jzardos -> RE: Is the game biased towards the Soviet side? (8/24/2011 6:05:24 PM)
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You go Kirk!! I have to say with 100% knowledge that the combat engine in WitE can be at times very flakey. I should know too, since I've done my own independent testing with many many hours invested. What I found and have posted is some serious flaws in combat that make WitE modeling of war on the east front between German and Soviet forces somewhat fantasy to say the least. Sorry, but it is what it is... Hats off to the people that have created the detail of each individual squad have a few grenades and such. Great stuff, but if the combat engine can't process that information in a historically accurate manner, what is the point? All I've seen is some run-around from some testers and developers (almost quiet here) about the issues in the combat engine. Please this has to be a priority in order for this game to be taken seriously as a non-fantasy recreation of the struggle on the east front. Unfortunately I think the main effort of research was done on most unit capabilities and less on each sides overall strengths/weaknesses and capabilities during the timeline. Did the Soviets really have the capability in early 42 to launch organized massive counter-attacks across the front? Lol, for you historical newbies, maybe. But pick up a decent book and do some reading about what actually happen to Soviet attacks in 42 and you'll get a different and factual answer. So why does WitE allow this to be the case? Your guess is as good as mine. Also, it's not like this can't be fixed or it's too much effort to program. Do it right and make it historical. My suggestion is somewhat simple: before any Soviet attack each unit must make a check to see if and how it participates in the offensive (maybe only 50% unit committed). This check would be a factor of the leadership (already in place and well done by WitE [;)] ) and some year/month mod. Thus, as the time go by, the effectiveness of the Soviets offensives will improve. That's not that hard to put in place? Is it? I too have been very depressed with the lack of concern devs have had towards the large pools of axis tanks and other equipment that can accumulated and never be utilized. Just allow the Germans to create some limited su's. IMO the major effort for WitE has been this crazy concept, as Kirk expressed, about BALANCE. Screw the damm balance, just get the game mechanics to reflect what the east front campaign was about. All I ever hear is 'we can't touch this because of balance effects...' or 'we need to test the balance for weeks before we can do this..' Come on, nobody even can quantify what this darn 'BALANCE' concept is anyways. Means squat to me really. Just get the game to properly reflect how an German Pz unit could handle combat on the eastern front. The more and more I read how important and the incredible the accomplishments of these German Pz/Mech were with good leadership, the more I think WiTE really drops the ball. WitE does not do the German far superior tactics at this level any justice, IMO. Sure I know that leaders get bonus and supposed exp/morale helps, but when I go back to be testings with the combat engine, I can prove anybody wrong that wants to make a case for WitE doing them justice... anybody. Don't get me start on this whole concept of morale... omg. Really I can lose morale at the drop of a hat but it takes a miracle to get it back? Case and point from some more testing... 15 attack with one lose for a German infantry div in spr/sum 42 with a starting morale of 70, guess what it's morale was after this span of 14-1 months later? A whopping 74, lol, come on. This should NEVER happen. It was not a isolated exp either, so please don't anybody respond with some argument that it was just a low chance occurrence. Not it was not. Face it, morale is busted. Good news is it supposedly will get better in 1.05? I could go on, but rant over. As people might not know, I've suffered sever trauma playing the axis. In all cases been obliterated and dissolution with 42. I can still see the 6-7 depth lines of Soviet forts with this pesky small units taking many hundreds of axis loses to only hundreds of theirs. Yeah sure, 60k to 5k and that Soviet unit will just retreat or route back to safety. Here's a tip for the devs/designers, Soviets units did actually surrender without being surround for many turns... [:'(] Same with axis too of course. This really needs to be better factor of the timeline, leadership, and units morale/exp than currently.
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