RE: Docup (A) vs Koniu (J) (Full Version)

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koniu -> RE: Docup (A) vs Koniu (J) (11/11/2014 9:04:50 AM)

Air loses


[image]local://upfiles/37745/882CD9C103C14290AF13060DFAEF1B5C.jpg[/image]




koniu -> RE: Docup (A) vs Koniu (J) (11/11/2014 9:06:37 AM)

Ship loses


[image]local://upfiles/37745/2125E2E7E1BC458BA733A5E945829688.jpg[/image]




koniu -> RE: Docup (A) vs Koniu (J) (11/11/2014 9:09:37 AM)

Japan resources reserve
200k oil and 100k fuel will be unloaded in Japan in next 5 days.[:D]


[image]local://upfiles/37745/70BD8C8A7E1C45E5AD2427658E3B0070.jpg[/image]




koniu -> RE: Docup (A) vs Koniu (J) (11/11/2014 9:13:40 AM)

I think i will reduce production of Armament
i have almost 2,5x more than i will need for rest of war


[image]local://upfiles/37745/DC50D6B8975248E8A3DDA10B046FF2A7.jpg[/image]




koniu -> RE: Docup (A) vs Koniu (J) (11/11/2014 9:15:22 AM)

I will keep production of vehicles


[image]local://upfiles/37745/8F3D590F2DEC4850BE6BCFE9F608C1F2.jpg[/image]




Lowpe -> RE: Docup (A) vs Koniu (J) (11/11/2014 12:02:43 PM)

Simply awesome.[&o]




setloz -> RE: Docup (A) vs Koniu (J) (11/11/2014 12:44:49 PM)

very interesting! Thank you for posting such detailed data!




koniu -> RE: Docup (A) vs Koniu (J) (11/11/2014 1:05:23 PM)

Another one. This time pilot reserve. This is after filling all units.
I can post more just ask. Strategic situation later. Now i going to watch Interstellar.

[image]local://upfiles/37745/2AC03467E8AB4EBD9110795DC8C122B0.jpg[/image]




HansBolter -> RE: Docup (A) vs Koniu (J) (11/11/2014 1:31:12 PM)


quote:

ORIGINAL: koniu

Ship loses


[image]local://upfiles/37745/2125E2E7E1BC458BA733A5E945829688.jpg[/image]


My what an absurdly imbalanced game! [8|]




koniu -> RE: Docup (A) vs Koniu (J) (11/11/2014 2:05:11 PM)

And still allies are strong enough to win this war. OK maybe not as fast but they will.
I sunk carriers with 1000 ac capacity and allies still can send over 2400 carrier planes. Next battle will be last KB battle.

[image]local://upfiles/37745/4916A6FD666D4279BFD4826D73A33203.jpg[/image]




HansBolter -> RE: Docup (A) vs Koniu (J) (11/11/2014 2:11:52 PM)


quote:

ORIGINAL: koniu

And still allies are strong enough to win this war. OK maybe not as fast but they will.
I sunk carriers with 1000 ac capacity and allies still can send over 2400 carrier planes. Next battle will be last KB battle.

[image]local://upfiles/37745/4916A6FD666D4279BFD4826D73A33203.jpg[/image]



Yes, but the point you are missing is that you never should have been able to sink them all in the first place.




setloz -> RE: Docup (A) vs Koniu (J) (11/11/2014 2:13:43 PM)


quote:

ORIGINAL: koniu

And still allies are strong enough to win this war. OK maybe not as fast but they will.
I sunk carriers with 1000 ac capacity and allies still can send over 2400 carrier planes. Next battle will be last KB battle.


Playing Allies is definitely not easy mode but still, there's sooooo much room for error and still stay in the game. It's like the learning curve is at 30 degrees for the allies and 90 degrees for the japanese player.
I may be wrong, but such is my perception.




koniu -> RE: Docup (A) vs Koniu (J) (11/11/2014 2:15:53 PM)

quote:

ORIGINAL: HansBolter

Yes, but the point you are missing is that you never should have been able to sink them all in the first place.


I agree with You
As for carriers in not huge, big maybe, but not huge problem for allies. Soon they will have 3x and in Q1 of 1945 it will be 4x advantage over KB.

I can agree that what should worry allies are huge loses in CA and CL ships.
But Docup was using them with light hand. Especially in 1942 when allies dont have numeric or technology advantage.
From 19 CAs - 9 where lost in `42, and 7 in `43, and 3 in `44
From 42 CLs - 26 where lost in `42, and 9 in `43, and 6 in `44
From 126 DDs - 58 where lost in `42, and 50 in `43, and 18 in `44

It is also interesting that only 48 ships sunk from air attack. Other where lost in naval battles or subs.
Also in most of those battles. Especially those in 1943 or later allies where side looking for engagement not me.




koniu -> RE: Docup (A) vs Koniu (J) (11/11/2014 2:16:56 PM)

empty




HansBolter -> RE: Docup (A) vs Koniu (J) (11/13/2014 1:59:20 PM)

quote:

ORIGINAL: koniu

quote:

ORIGINAL: HansBolter

Yes, but the point you are missing is that you never should have been able to sink them all in the first place.


I agree with You
As for carriers in not huge, big maybe, but not huge problem for allies. Soon they will have 3x and in Q1 of 1945 it will be 4x advantage over KB.

I can agree that what should worry allies are huge loses in CA and CL ships.
But Docup was using them with light hand. Especially in 1942 when allies dont have numeric or technology advantage.
From 19 CAs - 9 where lost in `42, and 7 in `43, and 3 in `44
From 42 CLs - 26 where lost in `42, and 9 in `43, and 6 in `44
From 126 DDs - 58 where lost in `42, and 50 in `43, and 18 in `44

It is also interesting that only 48 ships sunk from air attack. Other where lost in naval battles or subs.
Also in most of those battles. Especially those in 1943 or later allies where side looking for engagement not me.



Sorry if I offended. Perhaps I was a bit harsh. Please accept my apology.

Sometimes I have a very hard time overcoming the perception that the Japanese side is HUGELY overpowered in this game.
An Allied player should not have to endure a drubbing for four solid years before seeing a miraculous turn around in the last year.
For the game to be fair for both players the turn around should happen way, way sooner than it does in most games AARed here.




koniu -> RE: Docup (A) vs Koniu (J) (11/13/2014 2:18:57 PM)

quote:

ORIGINAL: HansBolter

Sorry if I offended. Perhaps I was a bit harsh. Please accept my apology.


I was not offended. You are absolutely right with Your comment.
With my comment i want only show how badly Docup was using his ships in early war. Also i believe he had no luck. Even if he have advantage in firepower and numeric advantage he was losing badly. I even manage to sunk 18 Fletcher in naval battles.

Your comments are very appreciated in future






obvert -> RE: Docup (A) vs Koniu (J) (11/13/2014 8:41:15 PM)


quote:

ORIGINAL: HansBolter

quote:

ORIGINAL: koniu

quote:

ORIGINAL: HansBolter

Yes, but the point you are missing is that you never should have been able to sink them all in the first place.


I agree with You
As for carriers in not huge, big maybe, but not huge problem for allies. Soon they will have 3x and in Q1 of 1945 it will be 4x advantage over KB.

I can agree that what should worry allies are huge loses in CA and CL ships.
But Docup was using them with light hand. Especially in 1942 when allies dont have numeric or technology advantage.
From 19 CAs - 9 where lost in `42, and 7 in `43, and 3 in `44
From 42 CLs - 26 where lost in `42, and 9 in `43, and 6 in `44
From 126 DDs - 58 where lost in `42, and 50 in `43, and 18 in `44

It is also interesting that only 48 ships sunk from air attack. Other where lost in naval battles or subs.
Also in most of those battles. Especially those in 1943 or later allies where side looking for engagement not me.



Sorry if I offended. Perhaps I was a bit harsh. Please accept my apology.

Sometimes I have a very hard time overcoming the perception that the Japanese side is HUGELY overpowered in this game.
An Allied player should not have to endure a drubbing for four solid years before seeing a miraculous turn around in the last year.
For the game to be fair for both players the turn around should happen way, way sooner than it does in most games AARed here.


In this one it's a combination of koniu playing very well, putting strong forces in the right places, and Docup generally telegraphing his intentions. We wouldn't be interested in this game if this kind of a result wasn't possible. Midway could have turned out very differently in the war as well with slightly different circumstances and definitely with a different doctrine. A player is the different doctrine.





HansBolter -> RE: Docup (A) vs Koniu (J) (11/13/2014 8:53:12 PM)


quote:

ORIGINAL: obvert


quote:

ORIGINAL: HansBolter

quote:

ORIGINAL: koniu

quote:

ORIGINAL: HansBolter

Yes, but the point you are missing is that you never should have been able to sink them all in the first place.


I agree with You
As for carriers in not huge, big maybe, but not huge problem for allies. Soon they will have 3x and in Q1 of 1945 it will be 4x advantage over KB.

I can agree that what should worry allies are huge loses in CA and CL ships.
But Docup was using them with light hand. Especially in 1942 when allies dont have numeric or technology advantage.
From 19 CAs - 9 where lost in `42, and 7 in `43, and 3 in `44
From 42 CLs - 26 where lost in `42, and 9 in `43, and 6 in `44
From 126 DDs - 58 where lost in `42, and 50 in `43, and 18 in `44

It is also interesting that only 48 ships sunk from air attack. Other where lost in naval battles or subs.
Also in most of those battles. Especially those in 1943 or later allies where side looking for engagement not me.



Sorry if I offended. Perhaps I was a bit harsh. Please accept my apology.

Sometimes I have a very hard time overcoming the perception that the Japanese side is HUGELY overpowered in this game.
An Allied player should not have to endure a drubbing for four solid years before seeing a miraculous turn around in the last year.
For the game to be fair for both players the turn around should happen way, way sooner than it does in most games AARed here.


In this one it's a combination of koniu playing very well, putting strong forces in the right places, and Docup generally telegraphing his intentions. We wouldn't be interested in this game if this kind of a result wasn't possible. Midway could have turned out very differently in the war as well with slightly different circumstances and definitely with a different doctrine. A player is the different doctrine.




I understand and appreciate your position, but the opposite extreme of Japan falling flat on its face from the outset should be just as possible as the already well documented extreme of them steamrolling for 4+ years.

Alas, we AFBs seem to have been deprived of that extreme except in games against the AI.

It's apparently extremely easy to play ineptly with the Allies and extremely easy not to with the Japanese.

So far, I have only ever seen one Allied player create an AAR of an early Japanese drubbing, that was administered by Castor Troy, whom I have the utmost respect for as a supremely skilled Allied player.




mind_messing -> RE: Docup (A) vs Koniu (J) (11/13/2014 10:54:48 PM)


quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: obvert


quote:

ORIGINAL: HansBolter

quote:

ORIGINAL: koniu

quote:

ORIGINAL: HansBolter

Yes, but the point you are missing is that you never should have been able to sink them all in the first place.


I agree with You
As for carriers in not huge, big maybe, but not huge problem for allies. Soon they will have 3x and in Q1 of 1945 it will be 4x advantage over KB.

I can agree that what should worry allies are huge loses in CA and CL ships.
But Docup was using them with light hand. Especially in 1942 when allies dont have numeric or technology advantage.
From 19 CAs - 9 where lost in `42, and 7 in `43, and 3 in `44
From 42 CLs - 26 where lost in `42, and 9 in `43, and 6 in `44
From 126 DDs - 58 where lost in `42, and 50 in `43, and 18 in `44

It is also interesting that only 48 ships sunk from air attack. Other where lost in naval battles or subs.
Also in most of those battles. Especially those in 1943 or later allies where side looking for engagement not me.



Sorry if I offended. Perhaps I was a bit harsh. Please accept my apology.

Sometimes I have a very hard time overcoming the perception that the Japanese side is HUGELY overpowered in this game.
An Allied player should not have to endure a drubbing for four solid years before seeing a miraculous turn around in the last year.
For the game to be fair for both players the turn around should happen way, way sooner than it does in most games AARed here.


In this one it's a combination of koniu playing very well, putting strong forces in the right places, and Docup generally telegraphing his intentions. We wouldn't be interested in this game if this kind of a result wasn't possible. Midway could have turned out very differently in the war as well with slightly different circumstances and definitely with a different doctrine. A player is the different doctrine.




I understand and appreciate your position, but the opposite extreme of Japan falling flat on its face from the outset should be just as possible as the already well documented extreme of them steamrolling for 4+ years.

Alas, we AFBs seem to have been deprived of that extreme except in games against the AI.

It's apparently extremely easy to play ineptly with the Allies and extremely easy not to with the Japanese.

So far, I have only ever seen one Allied player create an AAR of an early Japanese drubbing, that was administered by Castor Troy, whom I have the utmost respect for as a supremely skilled Allied player.


My game with Miller is another more recent example. Miller's play was solid, and there were all sorts of tricks I hadn't seen before. I may have lost the game, but I got more back in experience...




obvert -> RE: Docup (A) vs Koniu (J) (11/14/2014 8:35:58 AM)


quote:

ORIGINAL: HansBolter

I understand and appreciate your position, but the opposite extreme of Japan falling flat on its face from the outset should be just as possible as the already well documented extreme of them steamrolling for 4+ years.

Alas, we AFBs seem to have been deprived of that extreme except in games against the AI.

It's apparently extremely easy to play ineptly with the Allies and extremely easy not to with the Japanese.

So far, I have only ever seen one Allied player create an AAR of an early Japanese drubbing, that was administered by Castor Troy, whom I have the utmost respect for as a supremely skilled Allied player.


Having lost 3 of the KB on turn two, I can say that bad beginnings are entirely possible playing Japan! [:D]

I've seen a good few games where the Allies got a great start. Japan is necessarily (and historically) stronger in 42,and many Allied players recognize this, choosing not to play aggressively to minimize losses and to be more prepared for a 43-44 offensive. What is difficult is when a game goes heavily for the Japanese in 42 and then at the first sign of setbacks, ends in 43. This seems prevalent as well.

I understand your concern, and believe me on the Allied side I've found it hard to play with the extremely inexperienced, weak and poorly led Allied units early. Having been on nth sides though, I'd say as Japan you never rely feel you're in control, and even great successes tactically in 42 may be poor strategic decisions over the course of the war.

I have all kinds of respect for Docup and his persistence in this one, and I think he'll end up feeling good about the game in the end if he can use the forces now available to good effect. If you talked to Jocke in our game in 43, he would have sounded pretty unhappy, but by 45 he seemed to be enjoying the game and really understanding how to batter down the Japanese for a more or less historical end date. We'd see this a lot more often if more games went to 45 I think.




HansBolter -> RE: Docup (A) vs Koniu (J) (11/14/2014 10:50:09 AM)


quote:

ORIGINAL: obvert


quote:

ORIGINAL: HansBolter

I understand and appreciate your position, but the opposite extreme of Japan falling flat on its face from the outset should be just as possible as the already well documented extreme of them steamrolling for 4+ years.

Alas, we AFBs seem to have been deprived of that extreme except in games against the AI.

It's apparently extremely easy to play ineptly with the Allies and extremely easy not to with the Japanese.

So far, I have only ever seen one Allied player create an AAR of an early Japanese drubbing, that was administered by Castor Troy, whom I have the utmost respect for as a supremely skilled Allied player.


Having lost 3 of the KB on turn two, I can say that bad beginnings are entirely possible playing Japan! [:D]

I've seen a good few games where the Allies got a great start. Japan is necessarily (and historically) stronger in 42,and many Allied players recognize this, choosing not to play aggressively to minimize losses and to be more prepared for a 43-44 offensive. What is difficult is when a game goes heavily for the Japanese in 42 and then at the first sign of setbacks, ends in 43. This seems prevalent as well.

I understand your concern, and believe me on the Allied side I've found it hard to play with the extremely inexperienced, weak and poorly led Allied units early. Having been on nth sides though, I'd say as Japan you never rely feel you're in control, and even great successes tactically in 42 may be poor strategic decisions over the course of the war.

I have all kinds of respect for Docup and his persistence in this one, and I think he'll end up feeling good about the game in the end if he can use the forces now available to good effect. If you talked to Jocke in our game in 43, he would have sounded pretty unhappy, but by 45 he seemed to be enjoying the game and really understanding how to batter down the Japanese for a more or less historical end date. We'd see this a lot more often if more games went to 45 I think.



Excellent reply Obvert.

I still think Jocke should have had the opportunity to be enjoying the game in 43 without having to wait for 45 for that to happen.

Yes, I appreciate that a lot of the outcomes we see here are more player dependent than game dependent.

That's what I meant by the comment about it being easier to play ineptly with the Allies than it is with the Japanese.

Yes, the Japanese side is more complex, but in any wargame the protagonist that starts the game with overwhelming superiority always has a greater margin for error than the side that barely has enough force to get the job done.

This means there is way more risk of the game going south quickly for an inexperienced Allied player than for an inexperienced Japanese player.

Technically, no matter how more complex the Japanese side is to play, it is the EASIER side to play and do well with.

Perhaps this is the root cause of so many Japanese blow outs depicted in this forum.

Well, it looks like I owe Koniu another apology for hijacking his AAR.

Perhaps we should stop beating this horse.




witpqs -> RE: Docup (A) vs Koniu (J) (11/14/2014 1:53:37 PM)

quote:

But kamikaze mission will be only fly by Army units.


Really?? I didn't know that!




Mike McCreery -> RE: Docup (A) vs Koniu (J) (11/14/2014 3:47:10 PM)


quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: obvert


quote:

ORIGINAL: HansBolter

quote:

ORIGINAL: koniu

quote:

ORIGINAL: HansBolter

Yes, but the point you are missing is that you never should have been able to sink them all in the first place.


I agree with You
As for carriers in not huge, big maybe, but not huge problem for allies. Soon they will have 3x and in Q1 of 1945 it will be 4x advantage over KB.

I can agree that what should worry allies are huge loses in CA and CL ships.
But Docup was using them with light hand. Especially in 1942 when allies dont have numeric or technology advantage.
From 19 CAs - 9 where lost in `42, and 7 in `43, and 3 in `44
From 42 CLs - 26 where lost in `42, and 9 in `43, and 6 in `44
From 126 DDs - 58 where lost in `42, and 50 in `43, and 18 in `44

It is also interesting that only 48 ships sunk from air attack. Other where lost in naval battles or subs.
Also in most of those battles. Especially those in 1943 or later allies where side looking for engagement not me.



Sorry if I offended. Perhaps I was a bit harsh. Please accept my apology.

Sometimes I have a very hard time overcoming the perception that the Japanese side is HUGELY overpowered in this game.
An Allied player should not have to endure a drubbing for four solid years before seeing a miraculous turn around in the last year.
For the game to be fair for both players the turn around should happen way, way sooner than it does in most games AARed here.


In this one it's a combination of koniu playing very well, putting strong forces in the right places, and Docup generally telegraphing his intentions. We wouldn't be interested in this game if this kind of a result wasn't possible. Midway could have turned out very differently in the war as well with slightly different circumstances and definitely with a different doctrine. A player is the different doctrine.




I understand and appreciate your position, but the opposite extreme of Japan falling flat on its face from the outset should be just as possible as the already well documented extreme of them steamrolling for 4+ years.

Alas, we AFBs seem to have been deprived of that extreme except in games against the AI.

It's apparently extremely easy to play ineptly with the Allies and extremely easy not to with the Japanese.

So far, I have only ever seen one Allied player create an AAR of an early Japanese drubbing, that was administered by Castor Troy, whom I have the utmost respect for as a supremely skilled Allied player.


My game with Miller is another more recent example. Miller's play was solid, and there were all sorts of tricks I hadn't seen before. I may have lost the game, but I got more back in experience...


Lots of games going in this direction end before the drubbing can be handed out.

In my first game against a Japanese player I was moving on islands north of Darwin by May of 1943 and at least a year ahead of the game I am playing now with a recent significant destruction of part of the KB and... Real life issues cropped up and the game was never resumed.

I played the Japanese side for 21 days and resigned the game. The Japanese player has a lot more added things to worry about when compared to the Allied player. And if he makes a mistake and loses all or part of the KB early then it is the end.

Look at the game with Capt. Mandrake as a perfect example!! He is invading the home islands in 1943!!

My take is that many Japanese players simply give up rather than take a beating for 3 or 4 years in most games. That is not to sleight any individual player but just an observation of the general trend of games from reading AAR's.

One of the things about this game I love is that there is NO balance. It is not meant to be fair. It is not meant to be equal and sharing and carebear and perfectly balanced. It is an approximate simulation of the forces available for battle in the Pacific theater with no thought given to the political and other issues of the day.





Lowpe -> RE: Docup (A) vs Koniu (J) (11/14/2014 4:24:19 PM)


quote:

ORIGINAL: witpqs

quote:

But kamikaze mission will be only fly by Army units.


Really?? I didn't know that!


I think he is doing that to conserve Navy pilots not something hardwired into game mechanics.





Lowpe -> RE: Docup (A) vs Koniu (J) (11/14/2014 4:27:04 PM)


quote:

ORIGINAL: Wargmr
My take is that many Japanese players simply give up rather than take a beating for 3 or 4 years in most games.


And it is a drubbing![:)]




Mike McCreery -> RE: Docup (A) vs Koniu (J) (11/14/2014 4:40:50 PM)

I think players are more limited by their own perceptions of their weaknesses rather than seeing the potential.


MOST Allied players will take the strength approach and wait until they have sufficient forces built up for an attack on one specific location. This tactic takes obvious time but is a sensible approach if you do not have a lot of experience. However, the Japanese player is much more brittle than he appears as has been pointed out.

For the most part the Japanese player can only be in force in 1-3 places in the game at the start. Depending upon attrition this can drop quickly. Lose a few carriers and then it is only 1 or 2 places in force. The Allies have resources all over the map and can move to cause the Japanese to defend in certain locations. It takes the momentum and puts it in the Allied corner. Watch the game with Mr. Kane.

The excellent players of this game are people who simply do not see the barriers that most players do. There is no tactic in game that does not have a counter of some sort. If the Allied carriers cannot go against the Japanese carriers toe to toe in 1942 they can do it backed by LBA.

By June of 1942 the allies can put 3 divisions plus support troops anywhere they want on the map and have them landed and clear within 2 days. The Japanese have to counter something like that. Then you have the attrition, and if it is designed carefully then it will be in the favor of the attacker.

Dont even get me started on psyops :]





koniu -> RE: Docup (A) vs Koniu (J) (11/17/2014 5:55:26 AM)

Just quick update.
Docup still don`t have his laptop fixed. Probably in next 2-3 days we will back to game.

Please continue this discussion. It is very interesting but because i using free time i have since laptop failure i try to avoid WITPAE and Forum so i will be passive reader only.

I think this break will be good for this game. Will allow Docup and me to charge batteries before final year of game. And God is my witness i need charge them.





Lowpe -> RE: Docup (A) vs Koniu (J) (11/17/2014 11:12:59 PM)


quote:

ORIGINAL: koniu
I think this break will be good for this game. Will allow Docup and me to charge batteries before final year of game. And God is my witness i need charge them.


I think this is an important topic that gets very little discussion...how to keep soldiering on when all hope is lost. The Allies can pound Japan so hard that the fun from the game simply disappears. It is a little disheartening to see Koniu suffering from it since his game is a masterpiece of Japanese domination.

You spend your time replacing shattered air units, clicking thru tons of bombing missions, watching all your assets die, often times without a chance for survival. And if you survive long enough the Russian hordes come steamrolling in...

On the Allied side, you get stepped hard on early, but you know your day will come...as long as you avoid auto victory. Quite a different mindset.

So, the question then, is how to maintain enthusiasm as Japan late into the game? I have a few pet theories, and they have worked against the AI in Downfall...but what does everyone else think?





koniu -> RE: Docup (A) vs Koniu (J) (11/22/2014 7:19:25 AM)

5,6,7 August 1944

We are back
So far we play 3 turns. 5 and 6 August where quiet. As usual allies are bombing my garrisons in Pacific. On 6 Aug Allied BBs bombard Makin. And that is all worth reporting those two days.

7 august is more interesting. Allied fleet (CV or CVE confirmed) show up near Rangoon.
Still don`t know where they going but most likely they are gong to land on Adman's Islands. Last days Docup reckon planes have big interest in Little Adaman. Probable target is also Tavoy but that will mean that allies will land in close proximity of 5 Japanese AF ( two of them are lvl 9). There is also possibility that this is only resupply mission to Rangoon but somehow i don`t believe that

R&D
A7M2 Sam advance to 1/45
Ki-115b Tsurugi advance to 11/45

[image]local://upfiles/37745/D45BDCCA05554E6E948D25E9F1587D06.jpg[/image]




koniu -> RE: Docup (A) vs Koniu (J) (11/22/2014 9:12:06 AM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: koniu
I think this break will be good for this game. Will allow Docup and me to charge batteries before final year of game. And God is my witness i need charge them.


I think this is an important topic that gets very little discussion...how to keep soldiering on when all hope is lost. The Allies can pound Japan so hard that the fun from the game simply disappears. It is a little disheartening to see Koniu suffering from it since his game is a masterpiece of Japanese domination.

You spend your time replacing shattered air units, clicking thru tons of bombing missions, watching all your assets die, often times without a chance for survival. And if you survive long enough the Russian hordes come steamrolling in...

On the Allied side, you get stepped hard on early, but you know your day will come...as long as you avoid auto victory. Quite a different mindset.

So, the question then, is how to maintain enthusiasm as Japan late into the game? I have a few pet theories, and they have worked against the AI in Downfall...but what does everyone else think?




Problem for me are not defeats or high loses. For me biggest problem where victorious battles. After every CV battle i win it force allies to move back and hold offensive moves for months. During 8 last months there was no major action in our game. It push me toward routine. Every turn is the same. After first 100 turns it start to be boring and it kills morale. I hope next months will give me some adrenaline even if that mean major defeats. I miss early war when every turn give something new.




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