Task force speed (Full Version)

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dorjun driver -> Task force speed (11/4/2011 9:39:52 PM)

FTFM: 6.2.3 TASK FORCE SPEED ...The TF speed in hexes is equal to the slowest ship’s speed in knots times number of hours in a pulse (12) and then divided by number of miles in a hex (40), and is rounded up or down based on the computer’s calculations.

Everything makes perfect sense until the emboldened portion of the sentence, then my head assplodes. Are we talking “rounded” in the “normal” sense? To wit, [n,n.5) = n and [n.5,n+1] = n+1?




crsutton -> RE: Task force speed (11/4/2011 10:20:57 PM)

Thanks, now my head hurts. [:D]




Treetop64 -> RE: Task force speed (11/4/2011 10:31:26 PM)

Say that the slowest ship in a TF cruises at 10 kts:

h=(10*12)/40
h=120/40
h=3


Slowest ship here cruises at 11 kts:

h=(11*12)/40
h=132/40
h=3.3
h=3




dorjun driver -> RE: Task force speed (11/4/2011 10:40:44 PM)

quote:

ORIGINAL: Treetop64

Simple enough.

Say that the slowest ship in a TF cruises at 10 kts:

h=(10*12)/40
h=120/40
h=3

h=(11*12)/40
h=132/40
h=3.3
h=3

...3 is a whole number and can't be rounded, unless you're talking about to the nearest tens, which would be zero, which makes no sense....



You may be 1.00000001/2 right.

Hence the [). It's a math thing.[8D]




dorjun driver -> RE: Task force speed (11/4/2011 10:43:31 PM)


quote:

ORIGINAL: crsutton

Thanks, now my head hurts. [:D]


Yeah, well mine's splattered all over my study.[sm=00000002.gif]




Don Bowen -> RE: Task force speed (11/4/2011 11:18:08 PM)


Ever since WITP there has been a "hitch" in TF speed that adjusts the speed over several days. A little is added or subtracted each phase, with the total of the additions and subtractions working out to zero over the period. This is to account for all the untrackable variations (wind, weather, cross currents, keel hauling, concurrent crew farting, etc). It is these "variations" and account for the "up or down" -ness or the "rounding".

And no, the exact calculation is not available.





dorjun driver -> RE: Task force speed (11/4/2011 11:33:27 PM)


quote:

ORIGINAL: Don Bowen


Ever since WITP there has been a "hitch" in TF speed that adjusts the speed over several days. A little is added or subtracted each phase, with the total of the additions and subtractions working out to zero over the period. This is to account for all the untrackable variations (wind, weather, cross currents, keel hauling, concurrent crew farting, etc). It is these "variations" and account for the "up or down" -ness or the "rounding".

And no, the exact calculation is not available.




I knew that. So when the proprietary algorithm gets done burning and churning, and spits out a floating point number, is the trademarked floater regurgitated as the result of the floor function, the ceiling function, or some proprietary rounding function?

If you whisper in my ear, I promise not to tell.[:'(] Just don't lick it.




n01487477 -> RE: Task force speed (11/4/2011 11:38:49 PM)


quote:

ORIGINAL: dorjun driver


quote:

ORIGINAL: Don Bowen


Ever since WITP there has been a "hitch" in TF speed that adjusts the speed over several days. A little is added or subtracted each phase, with the total of the additions and subtractions working out to zero over the period. This is to account for all the untrackable variations (wind, weather, cross currents, keel hauling, concurrent crew farting, etc). It is these "variations" and account for the "up or down" -ness or the "rounding".

And no, the exact calculation is not available.




I knew that. So when the proprietary algorithm gets done burning and churning, and spits out a floating point number, is the trademarked floater regurgitated as the result of the floor function, the ceiling function, or some proprietary rounding function?

If you whisper in my ear, I promise not to tell.[:'(] Just don't lick it.

Ran into the same thing while testing for the IJ 101 Draft paper
http://www.matrixgames.com/forums/tm.asp?m=2933397&mpage=2�

Some people wanted me to leave it at a float ...




dorjun driver -> RE: Task force speed (11/4/2011 11:55:59 PM)

Your paper and your OP are what got me started. Something just didn't add up.

And shouldn't you be using fleet tonne-miles as an indicator as to how long any vessel/TF will be occupied elsewhere? Just kidding.

I can't wait for Tracker 1.9.[&o] I'm getting bummed having to revert to MATLAB and Mathematica and all that linear programming crap.




Treetop64 -> RE: Task force speed (11/5/2011 12:14:29 AM)

My  bad.

Had no idea that WitP "complicated" the TF speed issue as it does.  Interesting...




steamboateng -> RE: Task force speed (11/5/2011 8:25:53 AM)

And as Don points out, it's even more complicated than that: snails, seaweed and lovely mermaids clinging to the hull tend to slow down a ship. IRL their bottoms are cleaned periodically (the ship's that is). Wind and currents can slow or speed up a passage. As I've noted before in these posts, I've been on ships that actually went backwards for day or two, depending on weather, wind, and currents. Anyone whose sailed the Missisippi R. or Cape Cod Canal knows what current can do. There also are other factors; propeller slip, ship's draft, and an occasional machinery casualty, which further comlicates the issue.
WitP apparently has a 'fudge factor' every now and then to take care of those variables.
(Edited for spelling)




herwin -> RE: Task force speed (11/5/2011 8:58:19 AM)


quote:

ORIGINAL: dorjun driver

FTFM: 6.2.3 TASK FORCE SPEED ...The TF speed in hexes is equal to the slowest ship’s speed in knots times number of hours in a pulse (12) and then divided by number of miles in a hex (40), and is rounded up or down based on the computer’s calculations.

Everything makes perfect sense until the emboldened portion of the sentence, then my head assplodes. Are we talking “rounded” in the “normal” sense? To wit, [n,n.5) = n and [n.5,n+1] = n+1?


There seem to be at least two round-downs involved, never a round-up. First, the slowest ship's speed is calculated with a round down if it's damaged. Then the TF cruise speed is calculated with a round down based on that. For off-map movement, the result of all this is that a TF with a slowest ship speed of 10 or below has a cruise speed of 6 knots or below, and that translates to 3.3 knots for off-map movement. To avoid that, you have to designate maximum speed.




dorjun driver -> RE: Task force speed (11/5/2011 9:03:24 AM)

The Bonaire to St. Thomas beat is a bitch as well.  Short but sweet.  And the rum has absolutely nothing … Hey! What’s that island over...thunk.   So the short answer is “no”?




dorjun driver -> RE: Task force speed (11/5/2011 9:32:10 AM)

quote:

ORIGINAL: herwin


quote:

ORIGINAL: dorjun driver

FTFM: 6.2.3 TASK FORCE SPEED ...The TF speed in hexes is equal to the slowest ship’s speed in knots times number of hours in a pulse (12) and then divided by number of miles in a hex (40), and is rounded up or down based on the computer’s calculations.

Everything makes perfect sense until the emboldened portion of the sentence, then my head assplodes. Are we talking “rounded” in the “normal” sense? To wit, [n,n.5) = n and [n.5,n+1] = n+1?


There seem to be at least two round-downs involved, never a round-up. First, the slowest ship's speed is calculated with a round down if it's damaged. Then the TF cruise speed is calculated with a round down based on that. For off-map movement, the result of all this is that a TF with a slowest ship speed of 10 or below has a cruise speed of 6 knots or below, and that translates to 3.3 knots for off-map movement. To avoid that, you have to designate maximum speed.

Sancta Maria! Ask a simple question and ya get a simple answer.

Pretend it’s a task force consisting of a single vessel. Perhaps the Lanikai. Going from point A to point B. A simple cruise. February 1st through March 13th, 1934.

Harry, I dare say you’ve hit the boat on the foc’sl. It’s a floor function. All the way down (not counting the turtles). How many iterations? We’ll never xxx…carrier lost…xxx

[With apologies to Edward Teller)




steamboateng -> RE: Task force speed (11/5/2011 9:59:13 AM)

Hanging mt rum bottles over the side to entice lovely mermaids is strictly against the rules.




dorjun driver -> RE: Task force speed (11/5/2011 10:06:33 AM)


quote:

ORIGINAL: steamboateng

Hanging mt rum bottles over the side to entice lovely mermaids is strictly against the rules.

An acronym for what?




steamboateng -> RE: Task force speed (11/5/2011 10:47:57 AM)

Well, I don't really know what you mean by acronym!
Mermaids are traditionally lures to the sea; and are in myth and legend historically seen as that that.
A mermaid cannot exist with landlubber folk. She knows it!
A seaman, as much as he relisheses the freedom of a clear horizon and fair weather, cannot wholly exist within her realm.
He knows that. Yet he still seeks her.........
If that's an acronym........I'm guilty of it.........
But probably, anachronism is a closer desrciption...................






herwin -> RE: Task force speed (11/5/2011 11:44:32 AM)


quote:

ORIGINAL: dorjun driver

quote:

ORIGINAL: herwin


quote:

ORIGINAL: dorjun driver

FTFM: 6.2.3 TASK FORCE SPEED ...The TF speed in hexes is equal to the slowest ship’s speed in knots times number of hours in a pulse (12) and then divided by number of miles in a hex (40), and is rounded up or down based on the computer’s calculations.

Everything makes perfect sense until the emboldened portion of the sentence, then my head assplodes. Are we talking “rounded” in the “normal” sense? To wit, [n,n.5) = n and [n.5,n+1] = n+1?


There seem to be at least two round-downs involved, never a round-up. First, the slowest ship's speed is calculated with a round down if it's damaged. Then the TF cruise speed is calculated with a round down based on that. For off-map movement, the result of all this is that a TF with a slowest ship speed of 10 or below has a cruise speed of 6 knots or below, and that translates to 3.3 knots for off-map movement. To avoid that, you have to designate maximum speed.

Sancta Maria! Ask a simple question and ya get a simple answer.

Pretend it’s a task force consisting of a single vessel. Perhaps the Lanikai. Going from point A to point B. A simple cruise. February 1st through March 13th, 1934.

Harry, I dare say you’ve hit the boat on the foc’sl. It’s a floor function. All the way down (not counting the turtles). How many iterations? We’ll never xxx…carrier lost…xxx

[With apologies to Edward Teller)



The way I discovered it was I sent a damaged BB to Cape Town for repairs--the ship's reported speed was 10 knots--and I noticed the TF was moving at 80 nautical miles a day. One of the escorts was supposed to be withdrawn in two months, and wasn't going to make it in time, so I increased the TF speed to max, which meant it moved three times as fast, took damage, and didn't have enough fuel to make Cape Town. I babied that TF until it could make CT, and cursed the programming all the way.

The conclusion is that any TF containing a ship with a cruise speed below 6.67 knots will only make 80 nm a day in off-map movement. I haven't done a survey of the merchies to see which qualify.




dorjun driver -> RE: Task force speed (11/5/2011 3:15:50 PM)

[/quote]

.... I haven't done a survey of the merchies to see which qualify.
[/quote]

Observation is the better part of valour.




dorjun driver -> RE: Task force speed (11/5/2011 3:16:51 PM)


quote:

ORIGINAL: steamboateng

Well, I don't really know what you mean by acronym!
Mermaids are traditionally lures to the sea; and are in myth and legend historically seen as that that.
A mermaid cannot exist with landlubber folk. She knows it!
A seaman, as much as he relisheses the freedom of a clear horizon and fair weather, cannot wholly exist within her realm.
He knows that. Yet he still seeks her.........
If that's an acronym........I'm guilty of it.........
But probably, anachronism is a closer desrciption...................




And I thought I knew some shanties. Yours don’t rime, but it’s easy to haul to.




Cap Mandrake -> RE: Task force speed (11/5/2011 3:54:27 PM)

quote:

concurrent crew farting


Wait...it would have to be more than concurrent. Seems to me, unless they were all pointing toward Mecca or it was some kind of crossing the Equator ritual, even a concurrent blast would likely have randomly distributed force vector directions resulting in a net vector of zero.




dorjun driver -> RE: Task force speed (11/5/2011 4:36:31 PM)


quote:

ORIGINAL: Cap Mandrake

quote:

concurrent crew farting


Wait...it would have to be more than concurrent. Seems to me, unless they were all pointing toward Mecca or it was some kind of crossing the Equator ritual, even a concurrent blast would likely have randomly distributed force vector directions resulting in a net vector of zero.


You're obviously not a golfer.




herwin -> Merchies that qualify for 3.33 knots off-map (11/5/2011 5:12:21 PM)

Dutch auxiliaries, ARDs, some AMcs, some landing vessels, a few tankers, anything sufficiently damaged that their speed is given as 11 or below.




Cap Mandrake -> RE: Task force speed (11/5/2011 5:41:36 PM)

quote:

ORIGINAL: dorjun driver


quote:

ORIGINAL: Cap Mandrake

quote:

concurrent crew farting


Wait...it would have to be more than concurrent. Seems to me, unless they were all pointing toward Mecca or it was some kind of crossing the Equator ritual, even a concurrent blast would likely have randomly distributed force vector directions resulting in a net vector of zero.


You're obviously not a golfer.


It sounds like a hilarious joke. Wish I could get it.[:)]




dorjun driver -> RE: Task force speed (11/6/2011 4:31:51 AM)

Don't let anyone pee on your rug.




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