glvaca -> RE: Is the game biased towards the Soviet side? (8/25/2011 3:26:33 PM)
|
Joel, Okay, I'll take the bullit and be the first to offer some constructive critism. If that doesn't get me on the black list, I don't know what will [;)] Certainly, there are changes in there we all look forward too. But, to state they address all the concerns of the community, and more specifically, the ones which have been discussed in this tread, is quite simply not true. Off course you didn't say that but others did, there that's off my chest. More specifically, my concerns are: 1. Very easy to lose morale through combat and first winter. Much more difficult to regain morale. The +10 for the Axis on their national morale of 65 (I.e. to 75) isn't really going to be of any help. If you're that low that you actually need it, you can just as well give up then and there. RESULT: Soviet will get more out of this than the German as Infantry will be weak and 75 morale for Axis mot. is just not enough. The extra morale for the Russian mech, etc... OTOH is a nice bonus they don't actually need as is. SUGGESTION: roll back to the first morale rules of losing/gaining morale and put maximums for groups of units you don't want to become "supermen". However, since the Whermacht DEPENDS on it's high morale/experience (ie quality) to get anywhere, it should be possible that a carefull German player gets his army in a very high morale state. If that is to much, then I would propose to seriously reduce the chanc e of LOOSING morale after a hasty attack. That at least would give the German player something to work with. 2. Am I the only one who goes hhhummmmm, but! concerning the new fort rules? Building of forts is reduced in mud, level 3 only with forts in or adjacent. 3+ only with forts. In addition, a new supply element is thrown in. So: a. this actually means it will become a LOT more difficult for the German to dig in as preparation for the winter of 41-42. As a result, he will again recieve more casualties and, through combats lost, lose more morale, etc... b. As a result, the German army will again be weak in 1942. c. Come 1943+ the German is going to have an even more difficult time to dig in and defend. d. On Forts. 1. These cost AP's. 4 for the Axis, 16 for the Russian. Are they costs going to be reduced? 2. They suck manpower, and common wisdom has it not to build too many of them to avoid sucking your pool dry. So this new rule is actually forcing the Germans to suck their pools dry and spend AP's, both of which they don't have enough as it is. 3. Expenditure of supply. Come digin time 1941, the German is not going to be in a very good supply situation. Unless he stops at the dnepr that is. So how will this affect the German ability to dig in? RESULT: The German player is probably going to have again a very hard time come winter 41. CONCLUSION: Advantage Soviet player. Or perhaps to the side which is on the defensive generally as the advancing side _should_ have a bigger problem getting supplies forward which then would give some "hope" of a backhand blow. That is, if you still have an army with enough morale to actually organize an offensive against Soviet rifle corps. 3. Tanks efficiency. There is no persuit or chase element included. A major issue of discussion. There is no mention of making Panzer divs more effective in the defense. CONCLUSION: Remains issue. 4. Conversion of hasty attacks to scouting improved. No. CONCLUSION: Remains issue. 5. Retreat attrition for the Germans units remains the same. CONCLUSION: Remains issue. 6. 1:2 rule changed. NO. CONSLUSION: remains an issue. 7. Generally modelling the vastly superior doctrine, leadership and quality of the german army. No improvement. CONCLUSION: remains an issue. 8. Making it more difficult to run away as the Russian player? NO. CONCLUSION: remains an issue. 9. Armament reduction: YES. CONCLUSION: Unknown effect. But should hurt the Soviet. 10. Huge importance of artillery, even in 1941 when the Russian army had no such capability, remains. At the same time, German divisions can't have extra arty attached which would at least provide some balancing. But, magically, forts can have arty attached. Still interested to hear the difference. CONCLUSION: remains an issue. 11. Disabled experienced soldiers returning experience 30. No change. At the same time, the superior training of the German replacements versus the non existence of training for the Russians is still not modelled. German replacements should arrive at Exp. 50 or 60 (or in that order) to reflect historical reality. 12. Super Cav Corps and Rifle Corps, the secret weapons of WW2. Strangly enough, and despite millions of books on the subject, also previously undocumented. Sorry if that was sarcastic but I'm running out of soft ways to make the point. Resolved: NO. CONCLUSION: remains an issue. 13. The AP system. Attachements of SU's for free. NO. Rediculous prices to re-attach German divisions: NO Rediculous prices to re-attach Armies/Corps: NO If there's one thing that really, _really_, REALLY aggravates grognards its that. You only have to open a serious book (like Glantz) to understand this system has no basis on reality whatsoever. Corps/divisions, where re-attached all the time. Specially in the German army but also in the Soviet army. Just read Barbarossa Derailed and it's filled with examples. Furthermore, it makes it almost impossible to just do what you need to do to keep your command structure in any form of order. It's unbelievable this hasn't been changed/fine-tuned over the last 9 months. CONCLUSION: remains an issue. There's a lot more but I'll stop here. My point in all this, as you noted, I and others, write because we care. Because we see the game we have been waiting for all these years fall short of what it could be. And the really frustrating bit is that our sceam to be heard and change things is (appart from one notable tester) being ignored, rediculed, argued against but not discussed. Secondly, it's very clear all these limitations are actually being kept per design. It's almost if (and I know its not true) or seems like, you're trying to annoy us to stop playing the game. Seriously, why do I play? To have fun. What provides me as a grognard with fun, being able to do better than history and having some flexibility to organize my army (within reason). But the current design doesn't allow that for the German. Nope. Whatever you do, you're going to end up with a low morale crap army which you know in advance you can't do the job with. And that in exchange for 17 turns of glory in a 200 turn game is a steep price to pay. Apart from being totally unrealistic. In short, the game is scripted and thow shall be kicked around. Live with it. People are hanging in there because, again, this is a the best thing around, but all I see is some antibiotics being given every now and again to a seriously ill patient that actually needs operating on. And even the changes done are often more to the disadvantage of the German player then actually addressing the problems. The good news, it doesn't take serious surgery to make it healthy. Morale is the key and frustratingly, morale was on the money in the first installment. Giving the German player at least the ability to regain morale through combat relatively easily would go such a long way to keeping the game enjoyable for the German player, it cannot be overstated. I have to say that GG and the design team really took some serious risks in the design. You certainly didn't follow the majority of the games of this scope that gone before. But this also means that you open yourself to sceptical looks and strongly worded opinions. Certainly this is one, but like so many tohers on this forum, it is also an informed opinion. We're not the beer and prezzles type. And however you can twist, shake and turn, this is a grognards game addapted for the beer and prezzles gamer for commercial reasons. I really hope it sells well and that all who have made this game can earn a good living because you've earned it. If you would only realize that the grognards are the ones who contribute and write AAR's, who test, who make this game live and as such perhaps listen to what they have to say, life would be just grand and we could all just play instead of spending time writing rediculously long messages on a forum and getting worked up over a game. I live on hope... Respectfully, Glenn
|
|
|
|