mgarnett -> RE: Calling all programmers (8/3/2011 2:52:34 PM)
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ORIGINAL: rezaf quote:
ORIGINAL: mgarnett Can you let me know what you mean though, I've never modded this game so I'm not quite sure what your referring to. Ah, ok. When you add a new unit or edit an existing one to have a different icon or class, chances are you need to modify the combat animations. There's a file in the Graphics subfolder (I'm not at my gaming rig, so I can't look it up, but it's easy to find) called efx (using some custom ending, like the equipment file) which defines what you see and hear when a unit fires. It basically defines what kind of attack you see (machine gun, heavy artillery, AT gun, torpedo ... whatever), where the muzzle flashes are located and also what sounds you hear. If you fail to modify this setting while, say adding a new battleship, it'll show no attack at all, just a generic explosion sound when it has damaged another unit. When you edit a Infantry unit to be a battleship, the battleship will still show the machine-gun attack that was defined for the infantry unit. So it'd be nice if an equipment editor took care of that additional step. Thanks for considering the feature, I hope I made clear what I had in mind now. [:)] Thanks for that, I'll look to add that functionality to the beta version ASAP. I do have one other question, what are the "remove traits" and "add traits" values. I couldn't find a reference to them in the scenario editor manual. By way of update, I'm pretty much finished apart from this addition and the unit comparison feature. I've added the ability to filter based on all of the different unit types in the game as well as adding a text search function so that you can serch for units with specific names. For example, you could enter "gren" to search for all "Grenadier" units. I've also added the ability to right click on a unit in the equipment list and delete the entry from the database. You can also add new units based on the currently edited values. I also have a "Replace" function, where you can replace a currently existing unit's values with new values. Filtering works, saving and editing is now functional so it's just these last few additions and then it should be good for its first test run. Once the first version is working, I'll look to start adding some more filtering functions, for example by country.....actually I could probably do this now without too much delay, I'll see how I go. Cheers Mark [image]local://upfiles/18753/29756A6CB01B4B79B92BA95C4ACDAFD2.jpg[/image]
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