witpqs -> RE: "All Units" Suggestion (10/16/2011 6:37:04 AM)
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quote:
ORIGINAL: plund I respectfully disagree. I think that the current situation is dysfunctional. Let us take a simple example. Under the Ground unit display you can select all the ENG units as a type and order all of them to an OpMode such as combat or whatever. When you say Set All, only the ENG units are given that OpMode. the HQ, INF, ART, etc units are not assigned to that OpMode. Only the ENG units. I bleieve that this is the correct function because it makes use of the filters. Many of the other commands on the screen work the same way. The only one that does not seem to work is the Set All for the Future Objective. It does not matter what the filter has selected. The Set All command for future ojbective always applies to every ground unit in the hex. This is why I think it is faulty and dysfunctional becuase it operates differently from the other commands on the screen (which take advantage of the filter functions). "Dysfunctional" is certainly inaccurate. You are talking about two different screens, not an inconsistency in the way commands work within one screen. I agree with Michael on this one - that change would not be beneficial. Setting future objectives is something that most players do unit by unit with various units set for various future objectives. Setting all of certain units types must be the rarest of orders, certainly more rare than setting all units in the hex.
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