Chilperic -> RE: Fatal Years for 1.03 (9/20/2011 1:03:02 PM)
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ORIGINAL: Keke quote:
ORIGINAL: Chliperic quote:
ORIGINAL: Keke quote:
ORIGINAL: Gnaeus ...Also, I've tried to attack the Polish tanks in Minsk for two turns, and although I took the city, the tanks are still there. Apparently same thing with the Siberians in Chelyabinsk. I attacked last turn and took the city but there is still a large force outside. Shouldn't there have been another battle?... It seems to be a common problem. After a battle those "retreated" enemy units won't be attacked again unless friendly units move in or out of the region... When units have low cohesion, they don't attack. Could be a cause, and considering cohesion is lower in FY would explain why. For those interested, one of the point advertised in 2007 for AACW was the possibility to 2 opponent forces to occupy the same regions several turns. Now this feature is buried under pancakes [:D], but the size of a region doesn't seem to me prohibiting such outcomes... It is not about cohesion, trust me. The annoying thing is that friendly forces in the region, with attacking posture, won't attack the retreated enemy next turn unless ordered to move out. If it is not done, and no friendly units are moved in, the opposing stacks could be facing each other for several turns. In worst case, if you move your stack to initiate battle, and leave no garrison behind, the enemy will retreat again without moving and will capture the structure you left behind! I've indeed noticed this when playing Reds with anarchist revolt in Moscow. I was just preaching the contrary to explore any possible FY defaults before drawing the conclusion (yes, I don't charge someone without thinking BEFORE [:D] )It's then not a FY feature or side effect but a feature or side effect or bug of the official AGE engine I can't do anything to fix, being tied to the battle routines in the exe. Now, if the AGEOD lords play their game, they will have noticed it like I had and I'm sure it will be fixed in the next patch. [8D]
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