RE: Tender and Support/Auxillary Ship Guide (Full Version)

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btd64 -> RE: Tender and Support/Auxillary Ship Guide (5/10/2017 1:04:43 AM)

Or in and around island chains....GP




kbfchicago -> RE: Tender and Support/Auxillary Ship Guide (5/14/2017 7:57:28 PM)

Playing both a DBB (PBEM) and LSTs (vs AI) variants, LST's in particular adds quite a few APcs. I pushed some forward thinking I can use them in the island clusters (e.g. SE DEI, Marshals) for local supply distribution. I do very much like that level of detail in the variant but at times will confess it is tedious bringing them forward.

Feedback to those with the skill and time to mod; may be better to deploy forward, later, vs. starting all in the rear area. But if the choice is to keep them they have to start in the rear areas, I can live with that...

Kevin




wwengr -> RE: Tender and Support/Auxillary Ship Guide (8/4/2017 3:19:05 AM)

Bump! Excellent post. Very comprehensive.




Sun Tempest -> RE: Tender and Support/Auxillary Ship Guide (8/18/2017 11:25:46 AM)

has anyone found a real use for AMc class minesweepers?
I find them to be totally useless...




btd64 -> RE: Tender and Support/Auxillary Ship Guide (8/18/2017 12:05:34 PM)

Use them for Local Mine Sweeping missions....GP




ny59giants -> RE: Tender and Support/Auxillary Ship Guide (8/18/2017 1:25:57 PM)

quote:

has anyone found a real use for AMc class minesweepers?
I find them to be totally useless...


Like GP said, form Local Minesweeping TFs. Have them at bases so they will find minefields for you rather than the hard way when a TF comes into port and hits a fresh minefield laid by enemy subs. [:-]




rms1pa -> RE: Tender and Support/Auxillary Ship Guide (8/18/2017 1:53:59 PM)

the "baby ducks" are wonderful at soaking up attacks on small ports up front. in the rear they will distract mini subs and discourage subs from surfacing to deck gun docked ships.

every shell ,bomb or torpedo expended on an AMc,ML or HDML is one not expended on a high value target.

rms/pa




Lowpe -> RE: Tender and Support/Auxillary Ship Guide (8/18/2017 5:13:37 PM)

I don't think it was ever implemented, but I think the developers wanted the the AMc to sit in port, and self sortie if a minefield was laid at the home port.

AMc are incredibly useful for Japan. Don't leave home without them!





rustysi -> RE: Tender and Support/Auxillary Ship Guide (8/18/2017 9:15:30 PM)

quote:

I don't think it was ever implemented, but I think the developers wanted the the AMc to sit in port, and self sortie if a minefield was laid at the home port.


This is exactly how to use them. Yes, it works, all you need is to have one in port. It'll activate when needed sweep the minefield and deactivate all behind the scenes.




btd64 -> RE: Tender and Support/Auxillary Ship Guide (8/18/2017 9:59:08 PM)

I remember this from years ago. I just didn't know if I was remembering correctly. Getting old....GP




Will_L -> RE: Tender and Support/Auxillary Ship Guide (8/19/2017 12:30:35 AM)


quote:

ORIGINAL: rustysi

quote:

I don't think it was ever implemented, but I think the developers wanted the the AMc to sit in port, and self sortie if a minefield was laid at the home port.


This is exactly how to use them. Yes, it works, all you need is to have one in port. It'll activate when needed sweep the minefield and deactivate all behind the scenes.


Thanks for pointing this out, have always put them in local minesweeping TF's with a reaction of 1.




bush -> RE: Tender and Support/Auxillary Ship Guide (8/19/2017 5:15:51 PM)

I also have them patrol the entrances to a port as a way to help keep the heads of enemy subs down. Seems to work.




Lowpe -> RE: Tender and Support/Auxillary Ship Guide (8/25/2017 2:54:39 AM)

I tested AMc in port, and I could never get them to sortie and remove mines all on their own.

I also docked some AMcs; and they wouldn't remove the mines either.

They did remove the mines just fine sitting there in a task force with no order, or via patrolling.





PaxMondo -> RE: Tender and Support/Auxillary Ship Guide (8/25/2017 3:47:52 AM)

They don't work for me either unless in a TF with a patrol zone ...




wwengr -> RE: Tender and Support/Auxillary Ship Guide (8/26/2017 6:52:17 PM)

I recently started a campaign game again as Allied player vs AI. The only time I have seen mines removed are by minesweeping and local minesweeping TF's without a patrol zone and React = 0. This does not preclude TF's with patrol zones working. The large majority of mine don't have patrol orders. Nor does it preclude mines being removed by minesweepers disbanded in a port. I haven't watched for that. The conclusion: minesweeping TF's without patrol orders will remove mines.




rms1pa -> RE: Tender and Support/Auxillary Ship Guide (12/14/2017 1:02:00 AM)

Bump, good post

rms/pa




wegman58 -> RE: Tender and Support/Auxillary Ship Guide (1/31/2018 4:28:32 PM)

Bump. And this should be a sticky candidate OR linked to from the sticky we have here.




BBfanboy -> RE: Tender and Support/Auxillary Ship Guide (1/31/2018 9:18:22 PM)


quote:

ORIGINAL: wwengr

I recently started a campaign game again as Allied player vs AI. The only time I have seen mines removed are by minesweeping and local minesweeping TF's without a patrol zone and React = 0. This does not preclude TF's with patrol zones working. The large majority of mine don't have patrol orders. Nor does it preclude mines being removed by minesweepers disbanded in a port. I haven't watched for that. The conclusion: minesweeping TF's without patrol orders will remove mines.

Most of the small vessels start with very low crew EXP and few have good skippers. I prefer to put my AMcs in a LMS TF on patrol so that their experience can climb. The flagship of the TF gets a skipper with decent naval skills but low aggression (because I need the higher aggression ones for combat ships). I would not be surprised if higher experience is tied to detecting new minefields (with a die roll of course).




USSAmerica -> RE: Tender and Support/Auxillary Ship Guide (6/27/2018 8:41:47 PM)

Another bump for a great post!




Taxcutter -> RE: Tender and Support/Auxillary Ship Guide (12/29/2020 1:48:06 AM)

Excellent post.

But one class still eludes me after a decade and a half of playing the game and umpteen times through the game manual:

How do I use a AGC?




RangerJoe -> RE: Tender and Support/Auxillary Ship Guide (12/29/2020 1:51:49 AM)


quote:

ORIGINAL: Taxcutter

Excellent post.

But one class still eludes me after a decade and a half of playing the game and umpteen times through the game manual:

How do I use a AGC?


They are used for the PT Boats and the MTBs to reload torpedoes.




btd64 -> RE: Tender and Support/Auxillary Ship Guide (12/29/2020 1:59:02 AM)

You load amphibious assault hqs on them. The hq can then apply its bonus to the assault....GP




BBfanboy -> RE: Tender and Support/Auxillary Ship Guide (12/29/2020 2:58:10 AM)


quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Taxcutter

Excellent post.

But one class still eludes me after a decade and a half of playing the game and umpteen times through the game manual:

How do I use a AGC?


They are used for the PT Boats and the MTBs to reload torpedoes.

That would be an AGP, RJ.




Nomad -> RE: Tender and Support/Auxillary Ship Guide (12/29/2020 3:00:46 AM)

Here is another thread about tenders. It got a bit contentious and was locked. https://www.matrixgames.com/forums/tm.asp?m=2357971&mpage=1&key=tender




BBfanboy -> RE: Tender and Support/Auxillary Ship Guide (12/29/2020 3:02:30 AM)


quote:

ORIGINAL: btd64

You load amphibious assault hqs on them. The hq can then apply its bonus to the assault....GP

Yes, but the AGC must NOT unload the HQ - it stays on the ship which has radios and plotting rooms to track how the landings are going and coordinate movement of landing craft in waves. And the HQ itself must be an "Amphibious Force HQ".

The Amphibious Corps HQs you see are like any other army/marine Corps HQ - no amphib bonus for them, they do their work after they have landed.




Nomad -> RE: Tender and Support/Auxillary Ship Guide (12/29/2020 3:21:08 AM)

Things you always wanted to know about AGCs; https://www.matrixgames.com/forums/tm.asp?m=2799794&mpage=1&key=AGC�




RangerJoe -> RE: Tender and Support/Auxillary Ship Guide (12/29/2020 11:33:23 AM)

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Taxcutter

Excellent post.

But one class still eludes me after a decade and a half of playing the game and umpteen times through the game manual:

How do I use a AGC?


They are used for the PT Boats and the MTBs to reload torpedoes.

That would be an AGP, RJ.


You are correct, my mistook. No corrective lenses in at the time. Cat's claws coming into my skin at that time. [:(]

Joe




Taxcutter -> RE: Tender and Support/Auxillary Ship Guide (12/29/2020 10:10:44 PM)

Thanks for the help, guys.




PaxMondo -> RE: Tender and Support/Auxillary Ship Guide (12/30/2020 8:55:32 AM)


quote:

ORIGINAL: rustysi

quote:

I don't think it was ever implemented, but I think the developers wanted the the AMc to sit in port, and self sortie if a minefield was laid at the home port.


This is exactly how to use them. Yes, it works, all you need is to have one in port. It'll activate when needed sweep the minefield and deactivate all behind the scenes.

Are you sure this is working? I tested this sometime back and confirmed it was NOT working and I don't recall that Michael ever addressed this. Does anyone have an update note where it was fixed? I've only ever gotten them to work by using them in an active TF ....




RangerJoe -> RE: Tender and Support/Auxillary Ship Guide (12/30/2020 12:06:03 PM)

It is the ACM which sits in port and does its job - don't forget to refuel them!




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