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tjhkkr -> RE: Latest news... (9/27/2011 9:43:24 PM)

I just saw the new phyiscal universe make layout screen and the ability to choose the number of sectors... 15 x 15 sectors...
Well done!

And I finally saw where it says disallowed technology...

This is looking really sharp![:)]




Igard -> RE: Latest news... (9/27/2011 9:54:28 PM)

15x15 sectors! Yaaaayyyyy! That's gonna be huuuuge!

Really really looking forward to this now.[&o]




tjhkkr -> RE: Latest news... (9/27/2011 10:09:27 PM)

Where in the known galaxy is Data when we need him?
Uh oh... he is probably raiding your Romulan Ale again...




Igard -> RE: Latest news... (9/27/2011 10:42:43 PM)

No he's not, TJ. The cargobay is empty until beta testing is completed.

He's probably instructing his baby in warp-field theory.




Simulation01 -> RE: Latest news... (9/27/2011 11:26:23 PM)

Very nice, Erik.   Are you not able to show us any images of the new weapons?




Erik Rutins -> RE: Latest news... (9/28/2011 1:07:09 AM)


quote:

ORIGINAL: J HG T
Also, Ketarovs seem to have new special goverment. Wonder if there's other new goverments apart from that.


Well spotted, Corporate Nationalism is indeed a new government type. It's the only one in this expansion, but there may be others in the future.

Regards,

- Erik




Erik Rutins -> RE: Latest news... (9/28/2011 1:08:08 AM)


quote:

ORIGINAL: EisenHammer
What are the pictures of the aliens on the right, are they the only ones that can be assimilate by your race. I do not see the Shakturi.


Those are the playable races, all of which have their own unique events and victory conditions in the Legends expansion.

Regards,

- Erik




Erik Rutins -> RE: Latest news... (9/28/2011 1:09:27 AM)


quote:

ORIGINAL: Malevolence
Interrogative... during gameplay, do you know the other races goals (race victory conditions) automatically, only know them by spying, or never know them until the end of the game?


Once you encounter them, you know their victory conditions and can see them on the victory conditions screen. We recommend that the unique victory conditions for each race be added onto the existing victory conditions, so that they contribute to but are not the entirety of the victory level.

Regards,

- Erik




Erik Rutins -> RE: Latest news... (9/28/2011 1:10:13 AM)


quote:

ORIGINAL: Noble713
Also nice to see the missile tech getting some love. Keep 'em coming! Can't wait...


There are quite a few new items on the tech tree. Good to see that someone noticed the additions to the missile branch. [8D]

Regards,

- Erik




Shark7 -> RE: Latest news... (9/28/2011 1:10:18 AM)


quote:

ORIGINAL: Igard

No he's not, TJ. The cargobay is empty until beta testing is completed.

He's probably instructing his baby in warp-field theory.



Fortunately I located where you jettisoned it...hiccup! [;)]




Erik Rutins -> RE: Latest news... (9/28/2011 1:13:21 AM)


quote:

ORIGINAL: Facedrop
"ice colonies can usually avoid natural disasters"

Natural disasters, yet another new feature!


Indeed, these represent planetary "mega-disasters" and here's an example of one. The note above was for that specific race, which is more likely than others to avoid natural disasters on ice colonies (their home planet type).

Regards,

- Erik


[image]local://upfiles/9/11DC91C88CBF4136AE286166A3F06F8D.png[/image]




Erik Rutins -> RE: Latest news... (9/28/2011 1:14:08 AM)


quote:

ORIGINAL: Igard
Disallowed Technology, Woooohooooo! [&o]
I know it's only a small thing, but this is another step towards unique tech trees. In fact, if we were allowed to add a list of techs to this, then it would be perfect for me.


Yes, indeed, we're getting there. [8D]

Regards,

- Erik




Erik Rutins -> RE: Latest news... (9/28/2011 1:15:07 AM)


quote:

ORIGINAL: Shuul
Is weapon damage/armor system changed?


Tweaked a bit, but not really changed. How were you expecting things to change?

Regards,

- Erik




Erik Rutins -> RE: Latest news... (9/28/2011 1:16:03 AM)


quote:

ORIGINAL: crazy_guy
Now we can have small full packed galaxies and nearly empty huge galaxies...
Would love to play a 100 stars 15x15 sector game :)


Yes, it definitely changes the game to play on a larger map.

Regards,

- Erik






Erik Rutins -> RE: Latest news... (9/28/2011 1:16:58 AM)


quote:

ORIGINAL: nammafia
"Gameplay has been greatly expanded for each race wiith new race-specific events and victory conditions, a new system for borders and s"

What does "and s" imply?


Hm, it appears we had an editing mistake there. Mea culpa. That should have read: "a new system for borders and spheres of influence."

Regards,

- Erik




Erik Rutins -> RE: Latest news... (9/28/2011 1:19:25 AM)


quote:

ORIGINAL: Bingeling
Are those circle zones of control? The difference looks a bit large to be different long range scanners. The top and bottom colony of the minimap does not seem to have any, though. Also, only the very bottom green colony appears to have any such circle, but we would not see this for a foreign power anyways, would we? Maybe if allied/spied? It could make sense that planets needs some "power" have an influence zones.


The circles are spheres of influence and that's one of the new overlays that can be turned on and off. Explored systems within your sphere of influence are considered to be under your control and define your "borders" within the galaxy. When you negotiate mining or refueling rights, or consider whether another species is trespassing in your systems, it's control rather than sphere of influence that matters.

Regards,

- Erik




tedesco -> RE: Latest news... (9/28/2011 2:57:18 AM)

Thanks for the replies Erik. :)




tjhkkr -> RE: Latest news... (9/28/2011 3:16:02 AM)

quote:

ORIGINAL: Igard
No he's not, TJ. The cargobay is empty until beta testing is completed.
He's probably instructing his baby in warp-field theory.


So my Jedi Mind trick did not work... [:(] [:D][:D][:D]




tjhkkr -> RE: Latest news... (9/28/2011 3:20:09 AM)

Erik, I have been enjoying the cameraderie of the DW folks here, but all this stuff looks WAY COOL.
And in my old age, I am not easy to impress any more...
It looks like we are in for a cool game...

Thank you!




samspackman -> RE: Latest news... (9/28/2011 4:53:31 AM)

Is it possible to mod the map size? For example make a 20x20 grid, or a 15x5 grid?




tedesco -> RE: Latest news... (9/28/2011 5:06:22 AM)

I would like to know what else is being available to mods. Only races and characters as said on the product page?




Hawawaa -> RE: Latest news... (9/28/2011 5:10:44 AM)

Awesome update! Definitely will be preordering just as soon as I get my pc back! Thanks Eric!

Natural disasters, hopefully not as frequent as Star Wars Rebellion natural disasters. [:D]




Tirane -> RE: Latest news... (9/28/2011 5:37:31 AM)

Before I keep putting in more hours will the expansion allow you to mod Galactapedia and or tech tree???? I can mod the Galactapedia entries by messing with the help file but it still doesn't link to the new races created as I can't change the Menu in Galactapedia. Please fix this.

Many Thanks




nammafia -> RE: Latest news... (9/28/2011 5:45:53 AM)

I can see the next expansion (now with the Corporate Nationalism government type) will be Distant World: Rise of Corporations. We could choose to play as a multi-empire corporation trying to control the universe through trade, pirating, conflicts and assassination. The Orion Syndicate, anyone.




J HG T -> RE: Latest news... (9/28/2011 7:10:22 AM)


quote:

ORIGINAL: Erik Rutins

[image]local://upfiles/9/11DC91C88CBF4136AE286166A3F06F8D.png[/image]


Nice! I've never really had problems with DWs graphical... simplicity, but more new art is always great! Disasters sound like an interesting feature.

About leaders: Can you have leaders of other races in your empire? Meaning, can leaders of other empires join yours because of unrest, bribing by spies or conquering a planet where other empires leader is working?

BTW, Erik, I'm willing to join the beta testing but I'm not sure if I've missed the announcement for that. So, what I need to do to express my interest of joining the beta testing? Thanks in advance!




Data -> RE: Latest news... (9/28/2011 9:25:53 AM)


quote:

ORIGINAL: tjhkkr

Where in the known galaxy is Data when we need him?
Uh oh... he is probably raiding your Romulan Ale again...



Data, my friend, is buried under a ton of critical work....damn my employer and his lack of understanding for my needs [:)]




ehsumrell1 -> RE: Latest news... (9/28/2011 11:18:46 AM)

quote:

ORIGINAL: Data

Data, my friend, is buried under a ton of critical work....damn my employer and his lack of understanding for my needs [:)]


I understand Data....I met Picard once at a Galactic conference. Wanted to stretch his face! [:D]

(Doesn't he realize that there is about to be another DW Expansion?) [:)]




Shuul -> RE: Latest news... (9/28/2011 11:32:50 AM)


quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: Shuul
Is weapon damage/armor system changed?


Tweaked a bit, but not really changed. How were you expecting things to change?

Regards,

- Erik




Every weapon should have shield penetration chance, bigger for beams, less for lasers and missiles etc.
Shields should have different resistance to penetration, and it will be interesting to add new components like shield boosters etc. It will increase armor importance, as I don't really care about it right now, just add more shields and its done.

Taken from here: http://www.matrixgames.com/forums/tm.asp?m=2728587




Data -> RE: Latest news... (9/28/2011 11:55:02 AM)


quote:

ORIGINAL: ehsumrell1

quote:

ORIGINAL: Data

Data, my friend, is buried under a ton of critical work....damn my employer and his lack of understanding for my needs [:)]


I understand Data....I met Picard once at a Galactic conference. Wanted to stretch his face! [:D]

(Doesn't he realize that there is about to be another DW Expansion?) [:)]


LOL, let's pull his hair [:D]




tjhkkr -> RE: Latest news... (9/28/2011 12:58:38 PM)

quote:

ORIGINAL: V for Vegas
Is it possible to mod the map size? For example make a 20x20 grid, or a 15x5 grid?


The largest I saw was 15 x 15, but perhaps it will be larger for the production version.




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