Warrior -> Re: Where have all of the hardcore historian/gamers gone? (10/28/2002 7:21:16 PM)
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Good grief, David! Is this the entrance exam for the College of SPWaW gamers or something? :D Well, I'm game so here are my answers: I have been curious to know, do you consider yourself to be: 1. a gamer who just happens to like playing a game that is based on historical events? 2. a gamer who just likes blowing up tanks? 3. a history buff who likes to use a game to help him/her better understand the battles of that time period? [I]Yes to all the above.[/I] Is your primary motivation behind playing this game: 1. blowing up stuff? 2. killing a little time before bed or dinner, or killing time at work? 3. Having a unit with huge stats, similar to those for role-playing characters? 4. competition with other gamers? 5. designing as many scenarios as you can, regardless of lack of true uniqueness from those that have been designed before, or lack of real historical value? 6. expanding your knowledge of the time-period by researching and designing scenarios, and then playing them? [I]1, 2, & 3 = yes; 4 = sometimes; 5 = no, although I do keep churning them out, and it's difficult to be completely unique since there are only so many types of battle, i.e., assault, advance, etc., and many times I totally ignore history in favor of what I consider an interesting concept, as in Japan vs Germany.; 6 = sometimes.[/I] When you design a scenario, your purpose for designing the scenario is: 1. To play something you've never played before. 2. To have something to play against another opponent. 3. To learn more about the event that the scenario is depicting. [I]1 = mostly, within the limitations mentioned above concerning types of battles; 2 = not really; 3 = occasionally.[/I] When you design a scenario, you typically use ______ as a resource. 1. nothing 2. books 3. websites 4. eyewitness accounts 5. author interviews 6. maps 7. topographic maps 8. photographs [I]All of the above sometimes, though eyewitness accounts and author interviews tend to be included in the books and websites answers.[/I] When you design a scenario, you typically purchase ______ books/magazines to use as a resource before you design the scenario. (those purchased previously count also.) [I]At one time I'd purchase some books, but I can't afford that anymore, so I generally rely on the internet for historical source material - if I'm using any.[/I] I feel that the culture of this site: [I]My answer is "1. has a good mix of gamers with different approaches to the game."[/I] The culture of this site leans more toward: 1. that of the real-time "military history" strategy games such as Cossack, Age of Empires, etc., whose focus is not really on portraying history, but on communicating strategies for winning a scenario (in which case the historical aspect could be totally taken out, and you could be playing Warcraft). 2. that of a military history forum, frequented by those with a specialized knowledge about the subject matter of the forum. [I]Both of the above.[/I] OK, I've answered all the questions. I find SPWaW and our Forums to be home for all sorts of different types of gamers. From the history fanatics, to the "I love blowing up tanks" players, we all have a home here and this is a richer place for it.
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