bwheatley -> RE: waw update (10/20/2011 5:59:57 AM)
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I just uploaded 2.1.22. It's too big for the at website so here is it. http://williamwheatley.com/billfiles/games/atg/scenarios/waw/Waw_atg_v2.1.22.atzip I'll update the wiki now and get it updated there as well. ChangeLog v2.1.22Working on the Economy system values assigned to city types Manpower used to calculate start manpower for a nationTown - 50Village - 25City - 100Capital - 200Major Capital - 400Colonial City - 100 Lowered supply usage of partisan unitsAdded in the 1939 populations to all regimes in regimeslot #cut research centers down to only 500 prodpts from 1000removing carrying capacity from carriers but kept their aircapacityChanged cost of speers reorg to 1000PP before 1943 (then drops to 250)Made factories from level 1 to level 4gave germany a DoW on china card when japan is at war with chinaadded a pull up new draft class card..it will -5 morale everytime it’s used and be an additional 500PP every time you call it earlycreating a coastal defense unit which is static and can only be built once level 3 guns (1942/1943) have been researched. It is an expensive unit but is deadly defending against an enemy naval bombardment or air attack. Made TD’s half as effective in defense against tanks. With the way it was before there was no reason to both building Heavy Tanks.Engineers and worker battalions should have an easier time blowing up bridges nowsAdded People SS, Us Marines, Royal Marines, Siberians v2.1.15increased airstack to be 250 for the smallest locations instead of 200.Increased minimum hexstack to 200 v2.1.14reverted rulevar #316,#317 (non-arty attack penalty) to .5 & .75 from .33 & .66 (combat was too bloody before)Gave the soviets tech III tank researchGave Western Allies tech 2 ships research Made levelbombers 3 + 4 require 4 enginesMade levelbombers require 2 pilots for all levelsAdding in manpower for most equipment that would require people to be on it.Increased the amount of PP that the soviets get when they move a city to the urals.
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