RE: Fatal Years for 1.03 (Full Version)

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Chilperic -> RE: Fatal Years for 1.03 (9/1/2011 6:52:47 AM)


quote:

ORIGINAL: Nikel

Copyright? I can ask for permission if you want, there should be no problem [:)]



I will never use copyrighted material in FY or SVF. Easier, simpler, safer [:)]




Chilperic -> RE: Fatal Years for 1.03 (9/1/2011 6:54:14 AM)

quote:

ORIGINAL: Keke

I played one more turn with updated version and there were no problems, so far. It's late December '18 now.

My question: Is full Allied intervention required to save the front in the long run? The reason I ask is that the AIL has been 12 for a couple of turns, and now I have enough EPs to try diplomatic effort while EPs won't go under 6 (which presumably causes other problems). Clovis?


Thanks.

High AIL will keep Allied help, Allied units in the North, possible American tanks, and indirectly could serve Southern Whites by releasing French and Greek troops in the South.




SirGarnet -> RE: Fatal Years for 1.03 (9/1/2011 9:08:28 AM)

Thanks for your good work! For the Japanese Intervention option, I understand the chance is a one-time 15% each of the next 4 turns, and the negative kick in immediately even if it turns out the Japanese decline?







Nikel -> RE: Fatal Years for 1.03 (9/1/2011 12:11:17 PM)


quote:

ORIGINAL: Chliperic


quote:

ORIGINAL: Nikel

Copyright? I can ask for permission if you want, there should be no problem [:)]



I will never use copyrighted material in FY or SVF. Easier, simpler, safer [:)]



OK, anyway I will ask what is the source of the japanese order of battle in AGEod forum [:)]




JJKettunen -> RE: Fatal Years for 1.03 (9/1/2011 12:15:20 PM)

This doesn't look right:



[image]local://upfiles/5859/BA256D9217A74521B845CBE039742A89.jpg[/image]




JJKettunen -> RE: Fatal Years for 1.03 (9/1/2011 12:32:12 PM)

Just noticed that Volga Flotilla is set to WHI (Southern Whites).




JJKettunen -> RE: Fatal Years for 1.03 (9/1/2011 2:20:24 PM)

I guess an easy fix for the Murmansk situation would be to keep Allied forces fixed for a longer period, so that the Reds have ample time to garrison Sezhega (and Petrozavodsk).




Nikel -> RE: Fatal Years for 1.03 (9/1/2011 8:21:32 PM)

Hi keke, for example the british units in Murmansk could be fixed till the arrival of General Ironside


Kalmykov portrait added [:)]




Chilperic -> RE: Fatal Years for 1.03 (9/1/2011 8:50:09 PM)


quote:

ORIGINAL: MikeKO

Thanks for your good work! For the Japanese Intervention option, I understand the chance is a one-time 15% each of the next 4 turns, and the negative kick in immediately even if it turns out the Japanese decline?







No, the negative effects fire only if Japan accepts to give help. The Siberian demand has no bad effect in itself, except the loss of 3 EPs.

Thanks. [:)]




Chilperic -> RE: Fatal Years for 1.03 (9/1/2011 8:52:22 PM)


quote:

ORIGINAL: Keke

This doesn't look right:



[image]local://upfiles/5859/BA256D9217A74521B845CBE039742A89.jpg[/image]

Yes that's something I've noticed in some saves and I have yet found why. I will need the next time the save and the backup1 turn to search why. The save must be the one of the Poland MC of the region. [&o]




Chilperic -> RE: Fatal Years for 1.03 (9/1/2011 8:53:04 PM)


quote:

ORIGINAL: Keke

Just noticed that Volga Flotilla is set to WHI (Southern Whites).



Will be fixed in the next. This has been fixed in the official version, but I've overlooked it. [:o]




Chilperic -> RE: Fatal Years for 1.03 (9/1/2011 8:54:10 PM)


quote:

ORIGINAL: Nikel

Hi keke, for example the british units in Murmansk could be fixed till the arrival of General Ironside


Kalmykov portrait added [:)]


All your ideas and those of Keke will be part of my thoughts about [:)] No firm decisions yet.




Chilperic -> RE: Fatal Years for 1.03 (9/1/2011 9:29:37 PM)


quote:

ORIGINAL: Nikel



OK, anyway I will ask what is the source of the japanese order of battle in AGEod forum [:)]



Will see the reply [:D]

When I will have more time, I will read Nafziger database. There is a lot of info, especially on obscure periods.[:)]




Chilperic -> RE: Fatal Years for 1.03 (9/1/2011 9:59:59 PM)

I've maybe found the Poland bug source. Maybe.

If no game killer bug is mentioned, the current RC should remain unchanged in the next days. [:)]




Krot -> RE: Fatal Years for 1.03 (9/2/2011 8:12:51 AM)

Hi Chliperic. Spent 5 hours in a row playing FY and could hardly stop. I was especially impressed by rival minors AI. Anarchists and Ukrainians were dancing precisely around the very same cities as in reality of 1919. It looked like some animated RCW documentary film. Thank you a lot.

BTW your current Merovingian-like nom de guerre sounds cool. [;)]




JJKettunen -> RE: Fatal Years for 1.03 (9/2/2011 12:52:23 PM)

For some reason I enjoy defensive victories the most. Rainy weather helped here obviously. [8D]

[image]local://upfiles/5859/53F140A826894900A4D36A31B9B8630E.jpg[/image]




Chilperic -> RE: Fatal Years for 1.03 (9/2/2011 1:10:39 PM)


quote:

ORIGINAL: Krot

Hi Chliperic. Spent 5 hours in a row playing FY and could hardly stop. I was especially impressed by rival minors AI. Anarchists and Ukrainians were dancing precisely around the very same cities as in reality of 1919. It looked like some animated RCW documentary film. Thank you a lot.

BTW your current Merovingian-like nom de guerre sounds cool. [;)]




Thanks [:)]

AGE engine has a lot of potential once you know how to drive AIs.




Chilperic -> RE: Fatal Years for 1.03 (9/2/2011 1:12:35 PM)


quote:

ORIGINAL: Keke

For some reason I enjoy defensive victories the most. Rainy weather helped here obviously. [8D]

[image]local://upfiles/5859/53F140A826894900A4D36A31B9B8630E.jpg[/image]



So, Uncle Joe hates so much you he's now chasing your forces on the Volga since you enrolled from Southern Whites to Siberian ones [:D]

Could I have the scriptreport and the last turn? I would check how some events work. [:)]




JJKettunen -> RE: Fatal Years for 1.03 (9/2/2011 1:27:37 PM)

Here ya go!

Yes, virtual Stalin haunts me! [X(]




JJKettunen -> RE: Fatal Years for 1.03 (9/2/2011 3:13:02 PM)

Btw, according to my experience the Red AI never sets garrisons to cities/towns near Petrograd, like Tsarskoye Selo. Could something be done about it? Or is it even worthwhile?




Chilperic -> RE: Fatal Years for 1.03 (9/2/2011 7:13:04 PM)


quote:

ORIGINAL: Keke

Btw, according to my experience the Red AI never sets garrisons to cities/towns near Petrograd, like Tsarskoye Selo. Could something be done about it? Or is it even worthwhile?



You're right and it's easy to do.

Why?

The AGE engine has since AACW a autogarrison feature. Garrisons appear where there is structures( cities, forts, depots). The feature has 2 ais: reduce micromananging and mainly help AI which doesn't know how to garrison structures.

I've disabled this feature in FY. There is no auto garrison but events concerning some cities creating garrison for AI. I've chosen to implement this because I'm feeling garrisons everywhere will slow too much offensives, especially for AI whose attacks aren't as quick than those of a player. A lot of small garrison in any town could lose the fluidity needed when some offensives were made over hundred of kilometers in a few months, because of the low troop density.

So FY AI cheats less than the offical AGE engine, and the gameplay keeps the necessary fluidity to represent the real war [:)]

Of course, my cities list is certainly uncomplete. Next version.[:)]




Chilperic -> RE: Fatal Years for 1.03 (9/2/2011 9:38:47 PM)

From my tests and your files, the RC seems to work without major troubles [:)]

I've rebalanced a bit the Siberian unhistorical path and the Red Military reform options, as the latter was slighty too harsh for Reds and the former to lenient.





Nikel -> RE: Fatal Years for 1.03 (9/2/2011 9:51:57 PM)

Czech legionary Svec added [:)]




Chilperic -> RE: Fatal Years for 1.03 (9/2/2011 10:00:33 PM)


quote:

ORIGINAL: Nikel

Czech legionary Svec added [:)]



Kalmykov and Svec will be in the next version [:)]




JJKettunen -> RE: Fatal Years for 1.03 (9/2/2011 10:40:17 PM)

Bloody hell! [:@]

[image]local://upfiles/5859/2547C85DE2774486BC07BBD43A7A700E.jpg[/image]




JJKettunen -> RE: Fatal Years for 1.03 (9/2/2011 10:43:33 PM)


quote:

ORIGINAL: Chliperic

From my tests and your files, the RC seems to work without major troubles [:)]


There's one really odd thing. Battles don't seem to affect National Morale as they used to. For example the latest unfortunate confrontation with Stalin[:@] cost no NM to me.

I'll attach the save and backup1 to my next post for you to check.




JJKettunen -> RE: Fatal Years for 1.03 (9/2/2011 10:47:22 PM)

Here they are:




Chilperic -> RE: Fatal Years for 1.03 (9/2/2011 10:47:27 PM)

New version of the Fatal Years RC, on my blog ( see my sig):


COMPATIBLE WITH ONGOING GAMES

- modified slightly unhistorical path for Siberian: 10 Eps and 120 NM are now needed to avoid negative events to fire ( balance purpose)
- modified slightly Red military reform option ( bonus should come faster) for balance prupose
- 2 new portraits from Nikel
- added some garrison for Reds in Northern theater
- from june 18 to march 19, the coordination difficulties random event for Murmansk forces should fire more often. This event will affect only Siberian units in the Olonets area.




Nikel -> RE: Fatal Years for 1.03 (9/2/2011 10:53:45 PM)


quote:

ORIGINAL: Chliperic

Kalmykov and Svec will be in the next version [:)]



I wonder why you use ones but not others [:'(]



Next the forgotten general, who is he? [;)]




Chilperic -> RE: Fatal Years for 1.03 (9/2/2011 10:54:30 PM)


quote:

ORIGINAL: Keke


quote:

ORIGINAL: Chliperic

From my tests and your files, the RC seems to work without major troubles [:)]


There's one really odd thing. Battles don't seem to affect National Morale as they used to. For example the latest unfortunate confrontation with Stalin[:@] cost no NM to me.

I'll attach the save and backup1 to my next post for you to check.



Humm...There's nothing in my mod which may affect NM gains or losses during battles. NM are lost or won only if units are destroyed. I will look at, but it's either a rare occurence or a bug of the official version. [&:] However, the latter seems to be uncertain as the exe is the same since a few weeks. [&:]




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