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Erik Rutins -> RE: Latest news... (9/27/2011 5:48:52 AM)

Another one...



[image]local://upfiles/9/023D96DE33174EC99C1375B0C3511B44.jpg[/image]




Erik Rutins -> RE: Latest news... (9/27/2011 5:50:01 AM)

Last preview of the new screenshots for now. You'll see the rest very soon on the product page.



[image]local://upfiles/9/D3498096176540F8A536444AD72C1C1C.jpg[/image]




HsojVvad -> RE: Latest news... (9/27/2011 6:10:10 AM)

Thanks for the screenshots Eric, getting very excited.





Facedrop -> RE: Latest news... (9/27/2011 7:01:29 AM)

To say i am getting excited for this expansion, would be an understatement.




J HG T -> RE: Latest news... (9/27/2011 7:04:28 AM)

Aw yeah! Looking mighty interesting. New race traits, bonuses/penalties and victory conditions seem to add a lot of variety. Also, Ketarovs seem to have new special goverment. Wonder if there's other new goverments apart from that.





EisenHammer -> RE: Latest news... (9/27/2011 7:19:53 AM)


quote:

ORIGINAL: Erik Rutins

Last preview of the new screenshots for now. You'll see the rest very soon on the product page.



[image]local://upfiles/9/D3498096176540F8A536444AD72C1C1C.jpg[/image]


What are the pictures of the aliens on the right, are they the only ones that can be assimilate by your race. I do not see the Shakturi.




Malevolence -> RE: Latest news... (9/27/2011 7:30:13 AM)

Great! [:)]

Interrogative... during gameplay, do you know the other races goals (race victory conditions) automatically, only know them by spying, or never know them until the end of the game?





J HG T -> RE: Latest news... (9/27/2011 7:32:40 AM)

My guess is that you know races victory conditions when you meet them. 




Data -> RE: Latest news... (9/27/2011 7:57:30 AM)

quote:

Great!

Interrogative...


you remind me of the robots in the kotor series [:)]




Noble713 -> RE: Latest news... (9/27/2011 8:55:56 AM)

Hmmmm, what's that icon under "Impregnable Structures" on the tech tree? Looks like a man in a uniform. Maybe some sort of character training facility?

Also nice to see the missile tech getting some love. Keep 'em coming! Can't wait...




Shark7 -> RE: Latest news... (9/27/2011 9:03:03 AM)

Mmmmm....rail guns...

I have new ways wipe out insects and conquer the known universe. [:D]




Facedrop -> RE: Latest news... (9/27/2011 9:11:59 AM)

"ice colonies can usually avoid natural disasters"

Natural disasters, yet another new feature!




adecoy95 -> RE: Latest news... (9/27/2011 9:55:00 AM)

i really like the potential in these victory conditions, hopefully the beta testers give them a good work-out to help balance them out.




WoodMan -> RE: Latest news... (9/27/2011 10:42:48 AM)

Sounds excellent, all of it [:)]




Igard -> RE: Latest news... (9/27/2011 12:53:18 PM)

Disallowed Technology, Woooohooooo! [&o]

I know it's only a small thing, but this is another step towards unique tech trees. In fact, if we were allowed to add a list of techs to this, then it would be perfect for me.




tjhkkr -> RE: Latest news... (9/27/2011 1:04:14 PM)

This is looking really sharp! [8D]
It looks like each race/group of people will now have a unique national flavor... [:)][:)][:)]

And personal victory conditions...[sm=sign0031.gif]
And characters... [8D][8D][8D][sm=happy0065.gif]

[sm=scared0018.gif] <== me running to buy game...




Shuul -> RE: Latest news... (9/27/2011 2:16:44 PM)

Is weapon damage/armor system changed?




Spacecadet -> RE: Latest news... (9/27/2011 3:07:41 PM)

There's more info now on the Product Page, as well as some more Screen shots:

http://www.matrixgames.com/news/836/Distant.Worlds..Legends.Announced.and.were.looking.for.a.Space.Creature!

http://www.matrixgames.com/products/415/details/Distant.Worlds.-.Legends






crazyguy -> RE: Latest news... (9/27/2011 3:25:02 PM)

Looking on the "Start a New GAme: The Galaxy" Screenshot on the product place:

Star Amount
Physical Size


Now we can have small full packed galaxies and nearly empty huge galaxies...

Would love to play a 100 stars 15x15 sector game :)




Data -> RE: Latest news... (9/27/2011 3:42:44 PM)

Hell yeaahhh, can't wait for these setups [&o]




Haree78 -> RE: Latest news... (9/27/2011 3:56:11 PM)


quote:

ORIGINAL: adecoy95

i really like the potential in these victory conditions, hopefully the beta testers give them a good work-out to help balance them out.



Although we dont want an enemy AI winning his Race conditions within 10 years there is absolutely no need for race victory conditions to be balanced.
Achievable yes but not balanced.




nammafia -> RE: Latest news... (9/27/2011 4:39:26 PM)

"Gameplay has been greatly expanded for each race wiith new race-specific events and victory conditions, a new system for borders and s"

What does "and s" imply?




nammafia -> RE: Latest news... (9/27/2011 4:43:18 PM)

"An expanded tech tree also awaits, with dedicated carriers, cutting lasers, rail guns, new planetary facilities and wonders, and much more (including a new hidden faction)!"

Can't wait for the expansion to see who is the new hidden faction.  Pre-order?  I am gladly to.




J HG T -> RE: Latest news... (9/27/2011 4:59:53 PM)

Yeah, the hidden faction got me excited too. My guess is some old race that's been hiding on the edges of galaxy and are now returning to see if Shakturis are no longer a problem. Or some odd, reclusive race that's only found by extensive exploration and research.




McGlu -> RE: Latest news... (9/27/2011 5:22:32 PM)

Couldn't find anything on the product page or with a quick browsing of this thread. I see that Legends requires the base DW game, but not the first expansion.

So, how does the first expansion come into play with this second one? Does Legends include the enhancements from the 1st exp, or are the new features exclusive? Will this make the 1st exp unnecessary?




Bingeling -> RE: Latest news... (9/27/2011 6:31:48 PM)

[image]http://www.matrixgames.com/files/games/415/20110926222923.jpg[/image]

Are those circle zones of control? The difference looks a bit large to be different long range scanners. The top and bottom colony of the minimap does not seem to have any, though. Also, only the very bottom green colony appears to have any such circle, but we would not see this for a foreign power anyways, would we? Maybe if allied/spied? It could make sense that planets needs some "power" have an influence zones.

Also, travel lines for the ships, it appears a whole lot civilian traffic is heading for the Teekan(?) colony up left.




Data -> RE: Latest news... (9/27/2011 6:58:57 PM)

Maybe a tech / building is involved here and the planets that don't show the "zone of control" don'thave it built yet.




Bingeling -> RE: Latest news... (9/27/2011 7:10:44 PM)

It is hard to say of course, but things that could explain this apart from tech (tech seems cheap for this...).

The capital got a huge boost.
The zone size depends on parameters like population and gdp (and possibly trade volume?). And there is a cutoff meaning small colonies have no zone.

But this is not borders in the normal sense, only borders as zones around single colonies (which may of course overlap).




ASHBERY76 -> RE: Latest news... (9/27/2011 8:36:41 PM)

Can have some details and screenshots about the major selling point of the game, ie leaders.[8|]




Erik Rutins -> RE: Latest news... (9/27/2011 8:38:42 PM)


quote:

ORIGINAL: ASHBERY76
Can have some details and screenshots about the major selling point of the game, ie leaders.[8|]


This is the main area we are still working on, so more details on this are still a week or two away.

Regards,

- Erik




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