Nikademus -> RE: Midway (8/18/2011 6:30:49 PM)
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quote:
ORIGINAL: herwin quote:
ORIGINAL: Nikademus quote:
ORIGINAL: AW1Steve quote:
ORIGINAL: Chickenboy Guys-that approach isn't called for...come on now. [:-] I couldn't agree more![:(] Why can't you do a Midway scenario and expect different results? We have Coral Sea and the Kiska/Attu invasions. And you definately won't get those to come out as in real life. (In fact if you try it in the Thousand Mile war , you'll definately get your head handed to you!). I for one would like to see a lot more short sceanrios. And I applauld anyone making them. [&o] No-one says you can't. However that wasn't Erwin's point. He wasn't asking for a Midway short scenario for it's own sake. He was taking another potshot at the game along the same lines as his "Historical Lessons Learned from the Game" thread. If he can build a better game....i'm all for that too. Fair enough. I would expect short scenarios based on Midway, Eastern Solomons, and Santa Cruz to be worth playing on their own, but my question was how they would stack up against the expected outcomes. In all three cases, I believe the USN expected a draw, making them good one-on-one battles. Keep them short so that the lack of surprise doesn't give the Japanese player an advantage. Basing on UV/WitP.....GG designed the game to favor a mutual set of exchanges that would, more times than not result in an average exchange of damage. Outside of player control settings.....this was pretty much 100% certainly.....meaning if Carrier Group A was in range of Group B, and B in range of A...there would always be a mutual exchange of strikes....irregardless of the involvement of land based search elements. If weather cancelled one carrier group's ops (the famous "cloud" in the hex) then it could also not be attacked....preventing a midway type situation. AE tries to add more variable elements to the mix and I have seen unanswered strikes as a result as well as attempts to better display uncoordinated/unbalanced strikes, which can result in odd situations. I understand the motivation behind the decision(s) however in hindsight i'm thinking Mr. Grigsby had the right idea all along given the game's operational level approach. In old Stock WitP...the only time i ever got a "Midway" result was because my opponent had set his groups to night attack, attempting to be clever....which had it worked would have been a brilliant stroke, but he underestimated the approach speed of the TF's so the carrier groups were in range in daylight.....the routine kicked in, my carriers struck his, but because his were set to night attack, there was nothing to counter-attack so his Japanese CV's were KO'd while my US CV's were untouched. Had it not been the case it would have been a mutually destructive exchange in most cases as there were only two carriers per side so the UberCAP issue would not have influenced things.
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