janh -> RE: Lvov Pocket exploit - Q for developers (10/11/2011 10:55:16 AM)
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In regard to the latter discussion, you might want to look at Bletchley_GeeK's recent AAR. He has drafted up a detailed ruleset for some sort of "reaction orders" that could be given to units that are ready with sufficient MP and can act then either by the usual reserve action to support a battle, or doing basically the identical thing by reacting into a hex within its range and ZOC to either block an advancing enemy, or engage in a special type of "meeting engagement". Both causes friction, less predictable movement and sudden fighting (no more pure MP counting tactics), causes some defensive fighting during the opponents turns (no more pocketing by sneaking through gaps) and thus would deal with a lot of the issues caused by the combination of long 7 day turns and small 10 mi hexes. It ain't the same as 1 or 2 day turns with simultaneous execution of movement orders like in WitP/AE, but it would add a lot in term of "realistic feel" without sacrificing the easiness of a "beer and pretzels" game desgin chosen for this title. Ultimately, the reserve action is in essence the same thing as such a reaction order, and indeed feels a bit incomplete with units only exerting their reserve role when it comes to a fight, but remaining in "beer and bbq" mode while the enemy sneaks into the rear of the front line units. Being of the same nature, both would follow similar rules. BG's reaction feature would benefit both sides, as units with good experience (=morale) and good leaders would react more readily and smartly. So early in the war, the Russians would only occasionally benefit from it, but maybe enough to prevent a Lvov pocket to be easily closed on turn 1, but maybe only after brushing aside some Russian units on turn two. Later in the war, with Guards units and good leaders, the benefit would be greater. Correspondingly, the Germans would always benefit from it when dealing with Russian attacks/break thrus. As most of the development team is (hopefully) now moved to WiTW, it is very unlikely that this will come through, though. Would be nice, but understandable if there or other features that need more attention presently -- and there could be a lot of side-effects like much increased loss rates which would require then to tune other features (again). And AI is also another question. But maybe this suggestion will be of use for a new title, like WitW, or future WiEurope, if it ever happens. Just head over to B-G's AAR and have a look!
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