaku, and the Ryujo. You also might want to build the Hiyo and Junyo, and possibly the light carriers, especially if you're playing with the Shipyards. (Build that carrier shipyard on the first turn if you're going for this, it saves a BUNDLE)

To oppose you, you'll have the 7 U.S. carriers, minus whichever one you smashed at Pearl Harbor, and the possibility of some CW carriers. ( A lot of CW players don't bother, since their carrier planes tend to be hard to fit on their carriers.) The Essexes can't come online until S/O 42. Until then you'll have a large advantage in carrier power. (Your planes are better at the start) Afterwards, you'll have to supplement your force with Land based air. My usual strategy is to build fenceposts; put some zeroes and Bettys in Kwajalein and Truk (and then when they fall, Manila and Merado), and your fleet somewhere behind the "lines". Don't come out until the U.S. commits, and have an HQ nearby to reorganize your carriers. Once you've seen where they're going this turn, either attack the fleet with LBA and your carriers if the odds look good, or if they don't, try to run around with your invasion stacks and hit behind him. Interceptions should mostly be used when his raiders come to chew on your CP, and later in the war, 43ish is when I usually start, you should be building your submarines to do the same to him, as his supply lines extend.


With whatever reserves you have, attack somewhere the CW wouldn't like to lose, like India or Burma. Further west means further away from the Americans. Above all, keep your carrier fleet intact as long as you can. As long as the 6 biggies are together, he has to step carefully.


And a cookie to anyone who bothers to read through my long rambling incoherence [:'(]




Centuur -> RE: How do you handle Barbarossa? And the Pacific War? (7/26/2011 9:08:07 PM)

The way I read this, it looks like you are playing the Japanese, without taking into account the choices taken by the USSR. I agree on being low on oil with the Japanese is a huge problem. On the other hand, there is the possibility of a USSR attack on Persia early in the game. Personally I would go to war with Russia if they attack Persia and send troops there to capture the oilwells. If that happens, I would stop any offensive in China and go for the USSR in Siberia. Usually, the USSR strips Siberia of troops to conquer Persia. He might even telegraph his intentions in his setup...
Oil is the one thing I, as the Japanese, would go to war for against the USSR.
Now, if the Euroaxis are planning to do a so called "kitchen sink" Barbarossa, as the Japanese I can't do anything else but also attack the USSR, since a failure of conquering the USSR will result in a loss for the Axis, since an early loss of Italy is possible (no or very light defense of North Africa...).
A Med campaign with the goal of Sealion by the Euroaxis, means that the Japanese needs to DoW the CW to weaken defenses in Europe/África and to grab places like Singapore and invade Burma/India. Especially if the US isn't capable of making a DoW on Japan on that turn, this is good play.
Everything is tied together.
If the Axis don't have a sound common strategy from the start of the game, than the Axis almost always lose the game. If they have a common strategy they are capable of winning the game.

Another question was how to handle Barbarossa. As a German player I would ask the Italians to build me LND3 planes and one HQ for use in Russia (i.e. I want to use those as a German player, using Italian action limits). I will provide any build points/resources (and land lease the Stuka) for that. Also, I will choose the DoW impulse very carefully, depending on the Russian setup. If he is at the border, I want good weather. If he defends further away (with speed bumps/hero cities or not, that doesn't matter) I would DoW on a J/F or M/A snow impulse (since I have to move to get to the USSR defence line, so I probably won't be able to get a large number of kills in the DoW impulse anyway. It is then better to have more fine weather impulses in the better weather turns you don't have to spend moving you're units to the frontlines. I will examine the Russian front lines very good. What is moving, what isn't defended well enough and (very important) do I have a possibility of a nice attack on Leningrad in the DoW surprise impulse or not (if I have a reasonable attack possible, I might as a German take a combined impulse and attack Leningrad with the aid of the Finnish if I've got a reasonable chance to capture the place.
I usually attack the southern front (especially if the USSR didn't take Bessarabia) since I have the largest chance of preventing the transportation of a factory there. Also, economic benefits are mainly in the South (resources, alignment of Turkey and - most important - OIL!). This means at least a double hex attack force there. Early in the turn: ground strike the enemy with the Italians, move with the Germans, make high odds attacks (with ground support from the German airforce), breakthrough, reorganise some of the Italian planes using the Italian HQ and the show is on the road... I like to try to put Russians out of suppy (not easy, but possible) and if there is a possibility of one or two of my ARM/MECH stacks moving out of enemy ZOC behind enemy lines and there are factories or resources to grab, I go for those (provided the stacks are in supply at start of the movement phase). HQ have to be directly behind the frontlines (occasionally even on the frontlines) and have at least a FTR in range for defence in case of a Russian ground strike.
Usually the Russians have a ARM reserve with HQ somewhere behind the front. I would always try to get those out to fight me, since an early loss of the Russian reserves means the total collapse of the Russian front.
I don't want to get disorganised early in the turn, so I want high odd attacks in those impulses. Only if I'm able to put Russians out of supply by taking a city, I would accept lower odds, provided I'll empty that city hex and capture it. If not, I'll leave those for later in the turn (since I might want to move those units later. If not, I can always attack when I fear the turn might end. That impulse is also the impulse I use for killing units at somewhat lower odds (but I don't want to lose more than the odd INF or a DIV), since end of turn reorganisation is near.

How to prevent this as a USSR player?
Garrison the border (to prevent an early German DoW on you) until you fear a German DoW is going to be made next turn. Withdraw at that point you're precious ARM/MECH and HQ into the woods. I personally also at that point try to get some distance between the German units in Poland/East Prussia and my border forces (but that might not be so easy, except when you are at war with Japan. Than you can have a land impulse to do so. I once DoW'd Japan with the goal to achieve this). I always claim Bessarabia, since I need to defend those cities there, to be able to rail the Odessa factory out. When war starts I want to survive: to do so, I have to rail as much factories from the west to the east as possible. I also have to preserve as many of my army as possible. I only commit my airforce, ARM and HQ's if I am sure that the gains I'll get will be greater than the loss of those units. I'll defend Murmansk (rail at least one, maybe even two factories there), Leningrad and Sevastopol. Apart from that, I'll try to withdraw as slowly as possible (but if the Italian air force is around in large numbers, I will run away from them. I will try to hold to the river lines and the factory line as long as possible. However, if things look bad, I will withdraw. I'll even give up Moscow if need be without a fight, if I want those armies to live and fight another day. If the Germans are at the Caucasus and the Volga, the lines of the Axis will be so long, that gaps might be in the frontlines (especially if there isn't much Axis land gains in the North). At that point (usually in winter) I want to make the first real effort to stop the advance. I than would use my ARM reserve to make the gap as wide as possible and try to put a portion of the German front out of supply (CAV units exploiting behind such a gap in coöperation with PART is very, very nice, especially if the Germans have to consider moving and getting disorganised). This isn't easy and shouldn't be done to soon. If this succeeds, the German advance is stalled. If this is not possible, well losing the Caucasus is out of the question, so everything goes there to defend. If the Turks enter the war, I'm doomed!
Leaving the Wolga line for a defence further east isn't that bad. Hero cities (or speed bumps) I would only use if it will delay the German advance on that front at least two impulses, or if I have to do so to get a factory out and have no other possibility of doing so. I like to live and fight another day.
Key of the USSR campaign is to get the factories out as soon as possible, to keep the resources coming in from the Wallies and to prevent the capture of the precious Caucasus oil wells.
If some threat from the Wallies is there, the Axis have to divert units into France and Italy, so I'm going to get some breathing space. If not: well: Stalin kept talking about a second front, so I would scream, beg, grovel and cry to get that second front...






composer99 -> RE: How do you handle Barbarossa? And the Pacific War? (7/26/2011 9:39:17 PM)

The lend-lease Stuka is probably one of the best units in the European Axis force pools. German tactical air factors, Italian air activity.[sm=Cool-049.gif]




oscar72se -> RE: How do you handle Barbarossa? And the Pacific War? (7/26/2011 10:02:42 PM)

quote:

ORIGINAL: composer99

The lend-lease Stuka is probably one of the best units in the European Axis force pools. German tactical air factors, Italian air activity.[sm=Cool-049.gif]

Which is a prerequisite for a classic WiF-move, German land action and an Italian air... [8D]

Regards,
Oscar




Ur_Vile_WEdge -> RE: How do you handle Barbarossa? And the Pacific War? (7/26/2011 10:26:04 PM)

(Only have time for a short response, so will be brief)

I've never been a huge fan of attacking Persia, with either the Japanese or as the  Soviets.  With the USSR, you can't get the two oil in Buesher out until the CW come along to lend you CP, and with the amount of force you'd need to crack the guys out of Tehran; well, I think those troops could be better employed demanding the Finnish Borderlands (which I usually play sometime around the summer of 40)

As for the Japanese, it's even harder to get the oil out.  You'd have to ship it through the Indian Ocean somehow, and the CW has all the good naval bases in that region........ I mean, sure, if there's a CW collapse in India, it would be worth it, but you're kind of forced to go after Persia first, and it's not all that easy to kick the CW out of the subcontinent.


Now, I know the 2008 annual came out with that optional rule of roadbuilding, which might make it more lucrative, but it's still 8 BP to build a road in a mountain hex on the Asian map........... Generally, I think Persia is more trouble than it's worth, unless you can pull off a "historical"  combined invasion of the Soviets in the north, and the CW use a div to overrun the oil fields or the like.




Red Prince -> RE: How do you handle Barbarossa? And the Pacific War? (7/27/2011 1:19:07 AM)

quote:

ORIGINAL: Centuur

The way I read this, it looks like you are playing the Japanese, without taking into account the choices taken by the USSR. I agree on being low on oil with the Japanese is a huge problem. On the other hand, there is the possibility of a USSR attack on Persia early in the game. Personally I would go to war with Russia if they attack Persia and send troops there to capture the oilwells. If that happens, I would stop any offensive in China and go for the USSR in Siberia. Usually, the USSR strips Siberia of troops to conquer Persia. He might even telegraph his intentions in his setup...


I set up a Missed the Bus the other day and played a few impulses this morning. My aim is to play this one all the way to the bitter end.

Well, bitter is right! I set the USSR up with Zhukov and a Siberian INF in position to take Persia, DOWed it on the 2nd impulse, aligned Persia to Japan, and made the attack on impulse #4. Well, it was a 5:1 attack on Tehran (1D10 tables). Japan made it an assault, and the USSR rolled . . .

. . . a '1' !!!!! End result: 2/1 and the Soviets (me) feeling stupid for losing Zhukov only 4 impulses into the game, and not even Active yet! At least he can be rebuilt before Barbarossa. Unfortunately, Persia will probably lapse to the Japanese, completely changing the direction of the game. Those three oil can keep Japan alive without having to DOW the CW much longer than would normally be possible.
-----
Edit: And, if the CW wants to apply pressure, then they have to DOW Japan, which would be a US Entry disaster, I imagine.




Joseignacio -> RE: How do you handle Barbarossa? And the Pacific War? (7/27/2011 12:44:32 PM)

Wow! It took me time to analyze carefully all that info. Thanks, guys, because it was a lot of work. And I guess very profitable for my future games... [&o]




micheljq -> RE: How do you handle Barbarossa? And the Pacific War? (7/27/2011 2:15:19 PM)

For the Pacific War I can only say one thing. If you are the US player do not throw your carriers at the japanese on the first occasion, especially if the nippon player has NAVs & land based fighters in the area with its carrier's fleet.

I saw a player do that 3 times in a single campaign, 2 times with the US then he tried with the Commonwealth fleet. That ended up he was losing carriers while the japanese was only losing NAVs.

USA needs all of his carriers and he needs many fighters and NAVs in the Pacific, the Commonwealth can send him some NAVs and fighters too fom Australian and India.

This means the US player needs to take islands to base land-based aircraft (as the US did historically).




Jimm -> RE: How do you handle Barbarossa? And the Pacific War? (7/27/2011 2:44:28 PM)

Also as the US you need to keep your fleet base back. You want the Japanese to have to really commit themselves if they want to force a decisive battle. I once caught the US carrier fleet at Calcutta, so I put IJN in the Bay of Bengal, plus Zeros and NAVs in intercept range. He either had to wait for the mother of all port strikes or come out and fight.... He came out and lost four CVs in the ensuing carnage, the Japanese had a free hand in the Pacific til about 1944 by which time they were fairly unassailable. Game over!

As the Japanese you really have to be careful when you do commit those flat-tops, especially when you get near to naval parity/inferiority- you really can lose the war in an afternoon!





Shannon V. OKeets -> RE: How do you handle Barbarossa? And the Pacific War? (7/27/2011 3:46:55 PM)


quote:

ORIGINAL: Jimm

Also as the US you need to keep your fleet base back. You want the Japanese to have to really commit themselves if they want to force a decisive battle. I once caught the US carrier fleet at Calcutta, so I put IJN in the Bay of Bengal, plus Zeros and NAVs in intercept range. He either had to wait for the mother of all port strikes or come out and fight.... He came out and lost four CVs in the ensuing carnage, the Japanese had a free hand in the Pacific til about 1944 by which time they were fairly unassailable. Game over!

As the Japanese you really have to be careful when you do commit those flat-tops, especially when you get near to naval parity/inferiority- you really can lose the war in an afternoon!



As the Japanese did historically.[8D]




Extraneous -> RE: How do you handle Barbarossa? And the Pacific War? (7/28/2011 2:13:31 PM)


quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Centuur

The way I read this, it looks like you are playing the Japanese, without taking into account the choices taken by the USSR. I agree on being low on oil with the Japanese is a huge problem. On the other hand, there is the possibility of a USSR attack on Persia early in the game. Personally I would go to war with Russia if they attack Persia and send troops there to capture the oilwells. If that happens, I would stop any offensive in China and go for the USSR in Siberia. Usually, the USSR strips Siberia of troops to conquer Persia. He might even telegraph his intentions in his setup...


I set up a Missed the Bus the other day and played a few impulses this morning. My aim is to play this one all the way to the bitter end.

Well, bitter is right! I set the USSR up with Zhukov and a Siberian INF in position to take Persia, DOWed it on the 2nd impulse, aligned Persia to Japan, and made the attack on impulse #4. Well, it was a 5:1 attack on Tehran (1D10 tables). Japan made it an assault, and the USSR rolled . . .

. . . a '1' !!!!! End result: 2/1 and the Soviets (me) feeling stupid for losing Zhukov only 4 impulses into the game, and not even Active yet! At least he can be rebuilt before Barbarossa. Unfortunately, Persia will probably lapse to the Japanese, completely changing the direction of the game. Those three oil can keep Japan alive without having to DOW the CW much longer than would normally be possible.
-----
Edit: And, if the CW wants to apply pressure, then they have to DOW Japan, which would be a US Entry disaster, I imagine.


Weird/Annoying/Stupid WIF moments


Here we discussed how the USSR invades Persia: WiF strategy quiz for Japan






composer99 -> RE: How do you handle Barbarossa? And the Pacific War? (7/28/2011 8:24:05 PM)

I think this map (in the MWiF fora) shows the difficulties the USSR now has in attacking Persia by itself compared to when it was on the Asia map scale.




Shannon V. OKeets -> RE: How do you handle Barbarossa? And the Pacific War? (7/28/2011 9:20:34 PM)


quote:

ORIGINAL: composer99

I think this map (in the MWiF fora) shows the difficulties the USSR now has in attacking Persia by itself compared to when it was on the Asia map scale.

Post #49 in that thread.




brian brian -> RE: How do you handle Barbarossa? And the Pacific War? (7/29/2011 3:40:10 AM)

I think the answer to the quiz link posted above is .... Saudi Arabia. It's like a free little gimmee for the Japanese. Future editions of the rules will punish the Japanese with additional US Entry hits for entering hexes so far from home, but that isn't a problem in MWiF. The extra hexes of Saudi coast-line in MWiF make it even nicer for the Japanese, and gives them wonderful new bases to intervene in Persia in various ways, including irrespective of what the Russians are doing.

They do need the Italians to be an active Major Power, and perhaps this brings the East Africa theater back into focus as the CW would have a narrow window to interfere with the Japanese plans without even being at war with Japan.

Going back to the idea that classic military strategy concerns apply to all good wargames, the Japanese in WiF have one classical strategic advantage: interior lines. As long as they keep their lift (naval transport) capabilities intact, they can pivot their strategy as war circumstances require. So if Persia and war with Russia suddenly appear as an option in the game, the Japanese can shift into such a war quite quickly if they have thought about it some in advance, without the obvious advance deployments the Russians have to make.

I think the Japanese objectives should be to grab all of the low-hanging fruit they can get (resources, and obviously especially oil), but keeping in mind what it will take to get those resources back to a factory. This makes a campaign against Australia rather dubious as it will be exceptionally difficult to get the extra resources there back to Japan (same for New Caledonia). India is slightly better in this regard, but Japan will never be able to secure the land mass of India with it's small army and thus will probably never be able to get much return on investment in India either. And the downside to grabbing all of the easy stuff is the garrisons required to keep them safe from Partisans. To me, this argues against leaving the traditional/historical Japanese perimeter, except in Siberia, or unless the Allies are in difficulties elsewhere on the globe.

Despite what I just wrote about getting the resources home, I do like a Japanese operation in Persia; the key is to do it in 1940 to minimize US Entry hits and maximize the amount of time Japan can maintain a link to the Persian Gulf, something the IJN can probably accomplish through 1942 if they focus on it (keeping Allied naval units from basing in India). Oil can be stored in most games and this makes the whole thing worth it.

The new map hurts Japan somewhat in Siberia, where there is more marching required to reach the goodies, and the Russians have infinitely more opportunity to run around with cheap Cavalry units. (Someone posted on here that the Japanese CAV aren't worth it ... I disagree, as they are one of the best Japanese reserve units in China with their high movement points and leg unit hex costs; I think every power in Asia will want CAV on the new map).

As for Japan building tanks to take advantage of the new map, I don't see the gain while Japan is expanding. The Chinese will just stay out of clear hexes, they have infinite space to retreat. Siberia barely has any blitz terrain and the Russians will behave likewise. Where I do see some opportunity for Japanese tanks is similar to what I recommend for defending the Japanese island perimeter via having a counter-attack force ready to go....when the Chinese start advancing back out of the mountains, they will have no longer have a choice to enter the clear terrain and a few Japanese Mech divisions could go a long way towards smashing a Chinese spearhead.


[For the Russians, I don't see that much change on the new map re: Persia. I think they are better off leaving the place alone, until the CW has the reach to get involved and to help keep the Japanese out.]




Joseignacio -> RE: How do you handle Barbarossa? And the Pacific War? (7/29/2011 8:09:11 AM)


quote:

ORIGINAL: brian brian


Despite what I just wrote about getting the resources home, I do like a Japanese operation in Persia; the key is to do it in 1940 to minimize US Entry hits and maximize the amount of time Japan can maintain a link to the Persian Gulf, something the IJN can probably accomplish through 1942 if they focus on it (keeping Allied naval units from basing in India). Oil can be stored in most games and this makes the whole thing worth it.



I can't understand why doing it in 1940 minimizes US Entry... Can you explain this? [:)]




Orm -> RE: How do you handle Barbarossa? And the Pacific War? (7/29/2011 8:16:04 AM)

quote:

ORIGINAL: Joseignacio


I can't understand why doing it in 1940 minimizes US Entry... Can you explain this? [:)]

The average value of the US entry chits are at their lowest during 1940.

So the cost for the Axis to do evil thing that draws US attention is lowest during 1940.




Joseignacio -> RE: How do you handle Barbarossa? And the Pacific War? (7/29/2011 9:25:07 AM)

O, I see. thanks.




Extraneous -> RE: How do you handle Barbarossa? And the Pacific War? (7/29/2011 11:51:15 AM)


quote:

ORIGINAL: Joseignacio


quote:

ORIGINAL: brian brian


Despite what I just wrote about getting the resources home, I do like a Japanese operation in Persia; the key is to do it in 1940 to minimize US Entry hits and maximize the amount of time Japan can maintain a link to the Persian Gulf, something the IJN can probably accomplish through 1942 if they focus on it (keeping Allied naval units from basing in India). Oil can be stored in most games and this makes the whole thing worth it.



I can't understand why doing it in 1940 minimizes US Entry... Can you explain this? [:)]



U.S. Entry a study by paulderynck and Ullern





brian brian -> RE: How do you handle Barbarossa? And the Pacific War? (7/29/2011 5:34:14 PM)

Also, for such potentially risky Japanese adventures on the beaches of the Middle East, it is best to wait for the arrival of the 2-4 Marine division "1st SNLF", first available to the Japanese in the summer of 1940. (And my favorite build for them, advancing the Yamashita HQ on J/F 40).




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